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Update 1.19 Xbox Experimental (Change Log)

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Xbox Experimental 1.19 Update 1 - Version 1.19.155292 (Released on 22.09.2022)

NOTES

GAME

ADDED

  • M1025 multipurpose vehicle
  • SSG 82 rifle
  • BK-12 shotgun and sawed-off variant
  • GPS Receiver
  • Water reflections (can be configured in the graphics settings)
  • Thrown items now have impact sounds
  • The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
  • Military convoys
  • Replaced abandoned police cars with police events
  • Blowtorch
  • Punched card
  • Glow plug
  • Improvised eye patch
  • Color variants of the plate carrier vest
  • New stealth kill variant
  • Hand-brake for vehicles
  • Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)
  • Car horn for vehicles
  • The player can now drown when submerged for too long
  • Bleeding indicator in the HUD
  • Favorites tab to the in-game server browser, displaying cached offline favorite servers
  • Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2

FIXED

  • Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)
  • The improvised suppressor would not display the correct model when ruined and detached from the weapon
  • Public address system panels sometimes could not be started even when they had a battery in them
  • Display of other characters in prone did not include inclination and rolling
  • Reduced clipping of 40mm smoke grenades through geometry
  • Dead bodies on top of a bear trap would reduce its damage significantly
  • Torches and brooms could not be ignited indoors
  • Grenades attached to vests would not explode when the vest was destroyed in a fireplace
  • Switching tabs in the server browser too fast could prevent servers from loading
  • The kitchen timer was not always rendered inside the improvised explosive
  • It was possible to cover an improvised explosive with a garden plot
  • The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006)
  • A ruined remote trigger attached to a tripwire would still trigger
  • When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
  • An ignited torch in hands would not extinguish while swimming with it
  • Dead characters would still display a "strong pulse"
  • The characters arm would clip into the body when running with the fireworks launcher
  • Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110)
  • The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
  • Vehicles would give off exhaust smoke only when started for the first time
  • The cargo of the Assault Vest and -Pack were not displayed separately
  • Plastic explosives close to an explosion did not take damage
  • Jumping into a steep hill caused the character to "float" to the top
  • Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)
  • Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406https://feedback.bistudio.com/T163364)
  • It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925)
  • It was possible to refuel cars vehicles even when the tank was ruined
  • The radiator of the Sarka 120 was accessible even when the hood was closed
  • The player camera would fall faster than their character from huge heights
  • It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587https://feedback.bistudio.com/T166668)
  • Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711)
  • Changed materials of several objects for more accurate sounds and bullet penetration
  • The common cold would be too effective against the players immune system
  • It was not possible to put the KA and M4-A1 Bayonets into the knife slot
  • It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523)
  • The In-game map was too zoomed out
  • Text on certain menu buttons could overlap with the button icon
  • It was not possible to shoot while holding shift when using MnK (https://feedback.bistudio.com/T163427)
  • Containers did not always show their full contents (https://feedback.bistudio.com/T161014https://feedback.bistudio.com/T161765)
  • The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560)
  • Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom)

CHANGED

  • Reworked the simulation of vehicles, greatly impacting their general behavior
  • Tweaked vehicle simulation parameters on surfaces for vehicles
  • Reduced the speed of the player when running up/down steep terrain
  • Increased the inertia of the character when accelerating
  • Character slows down more when running turns
  • Character running speed is slowed down in medium water levels
  • 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
  • It is no longer required to aim to the ground to empty a liquid container
  • Fish, hares and chicken can no longer be skinned using the Mosin bayonet
  • Reduced the amount of explosives needed to break open a locked door
  • Improved the holding of the remote detonator receiver in players' hands
  • Improved synchronization of the stealth kill
  • Improved sounds of the gas station explosion
  • Damaged fuel tanks can now be repaired using duct tape or epoxy putty
  • Vehicles are now ruined when their fuel tank is ruined
  • Decreased the improvement of the immune system by high energy/hydration levels on average
  • Most of the items in the world now have their damage state randomized
  • Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
  • Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days
  • It is now possible to untie another player with bare hands
  • Updated the in-game credits
  • Tweaked the lights distance and brightness for the headtorch and flashlight types
  • The character now turns their head when looking around on ladders
  • Tweaked the font settings on the in-game 2D map
  • Sea chests and wooden crates can be repaired using wooden planks
  • Reduced number of firearms available in the world (CE adjustment)

CHERNARUS

  • Added M1025 wrecks that can spawn its parts
  • Fixed: Various issues with object placement
  • Fixed: Medvezhi lugi was written in Latin letters on the map

SERVER

  • Added: Server config bool parameter "forceSamePBOVersion" (default = false) which utilizes the 'version' property of a PBO and kicks players that have PBOs that do not match the version of those on the server
  • Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647)
  • Added: Navigation-related settings to the cfgGameplay.json
  • Added: Inertia-related settings to the cfgGameplay.json
  • Added: Warning about duplicate prototype being skipped
  • Added: DE error messages indicating incorrect Limit setup
  • Added: Option to set scale of the object in the object spawner json files
  • Fixed: LoadPrototype warnings were sometimes not displayed
  • Fixed: LoadPrototype statistics were sometimes incorrect
  • Fixed: cfgspawnabletypes.xml children (<type>), <damage min="" max =""> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647)
  • Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586)
  • Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled
  • Changed: "Finish script disconnect" message will now also mention the uid to better identify the player in cases of -1
  • Changed: Improved warning message about failed cluster adding

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.19 Update 2 - Version 1.19.155316 (Released on 29.09.2022)

GAME

FIXED

  • Fixed a server crash related to restraining players
  • The player would slide down hills when walking backwards on slopes/stairs
  • Combining was not working in the radial menu
  • When reloading the SSG 82, a bullet would levitate in mid-air
  • Miniature icons of damaged wheels is too dark
  • The knife sheath was missing damage textures
  • The miniature icon of ruined or damaged skirts was too dark
  • The ruined texture of skirts was incorrect
  • Miniature icons of damaged wheels were too dark
  • SVD damaged textures did not change when damaged
  • Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290)
  • Gesture and quick wheels could not be properly operated with M&K
  • Fixed several faulty character interactions with the environment
  • Voice activation chat needed to be re-enabled after leaving an Xbox party
  • It was possible to cancel the rolling animation by entering iron sights
  • It was possible to access the inventory while still being restrained

CHANGED

  • The pipe wrench can no longer be used to repair vehicle engines
  • Barrels can now be filled with gasoline from canisters faster
  • Reduced the chance of SSG 82s spawning on infected

______________________________________________________________________________________________________________________________________________________________________________________________________________________________
Xbox Experimental 1.19 Update 3 - Version 1.19.155347 (Released on 06.10.2022)

GAME

FIXED

  • The character could easily get stuck on objects while moving
  • The character could get stuck in falling animation when moving over an edge very narrowly
  • Specific collisions could catapult the player into the air
  • Incorrect items showed the "ignite" widget using the blowtorch
  • The M1025 would take damage when its wheels were removed
  • The starting knob of the M1025 would disappear after starting
  • The trunk struts on the M1025 would not animate properly
  • Vehicles did not deal damage to players while reversing (https://feedback.bistudio.com/T167751)
  • The player was unable to exit vehicles with a smoke grenade in hands
  • In vehicles, the foot of the player would be constantly shaking on the pedals
  • The player would receive unreasonably high damage from low-speed collisions in vehicles
  • Vehicle engines would be destroyed too fast by high RPMs
  • It was possible to drive vehicles with an active hand brake (https://feedback.bistudio.com/T167608)
  • A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045https://feedback.bistudio.com/T166195)
  • The "Show quickbar" setting selection was missing a description
  • The widget to drink water at wells did not always show up properly
  • It was possible to "walk down" ladders
  • It was possible to bury stashes in several places where it shouldn't have been possible
  • Attempting to roll while lying on your back would consume stamina
  • It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894https://feedback.bistudio.com/T166347)
  • The cargo of an item in hands could not be accessed
  • The vicinity tab of the inventory could disappear in certain cases
  • Fixed several minor terrain issues
  • Fixed several game crashes

CHANGED

  • All optics apart from night-vision scopes can be repaired using the electronics repair kit
  • Increased the brake strength of the hand brake
  • Reduced water required to extinguish a fire when using the canister
  • Changed vehicle horn sounds for better audibility

SERVER

  • Beans 2

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Fixed!

Heli Crashes are not spawning loot whatsoever on xbox experimental servers(I spent the morning hunting them on all servers) 

If the radiator is only full when you start the car it will smoke even after you turn it off and fill it or take it out and refill it. 
 

Is it possible to add player stats like on steam? Days lived, infected killed, distance traveled, players killed, favorite weapon etc, etc? 
 

Ohh and….new or more achievements? 
 

******Fixed. Thanks! Or it was never an issue and I was just dumb***** 

Edited by Grants
Fixed

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I have a couple of questions... The punch cards are obviously to unlock whatever bunkers, but there seems to be a lot of confusion and misinformation going around.

Are there bunkers on both maps? How many? Thank you!

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14 hours ago, X_Shadow101_X said:

I have a couple of questions... The punch cards are obviously to unlock whatever bunkers, but there seems to be a lot of confusion and misinformation going around.

Are there bunkers on both maps? How many? Thank you!

Only Livonia. 

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Have not played much, but I was able to get in now after work just to check if they have fix RT, LT movements in inventory, they have not. Log Out.

 

  • Beans 1

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On Xbox in the menus - for years now multiple people still suffer with the “error code 9” I know I still do and would please like this fixed. Also for a while now favorites are not being added to favorites list and favorites list still not showing up. I know this hasn’t to do with experimental but this I’m sure has been reported a whole bunch we would like to see this fixed.

NOW for the 1.19 update- solid, would like better movement when in the inventory menu, would have liked to see more experimental servers open because they have all been full on Xbox and having to sit in a queue of 50 + people is annoying. I tolerated once sitting in a queue of 29 and it was a miracle  I got in. When I did get in however- as soon as I spawned in I could not ads, I could not open inventory, I could not un desync myself with the usual tactics I would use. I couldn’t do anything but leave and when I did was also lucky I got back in after a queue of 30 luckily I had things I needed to do.

 

I think maybe next time have a few more servers and I get maybe you guys wanted to keep livonia a surprise with the update maybe that’s why you guys didn’t have livonia experimental servers on console but not fair if you have them on pc or that can be put on pc.. 

 

i Will add more when and if I can play because I tried again this morning at 6:45am ET and I still wasn’t able to join any servers for experimental…

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I was busy throwing things around and some of the items would not make a sound and flares/smoke grenades if activated and thrown would have the sound of the noise constantly even if you ran far from the place you've thrown it at also humveas parts dont spawn but I'm pumped for this new update .

 

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11 minutes ago, Ryan Cooles said:

What's going to be wiped and what isn't. Lots of inconsistent answers online/reddit

Right. Been asking for wipe announcements to accompany updates for some time now.   At least they have the info on the front page. 

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4 hours ago, Ryan Cooles said:

What's going to be wiped and what isn't. Lots of inconsistent answers online/reddit

Bases/stashes but not characters they said in the dev stream 👍

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Xbox Experimental 1.19 Update 2 - Version 1.19.155316 (Released on 29.09.2022)

GAME

FIXED

  • Fixed a server crash related to restraining players
  • The player would slide down hills when walking backwards on slopes/stairs
  • Combining was not working in the radial menu
  • When reloading the SSG 82, a bullet would levitate in mid-air
  • Miniature icons of damaged wheels is too dark
  • The knife sheath was missing damage textures
  • The miniature icon of ruined or damaged skirts was too dark
  • The ruined texture of skirts was incorrect
  • Miniature icons of damaged wheels were too dark
  • SVD damaged textures did not change when damaged
  • Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290)
  • Gesture and quick wheels could not be properly operated with M&K
  • Fixed several faulty character interactions with the environment
  • Voice activation chat needed to be re-enabled after leaving an Xbox party
  • It was possible to cancel the rolling animation by entering iron sights
  • It was possible to access the inventory while still being restrained

CHANGED

  • The pipe wrench can no longer be used to repair vehicle engines
  • Barrels can now be filled with gasoline from canisters faster
  • Reduced the chance of SSG 82s spawning on infected

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3 hours ago, Kyiara said:
  • Combining was not working in the radial menu

I'm very happy for this. The new map is great, too.

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On 9/25/2022 at 10:22 AM, Madiakz said:

Bases/stashes but not characters they said in the dev stream 👍

But the server message they've put on 1.18 official servers on Xbox (including Chernarus) says, "The official DayZ servers and all characters will be wiped with the 1.19 update release."

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1 minute ago, DemonJuice said:

But the server message they've put on 1.18 official servers on Xbox (including Chernarus) says, "The official DayZ servers and all characters will be wiped with the 1.19 update release."

He posted that on Sunday, but they changed the wipe to include everything on Thursday.

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58 minutes ago, DemonJuice said:

But the server message they've put on 1.18 official servers on Xbox (including Chernarus) says, "The official DayZ servers and all characters will be wiped with the 1.19 update release."

Yes they changed it to a full wipe after my post. Sorry man 👍

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On 9/29/2022 at 1:11 PM, dr.krap said:

I'm very happy for this. The new map is great, too.

New map? Livonia isn't updated on experimental yet is it? 

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23 hours ago, DayzDayzFanboy said:

New map? Livonia isn't updated on experimental yet is it? 

I was referring to the in-game Tourist Map.

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4 hours ago, dr.krap said:

I was referring to the in-game Tourist Map.

Ah right yeah. Haven't tried it out yet, but definitely a good addition

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