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Update 1.14 Xbox Experimental (Change Log)

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Xbox Experimental 1.14 Update 3: Version 1.14.154183 (Released on 16.09.2021)

GAME

ADDED

  • More safe spawn points for the contaminated areas log-in fail safe to make sure players won't get teleported too far away

FIXED

  • When a chicken was cut after being picked up, it would yield more bones
  • 9x39mm ammo boxes would yield only 10 shots instead of 20
  • Decay texture was missing on some dead player models
  • Attached flags and camo nets weren't properly displayed in the inventory
  • Rangefinder and binoculars could not be used after using night vision goggles
  • Night vision optics would spawn badly rotated
  • Vehicles would suffer excessive damage even at low-speed collisions
  • In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658)
  • Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544)
  • Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355)
  • Wheels did not change their texture when ruined by land mines or crashes
  • Removed a redundant gray scroll bar within the audio and control settings

CHANGED

  • Adjusted the view limitation through the motorbike helmet
  • Final adjustments to the bear model
  • Fish traps now only take worm as bait
  • Doubled the chemical protection value of surgical gloves
  • Heavy military infected won't spawn within the static contaminated areas anymore
  • NBC infected are always present in contaminated areas, regardless of player-presence
  • NBC infected no longer spawn within the dynamic contaminated areas
  • Slightly lowered number of active dynamic contaminated areas
  • Slightly increased the lifetime of dynamic contaminated areas
  • Adjusted the visual breath effect in gas masks

KNOWN ISSUES

  • Ambient sounds and effects of the contaminated areas might follow the player after leaving the area
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There is a problem with loot on the Xbox experimental servers. Items do not disappear and the respawn of new items is very slow...

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On 9/17/2021 at 8:43 PM, Daniel Saab said:

There is a problem with loot on the Xbox experimental servers. Items do not disappear and the respawn of new items is very slow...

Items no longer despawn & respawn on server restart. Also if you try to force respawn items then your proximity to the spawn pint will effect of an item will be spawned. basically items have a respawn timer & wont spawn if your too close. So if you arent finding items, someone else has been there recently or your too close for the item to spawn in.  Hope this helps

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Add RECON on Xbox / PS4 Nitrated servers or ADMIN password, console admins are totally forgotten, but remember, community server admins we are pleasing console gamers and doing our best to keep gamers active on the platform, it would be unfair limit that way.

 We would like to have full access to the Xbox PS4 Nitrado server and we pay for it, it's only fair that it works as it should.

 Or allow us to create a gameserver using a physical machine so that we don't have those abusive limitations of Nitrated that just follow the order of Bohemia interactive.

Edited by JohnatanBrandao

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Xbox Experimental 1.14 Update 4: Version 1.14.154222 (Released on 22.09.2021)

GAME

FIXED:

  • Attempted fix for a prevalent game crash related to the audio system
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13 hours ago, Aeronautic said:

Does Xbox series X run at 60fps?Xbox 1 x does I'd assume it's the same for series X

 

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3 hours ago, Kingslayerr said:

Still can't find any plate carrier anywhere no zombie's with plates or lootable plates.

Agreed, between my group we have hit every military installation (asides from Tisy) and so far haven’t seen a single “Heavy Military Infected”. The ballistic vest is cool and all that but being only blue with PRESS written across the front it’s not entirely appropriate when “hiding in a bush”.

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5 hours ago, lynn.zaw said:

Xbox Experimental 1.14 Update 4: Version 1.14.154222 (Released on 22.09.2021)

GAME

FIXED:

  • Attempted fix for a prevalent game crash related to the audio system

Thanks for supporting.

Does your DayZ dev team have any program about optimizing DayZ for Xbox series s/x?

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6 hours ago, BreakOleg said:
20 hours ago, Aeronautic said:

Does Xbox series X run at 60fps?Xbox 1 x does I'd assume it's the same for series X

 

No the Xbox One X does not run at 60fps. It  struggles to keep 30. The Series X does run at 60fps.

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Is there a way to make the toxic gas retreat on itself towards the centre at the end of its lifespan? It would be more realistic to watch and endure if it were to shrink towards the centre and finally dissipate. It would also be nice if rain were to interact with the gas in some way? Most military grade weaponised gases are initially made worse, not better, by downpours iirc. Upgrading the damage effects during rainfall would be a great idea as it adds yet more threat to the zones. Finally, you wouldn’t expect high winds and gas to work. The gas would be neutralised by the howling gale blowing through certain areas. Maybe it’s time to reduce the wind sounds or intensity during chemical strikes?

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today i played for more than 2 hours and i didn't have any freezes (series s xbox) . I also noticed some problems to switch between infected items and dead player items, the LB and RB keys seem to stop working when switching between items, it happens randomly.

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It's absurd to depend on NITRADO, these are the daily problems of PS4/XBOX console servers, I would like to ask the creators that users could create their own servers without the need for a company behind them, they always say that the problem is with the machine and that it will change for another and the problem continues, in this way bohemia interact will end the company little by little.

 

An unknown error occurred. Please try again later or call the support team at US: +1 775-321-2102.

Edited by JohnatanBrandao

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Por algum motivo, fui impedido de postar a imagem no fórum, gosto muito do jogo, mas acho que meu trabalho é nulo e, embora me esforce, os consoles nunca vão chamar a atenção da empresa, então me afasto do dayz como um ADM de uma comunidade que possui muitos jogadores de todo o mundo, e desejo boa sorte à empresa.

Amo minha comunidade e trabalhei muito com ela, mas dessa forma é impossível se sustentar.  #Brazil

Edited by JohnatanBrandao

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