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GRChoke

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About GRChoke

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  1. GRChoke

    Plastic Explosives not working

    i arm the plastic explosive with the detonator unit and then there’s no option to explode it just to arm it again and again and again
  2. why don’t the plastic explosives work? it keeps bringing up the arming option everytime i arm it with the detonator unit
  3. GRChoke

    Console Update 1.19

    why don’t the plastic explosives work? it keeps bringing up the arming option everytime i arm it with the detonator unit
  4. GRChoke

    How can i increase the number of bears?

    this works for me <event name="AnimalBear"> <nominal>20</nominal> <min>20</min> <max>20</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event>
  5. GRChoke

    How do I turn off Rain?

    why isn't it simple to turn off rain? I shouldn't have to delete other things
  6. GRChoke

    What does this mean?

    s No randomClass found to spawn for DE ! (Should not happen) how do I fix this?
  7. GRChoke

    How do I turn off Rain?

    i did but it still rains
  8. GRChoke

    How do I turn off Rain?

    I don't understand why they would give us access to the weather file if we can't modify it how we want
  9. GRChoke

    Stuck inside my truck

    drop your backpack then log out then when you log back in start sprinting immediately
  10. GRChoke

    How do I turn off Rain?

    <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!-- 'reset' and 'enable' are a bool, and therefore supports: 0/1, true/false, yes/no --> <!-- 'reset' controls whether you want to load in the weather from storage or not (false by default) --> <!-- 'enable' controls whether this file is enabled or not (true by default) --> <weather reset="0" enable="0"> <overcast> <!-- Initial conditions of the overcast (target value, time to change, how long will it stay) --> <current actual="0.45" time="120" duration="240" /> <!-- What is the range of the overcast value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the overcast to change from one value to other (time in seconds) --> <timelimits min="900" max="1800" /> <!-- How much should the overcast change (0..1) --> <changelimits min="0.0" max="1.0" /> </overcast> <fog> <!-- Initial conditions of the fog (target value, time to change, how long will it stay) --> <current actual="0.1" time="120" duration="240" /> <!-- What is the range of the fog value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the fog to change from one value to other (time in seconds) --> <timelimits min="900" max="1800" /> <!-- How much should the fog change (0..1) --> <changelimits min="0.0" max="1.0" /> </fog> <rain> <!-- Initial conditions of the rain (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.0" time="0" duration="0" /> <!-- What is the range of the rain value (0..0) --> <limit min="0.0" max="0.0" /> <!-- How long does it take to the rain to change from one value to other (time in seconds) --> <timelimits min="0" max="0" /> <!-- How much should the rain change (0..0) --> <changelimits min="0.0" max="0.0" /> <!-- What range of the overcast value allows the rain to be preset (min, max overcast value, time in seconds it takes for rain to stop if the overcast is outside of the specified range) --> <thresholds min="0.0" max="0.0" end="0" /> </rain> <wind> <!-- Maximum wind speed (in m/s) --> <maxspeed>20</maxspeed> <!-- Min and max (relative 0..1) for the wind speed range, frequency of the wind changes --> <params min="0.0" max="1.0" frequency="30" /> </wind> <!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes --> <storm density="1.0" threshold="0.7" timeout="25"/> </weather> I changed the values to 0 on rain yet it still rains
  11. GRChoke

    How do I turn off contaminated areas?

    thank you for your help
  12. GRChoke

    How do I turn off contaminated areas?

    thank you for getting back to me, so does the cfgEffectArea.json folder need to look like this to disable contaminated areas?
  13. this is my code yet they're still spawning in </event> <event name="StaticContaminatedArea"> <nominal>0</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>120</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="1" init_random="1" remove_damaged="0"/> <position>fixed</position> <limit>parent</limit> <active>0</active> <children> <child lootmax="0" lootmin="0" max="0" min="0" type="ContaminatedArea_Dynamic"/> </children> </event>
  14. GRChoke

    Console Update 1.11

    same thing has happened on my server!
  15. GRChoke

    Console Update 1.09

    why can't i take out ruined radiators/spark plugs out of vehicles anymore? it doesn't bring up the option to take to hands(HOLD) was it included in this update?
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