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Mosi2142

some of my suggestion based on my experience

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probably my suggestion gonna get ignored for sure. cause every other suggestion is also ignored by the devs.

but im gonna post it anyway. maybe there is still chance left.

 

1_ CHEATERS

at this point the game is really unplayable specially in official servers. yes i get it there is less cheaters in community servers but most of the community servers have ton of modes and literally change the whole game with the mods.

 

2_ queue priority

it will be really nice if they add queue priority. what do i mean by that ? lets say im in a full server and then i get kicked out for whatever reason. then when i want to join the server again. if im unlucky enough then i have to wait until people who are ahead of me get joined in order i get joined in the server. thats really annoying specially when the server have lots of people in the queue.my suggestion is that they add some kind of queue priority system. when you get kicked out. then there is a 30 seconds timer. that  prioritize you over others. and you can join server without waiting in the queue in this 30 seconds limit. if yout didnt join in the time limit then you should wait in the queue.

 

3_ LIGHTING ISSUES

there is a bug where light disappear and appears in a distance or even when zooming in and out. its really breaking the immersion and this bug exists for years and really needs to get fixed.

 

4_getting kicked for high ping ?

right now in the official server. you get kicked if your ping reach 300. yes i get it its fair enough but the issue is that. if your ping reach 300 for literally 1 seconds you get kicked! thats really brutal specially for the wifi users. least thing you guys can do is that increase the time limit. like if your ping reach above 299 and it stays like that for more than 5 seconds then yes you should get kicked. at the current state i think its even less than 1 seconds and then boom you get kicked.

 

5_middle east servers ?

there are servers for almost all regions in official server. but unfortunately  there is none for middle east. there is great portion of the player base live in the middle east. and we really need a servers with low ping in the official servers.

 

6_map marking

i remember when dayz was in alpha state. before patch 0.60, you could mark inside the map. it will be really nice if we have this feature again for the vanilla players. and your marks in the map also have to be persistence so if you lose your map. other players can pick your map and see where you marked.

 

 

7_tear clothes

it will be really great feature if we could tear clothes and get rags from them. but tearing it with hands should give you less rags than tearing it with sharp objects

 

8_weight of  sawed of guns

when you saw of your gun (mosin,double barrel shotgun,bk18) the weight is still the same. and it doesnt changes. im pretty sure it should decrease the weight of the gun if you saw the barrel of

 

9_boiling

we need boiling feature. like disinfecting  clothes with boiling them or cleaning water with boiling it. would be really great feature specially in the survival aspect of the game

 

10_ dropping item

at the current state you cant drop the item in your hand while running. you have to walk or stand still or run slowly (i mean only pressing W without shift) in order to drop the item from your hand while Pressing G button so we need a feature that you can hold G and drop your item on the ground even while running

 

11_ aiming

a feature where you can aim and still open the doors. right now you cant open the doors while you aiming with your gun

 

12_ dynamic toxic zones

at the current state you need full nbc suit in order to enter static or dynamic toxic zones. its logical to need nbc for static toxic zones but for the dynamic its really not logical to need nbc suit. only a gas mask with filters should be sufficient  in the dynamic toxic zones.

 

13_ police helmet and police shoes

we need police helmets in the police stations! right now we have all kind of piece of cloth for all category. what i mean by that ? we have military pants,shoes,jacket,helmets,vest and we have hunter pants,shoes,jacket,cap,vest but for the police we only have pants,jacket,vest but no shoes and no helmet. i know that we have a cap in the police stations but we need protective helmet for police too!  since they are police and should have at least low protective helmets

 

p.s : sorry for my messy english. english is my third language

 

Edited by Mosi2142
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1 hour ago, Mosi2142 said:

probably my suggestion gonna get ignored for sure. cause every other suggestion is also ignored by the devs.

but im gonna post it anyway. maybe there is still chance left.

<snippitysnip>

 

  1. They are working on it, and Battleye are working on it. They will not say anymore and no they are not pretending the problem doesn't exist.
  2. Having priority when rejoining after getting booted for ping or random disconnect should be a thing. But - don't queue, there are tons of servers, if everyone sitting in queues joined the next server on the list instead there would be twice as many high pop servers...
  3. Old engine related "bug" that has to do with LOD and how objects render depending on field of view. As annoying as it is, this is nothing the devs can fix without rendering tons of objects the player can't see and thus tanking performance.
  4. Agreed, kicking for high ping should always be due to a high average, not brief lag spikes. Heck, I occasionally get ping kicked from my test server that is on THE SAME MACHINE I am playing on. That is just plain silly...
  5. Sounds reasonable. I thought there were a few?
  6. Would be nice, especially if it required a pen.
  7. Agreed.
  8. Actually the weight does change. For example in the config for the BK18 you can see that the unmodified rifle weighs 3,2 kilograms, while the sawn off version weighs 2,8 kilos. In-game you get the same message since you never get exact numbers. Now, removing the stock and a good part of the barrel from a rifle like the BK18 should maybe reduce the weight a bit more than 0,4 kg, but that's not something I'm willing to test on my own rifles..
  9. Boiling water will actually remove diseases, would be nice if it also disinfected rags.
  10.  I never even noticed this, I am pretty sure I have managed to drop stuff when sprinting. Will need to test. Should be reported as a bug if it is correct, I doubt it is intended.
  11. No. Hold a rifle in your hands - aim - walk up to a door and see if you can open the door without losing aim. Nope. Could of course be done with pistols and SMG:s but would require a lot of animation work and is a minor thing, not really necessary. Opening a door puts you at a disadvantage to someone camping that door, that is as it should be.
  12. This is a popular suggestion but I am not sure I agree. The dynamic zones are there to shake up the patterns of how players are moving. Only requiring a gas mask would make them nearly trivial and lose much of their impact on player behavior. However what I would like to see is that you could wear nbc clothes over your regular clothes - as they are used irl. (Same with rain coats btw). Also the dynamic zones could get different types of gas - the regular greenish one working exactly like now, and maybe a white/grey one that only requires the mask. Which one it would be would be random.
  13. The black ballistic helmet is ideal for this. I suspect the only reason it is not used on the "heavy" special forces police is the broken chin strap animation. Hopefully they will fix that bug eventually, because soldiers with modern platecarriers but WWII-era steel helmet looks ridiculous.
Edited by Derleth
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7 hours ago, Derleth said:
  1.  
  2. Having priority when rejoining after getting booted for ping or random disconnect should be a thing. But - don't queue, there are tons of servers, if everyone sitting in queues joined the next server on the list instead there would be twice as many high pop servers...
  3. No. Hold a rifle in your hands - aim - walk up to a door and see if you can open the door without losing aim. Nope. Could of course be done with pistols and SMG:s but would require a lot of animation work and is a minor thing, not really necessary. Opening a door puts you at a disadvantage to someone camping that door, that is as it should be.

That would be a great idea if it wasn't for the 75 seconds timer and you ending back on the coast. We should be allowed one server change without location change in 24 hours to make this work. 

Yes, you can, not necessarily with all rifles, depending on the length of the gun and your arm but you definitely could do that with M4. Hold with with your right tightly pressed into your shoulder while opening the door with your left. 

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3 minutes ago, General Zod said:

We should be allowed one server change without location change in 24 hours to make this work. 

This would end up being a big issue with bases, people would easily exploit this to get into bases.

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19 minutes ago, DefectiveWater said:

This would end up being a big issue with bases, people would easily exploit this to get into bases.

That's fair, but if I log out far up north say on my way to tisy I'm not changing server to end up back in balota. We could make the location change like the one with dynamic contaminated zones where it only moves you few hundred metres. 

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9 minutes ago, General Zod said:

We could make the location change like the one with dynamic contaminated zones where it only moves you few hundred metres. 

Maybe, but they would need to manually add more "Spawn points" for players that log out and log back in another server. Maaaany more spawn points.

This could be abused though, people would just keep looting Tisy, logging out, going back to other server, walking for a bit and looting again.
Maybe once per 24 hours as you said. Like if you played your character less than 24 hours ago you would get moved back to the coast upon server change, but more than 24 hours you get moved to the closest newly implemented spawn point inland.

Doesn't sound like a bad idea though, it's probably possible to achieve something that's fair while letting players switch servers easier IF they haven't played in last X amount of hours.
Hopefully they'll see this and reconsider the idea.

Edited by DefectiveWater

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On 2/2/2022 at 7:02 PM, General Zod said:

That would be a great idea if it wasn't for the 75 seconds timer and you ending back on the coast. We should be allowed one server change without location change in 24 hours to make this work. 

Yes, you can, not necessarily with all rifles, depending on the length of the gun and your arm but you definitely could do that with M4. Hold with with your right tightly pressed into your shoulder while opening the door with your left. 

I never play official so I didn't even take that into account, but still I would prefer the server change teleport before sitting for half an hour staring at a queue number. And if your fave official server is full hop on a good community one for the time being. Sitting in queue is a tremendous waste of time when it is not needed.

As for having guns raised, yes of course shorter and lighter weapons would be possible to have raised, even some rifles with the stock jammed under the arm - but point still stands, would you actually have it aimed in such a scenario? More like pointed in the general direction of the room, able to get off hip fire at missing-a-barn-wall-from-inside level. Trained soldiers would of course perform better - but DayZ survivors aren't supposed to be that. I think it is only fair that the poxy camper inside has the advantage. Most of all I would not want to see the regular shooter "animations" where characters walk up to a door with both guns on the weapon and the door magically opens for them. So animation work would be required in any case, imo not worth it.

Edited by Derleth

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2 hours ago, Derleth said:

I never play official so I didn't even take that into account, but still I would prefer the server change teleport before sitting for half an hour staring at a queue number. And if your fave official server is full hop on a good community one for the time being. Sitting in queue is a tremendous waste of time when it is not needed.

As for having guns raised, yes of course shorter and lighter weapons would be possible to have raised, even some rifles with the stock jammed under the arm - but point still stands, would you actually have it aimed in such a scenario? More like pointed in the general direction of the room, able to get off hip fire at missing-a-barn-wall-from-inside level. Trained soldiers would of course perform better - but DayZ survivors aren't supposed to be that. I think it is only fair that the poxy camper inside has the advantage. Most of all I would not want to see the regular shooter "animations" where characters walk up to a door with both guns on the weapon and the door magically opens for them. So animation work would be required in any case, imo not worth it.

I play with friends, as do plenty of other people, so while lone players won't mind location change in case of people who play together it means that if I spawn in balota, one of my mates spawns in elektro and another in svetlo we will simply go play something else, no one is going to waste time it'll take to run that distance with current limited stamina, waste energy and wear out shoes to meet every time we want to play only to have to enact lord of the rings to walk back to our base up north. 

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1 hour ago, General Zod said:

I play with friends, as do plenty of other people, so while lone players won't mind location change in case of people who play together it means that if I spawn in balota, one of my mates spawns in elektro and another in svetlo we will simply go play something else, no one is going to waste time it'll take to run that distance with current limited stamina, waste energy and wear out shoes to meet every time we want to play only to have to enact lord of the rings to walk back to our base up north. 

You could always have a "plan B" server with the crew to fall back on if the server of choice is full. But if you consider actually playing the game (meeting up) more of a waste of time than just waiting in queue then that's your choice of course. To each their own. 🙂

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2 minutes ago, Derleth said:

You could always have a "plan B" server with the crew to fall back on if the server of choice is full. But if you consider actually playing the game (meeting up) more of a waste of time than just waiting in queue then that's your choice of course. To each their own. 🙂

You won't spend more time in the queue than it will take you to meet up and then run to where you were heading. And that's disregarding the possibility of individual members of the team dying when separated. If you're playing solo you shouldn't have a problem to joining the next almost full server instead of insisting on re joining the one you lost the connection to. And if you do then so will the people who either have a base or friends on that server and you shouldn't be given preferential queue time. 

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just imagine you waiting 30 people in queue and finally when  you get inside the server. after almost 10 minutes of playing you get kicked because your ping reached 300 for literally 0.1 seconds and now you have 2 choice. just exit dayz and play something else or wait again on the queue

yes you can just change the server and play other servers. but i dont want my character moves different location for that why i prefer stay on the same server.

the queue priority should be something that have to be considered

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8 hours ago, Mosi2142 said:

just imagine you waiting 30 people in queue and finally when  you get inside the server. after almost 10 minutes of playing you get kicked because your ping reached 300 for literally 0.1 seconds and now you have 2 choice. just exit dayz and play something else or wait again on the queue

yes you can just change the server and play other servers. but i dont want my character moves different location for that why i prefer stay on the same server.

the queue priority should be something that have to be considered

So you don't want your character moved, but all the people you say should join a different server should be fine with that ? Do you really lose your connection that often ? We could make the disconnect condition more lenient so that your connection has a chance to stabilise before you are kicked out. But I don't agree with, "I got disconnected and I want back in so everybody else has to either wait longer or join a different server and spawn on the coast which is exactly what I don't want to do myself". 

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32 minutes ago, General Zod said:

So you don't want your character moved, but all the people you say should join a different server should be fine with that ?

Nah, that's not what he said. His point was that he COULD move to a different server because of a queue + high ping kick, but he doesn't want to waste time running back to where he was.
Besides, sitting in the queue is oftentimes shorter than changing a server and running back to where you were.

I would love if ping issues could be sorted out, lot's of my friends have no issues with any other game, but DayZ kicks them so frequently.
Having a priority queue for 5-10 mins on the server you were playing if you get kicked for high ping and only for that, it would be a good bandaid fix to the issue, but it wouldn't fix the issue itself.

Edited by DefectiveWater
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On 2/2/2022 at 7:02 PM, General Zod said:

That would be a great idea if it wasn't for the 75 seconds timer and you ending back on the coast. We should be allowed one server change without location change in 24 hours to make this work. 

If you are rejoining the same server, you do not get moved, sorry but I miss your complain there, since OP clearly talks about rejoining the same server after a random kick or server restart. 

Also, in my experience this was so bugged that 90% of the time server hopping was the fastest way to get together since it would have the tendency to drop everyone in the same general area. 

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1 hour ago, DefectiveWater said:

Nah, that's not what he said. His point was that he COULD move to a different server because of a queue + high ping kick, but he doesn't want to waste time running back to where he was.
Besides, sitting in the queue is oftentimes shorter than changing a server and running back to where you were.

I would love if ping issues could be sorted out, lot's of my friends have no issues with any other game, but DayZ kicks them so frequently.
Having a priority queue for 5-10 mins on the server you were playing if you get kicked for high ping and only for that, it would be a good bandaid fix to the issue, but it wouldn't fix the issue itself.

I know what his point is. He gets disconnected from a server and he doesn't want to wait in the queue to get back in. He wants a priority re connection. He also doesn't want to change server because he will have to run back to were he left his character. 

My counter argument is that the slot he freed up when losing connection allows someone else who also either left their character on this server to resume playing in the same spot they logged off in or to play with his group without splitting. 

I don't lose my connection to servers on daily basis and I don't always play on the same server so it might as well be his internet connection not just the servers.  

Edited by General Zod

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1 hour ago, General Zod said:

My counter argument is that the slot he freed up when losing connection allows someone else who also either left their character on this server to resume playing in the same spot they logged off in or to play with his group without splitting. 

I don't lose my connection to servers on daily basis and I don't always play on the same server so it might as well be his internet connection not just the servers.  

Regarding the counter argument, I fail to see how it's a good argument. Sure, he freed up a slot, but not willingly. Now he has to wait for 5-40 minutes depending on how big the queue is.
Priority queue would make that less painful while barely affecting others who are starting up the game for the first time that day - they would gain 1 slot when OP is kicked, then lose 1 slot once OP is back in queue, they lost nothing.

I've played with few friends for at least 4-5 hours in one sitting. They sometimes end up getting kicked for high ping every hour or two, which isn't fun for me or them, and yet they can play other games just fine.

BI should implement a chat warning system like: "High ping detected - You will be kicked in 5 seconds if it doesn't go down", or give players Ping indicator ingame. Almost every single online game has a way to show ping in real-time... it's 2022 and DayZ doesn't have that somehow.
Now, should they implement a priority queue if you get kicked for high ping? I would personally say yes, at least until they fix server stability/ping sensitivity.

Someone mentioned server restarts too... IDK if I would personally want them to implement priority queue for server restarts, that might be a bit of a stretch.

Edit: also regarding "to play with his group without splitting." I'm personally used to getting into queue with my friends before we start playing (and my group knows that too).
Server peak times are usually in the evening (european time) so we all make sure to log into the game 10-30 minutes before we want to play. Does it suck? Yes it does, but that's the most reliable way we found to play good community servers.

Edited by DefectiveWater
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On 2/5/2022 at 5:55 PM, General Zod said:

So you don't want your character moved, but all the people you say should join a different server should be fine with that ? Do you really lose your connection that often ? We could make the disconnect condition more lenient so that your connection has a chance to stabilise before you are kicked out. But I don't agree with, "I got disconnected and I want back in so everybody else has to either wait longer or join a different server and spawn on the coast which is exactly what I don't want to do myself"

what are you talking about i didnt even said that. read again what i posted if you didnt understand then i will try to explain in different way.

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