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GRChoke

How do I turn off contaminated areas?

Question

this is my code yet they're still spawning in

 

</event> <event name="StaticContaminatedArea"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="ContaminatedArea_Dynamic"/> </children> </event>

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thank you for getting back to me, so does the cfgEffectArea.json folder need to look like this to disable contaminated areas?

Untitled.png

Edited by GRChoke
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1 hour ago, GRChoke said:

thank you for getting back to me, so does the cfgEffectArea.json folder need to look like this to disable contaminated areas?

Untitled.png

Yes, that should do the trick.

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