abrakadobr 1 Posted July 1, 2022 Hi all! I'm trying to get players body and head orientation on server side (when player hold Alt key and rotate head independently of body) - any clue how can I get it? `player.GetDirection()` and `player.m_CharactersHead.GetDirection()` same as bones head and neck `GetBoneRotationWS` are always same whatever direction head is looking 😞 but for sure there is somewhere this information on server side Share this post Link to post Share on other sites
Liven_28 20 Posted July 1, 2022 I spent lot of time searching it my side but never found. If at some point you find it it, pls share Share this post Link to post Share on other sites
abrakadobr 1 Posted July 2, 2022 created question at feedback https://feedback.bistudio.com/T166383 Share this post Link to post Share on other sites
NoBeansForMe 14 Posted July 5, 2022 (edited) I took a quick look at the source code of the mod SchanaModCompass where the compass updates no matter if you turn your entire body or just your head. I found this method which returns the angel the camera is looking at. Not sure if that's what you are looking for but here it is anyways. float SchanaGetAngle () { vector direction = GetGame ().GetCurrentCameraDirection (); float angle = direction.VectorToAngles () [0]; return angle; } Edited July 5, 2022 by NoBeansForMe Share this post Link to post Share on other sites
Liven_28 20 Posted July 13, 2022 On 7/5/2022 at 10:18 PM, NoBeansForMe said: I took a quick look at the source code of the mod SchanaModCompass where the compass updates no matter if you turn your entire body or just your head. I found this method which returns the angel the camera is looking at. Not sure if that's what you are looking for but here it is anyways. float SchanaGetAngle () { vector direction = GetGame ().GetCurrentCameraDirection (); float angle = direction.VectorToAngles () [0]; return angle; } Thank you for trying to help but this peace of code only provide the angle of the camera, not the angle of the head. In my case it makes a big difference. Share this post Link to post Share on other sites
Sid Debian 132 Posted August 27, 2022 (edited) On 7/1/2022 at 12:04 PM, abrakadobr said: Hi all! I'm trying to get players body and head orientation on server side (when player hold Alt key and rotate head independently of body) - any clue how can I get it? `player.GetDirection()` and `player.m_CharactersHead.GetDirection()` same as bones head and neck `GetBoneRotationWS` are always same whatever direction head is looking 😞 but for sure there is somewhere this information on server side Mate you shall know about PBO MAnagers. So most of answers you may find at: %DayZGameFolder\dta\scripts.pbo. Now some answers on your question: 1. %DayZGameFolder\dta\scripts\4_World\Entities\ManBase\PlayerBase.c (you may request that info from severs side with GetGame.GetPlayers()) like: array<Man> players = new array<Man>; //Prepare store l;ist. GetGame().GetPlayers( players ); // Get players list for (int i = 0; i < players .Count(); i++) { PlayerBase player_unit = PlayerBase.Cast(players.Get(i)); // Get player // Do what ever you want } Now (PlayerBase.c line 2575): // freelook camera memory for weapon raycast; m_DirectionToCursor is vector type. if (hic.CameraIsFreeLook() && m_DirectionToCursor == vector.Zero) { m_DirectionToCursor = GetGame().GetCurrentCameraDirection(); } else if (!hic.CameraIsFreeLook() && m_DirectionToCursor != vector.Zero) { m_DirectionToCursor = vector.Zero; } Else (PlayerBase.c line 7227): //Get aim (player crosshair) position vector GetAimPosition() { float min_distance = 0.5; //min distance, default = 5m vector from = GetGame().GetCurrentCameraPosition(); vector to = from + (GetGame().GetCurrentCameraDirection() * min_distance); vector contactPos; vector contactDir; int contactComponent; DayZPhysics.RaycastRV( from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true ); return contactPos; } Checkout the function GetAimPosition() those variables may give you what you need to find. Edited August 27, 2022 by Sid Debian Share this post Link to post Share on other sites