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Welliton_Dayz

Dayz Wallpaper | Previews for your videos

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Not bad.  I might use one of these. 

Your wallpaper does not have to contain the DayZ logo, you know.   DayZ players will recognize the game on their own.  It just ends up making your work look more promotional and less intended as some sort of artwork.   They also don't have to have people in them.  Many of your compositions have the subject matter pasted right in the middle, which makes it difficult for the eye to analyze the picture in an organized way.  The use of various effects work in your favor here.  They're not just 'pictures', some great experimentation with focus, layering of images, and subject matter.  But you have some room to experiment.  The DayZ player model isn't really the showcase of the game, in my opinion, and hardly the most pleasant thing to look at.  Try some great scenic shots around Chenarus, Livonia, and other great maps.  The player model makes some of the shots look artsy.  It's hard to make it look good.  The piece with the man laying down, bathed in light is otherwise good, but you've given him a beard which has no refracted or reflected light affecting it.

The best one here might be the one with the ADA in it.

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3 hours ago, Parazight said:

Not bad.  I might use one of these. 

Your wallpaper does not have to contain the DayZ logo, you know.   DayZ players will recognize the game on their own.  It just ends up making your work look more promotional and less intended as some sort of artwork.   They also don't have to have people in them.  Many of your compositions have the subject matter pasted right in the middle, which makes it difficult for the eye to analyze the picture in an organized way.  The use of various effects work in your favor here.  They're not just 'pictures', some great experimentation with focus, layering of images, and subject matter.  But you have some room to experiment.  The DayZ player model isn't really the showcase of the game, in my opinion, and hardly the most pleasant thing to look at.  Try some great scenic shots around Chenarus, Livonia, and other great maps.  The player model makes some of the shots look artsy.  It's hard to make it look good.  The piece with the man laying down, bathed in light is otherwise good, but you've given him a beard which has no refracted or reflected light affecting it.

The best one here might be the one with the ADA in it.

Thank you, man, for such criticism. 
I am very happy about it. 
using the object I can do the effects that I use, but about the logo. 
I'll really think about it. 
Thank you
 

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