Yojimbo2019 5 Posted September 3, 2021 I feel like how toxic zones currently implemented in experimental are a little too deadly. Toxicity should be based on exposure, kind of like real life. The more exposure the more sick you get. Barely touching the gas cloud shouldn't result in a swift death. You should be able to kind of stay on the edge and maybe start to cough, which at that point you can leave and recover. But the more exposure you have the more symptoms you get and the severity increases. Another good idea combine this with permanent effects that disable the character. Eating human meat is a permanent effect on the player, so I think that the amount of exposure to the toxic zone should be a permanent effect that results in blurred vision or shaky hands. Increase in fatigue, and maybe nausea and vomiting. Too much exposure will eventually result in death, but this should be a process that takes longer than 2 minutes, more like 30 minutes. 1 Share this post Link to post Share on other sites
lemmac 101 Posted September 19, 2021 NBC clothing (hood/jacket/pants/shoe bags) should be worn over existing clothing too, as an attachment... should not be a container in and of themselves 2 Share this post Link to post Share on other sites
Corbit 14 Posted September 22, 2021 On 9/19/2021 at 5:00 PM, lemmac said: NBC clothing (hood/jacket/pants/shoe bags) should be worn over existing clothing too, as an attachment... should not be a container in and of themselves Love this idea. Should be the same for coats and jumpers too. Allow players to equip a shirt, jumper and coat while maybe tweaking the slots a bit. Share this post Link to post Share on other sites
RZ0R 65 Posted October 3, 2021 (edited) People would just run into toxic zone, grab the guns, dump them in a bush, respawn and collect them. The gas needs to be deadly. Edited October 3, 2021 by RZ0R Share this post Link to post Share on other sites
nemorus 266 Posted October 3, 2021 Hell no. Toxic zones must have some risk to them. No additional clothing - it's not a place meant for loot hoarding. Besides! We don't know what kind of gas that is - it does not kill animals or infected. Share this post Link to post Share on other sites
William Sternritter 449 Posted October 4, 2021 6 hours ago, nemorus said: Hell no. Toxic zones must have some risk to them. No additional clothing - it's not a place meant for loot hoarding. Besides! We don't know what kind of gas that is - it does not kill animals or infected. Of course it kills infected. That is why new infected in NBC magicaly spawn in. Share this post Link to post Share on other sites
nemorus 266 Posted October 4, 2021 Really? Then this server i'm playing on currently is doing it a bit differently. Hordes inside xd. Share this post Link to post Share on other sites
DefectiveWater 539 Posted October 4, 2021 4 hours ago, William Sternritter said: That is why new infected in NBC magicaly spawn in. They don't spawn NBC infected anymore. The only place that spawns NBC infected might be the static zones, that's it. Although, medical places and such CAN occasionally spawn NBC infected, but that's with and WITHOUT the dynamic zone. 1 Share this post Link to post Share on other sites