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Console Update 1.12

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3 hours ago, Alcatraz2021 said:

It's crazy with me and you both pointing out the duping and the mods/admins ignore us like we're ghost. I personally don't see any good games coming out this year and E3 is my only hope to be happy about anything gaming related. 

They did disable the eggs in the latest EXP update, hopefully this was why. 

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Played on ps5 a few hours ago. I noticed previous posts of a bug where grass “de-renders”, This bug happens very often from what I’ve seen, even after the most recent hotfix. Also I havent been able to loot dead players (even just seconds after killing) and this happened today. Unlike the bug with zombie loot where you could loot into your hands first then drop into inventory (which was fixed via a recent hotfix). The only remedy I’ve found is to cut the body up. I’m mentioning this as a Bug because it’s happened 100% of the time to me after 1.12 stable release. There has been this bug in previous patches and then fixed again, hopefully it can be resolved quickly with a hotfix. It sadly ruins alot of PVP encounters. 

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Version 1.12.153902 (Xbox)/1.12.153904 (PlayStation) - released 05.5.2021

NOTES

In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.

You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

FIXED

  • Fixed a game crash related to the cached ammunition information
  • Infected were able to walk through doors at certain locations
  • Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
  • Wrong shock fall off settings for 7.62x39 ammunition
  • A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
  • Minor configuration errors within CE setups
  • The Witch Hood could not be repaired
  • The Witch Hat could not be repaired
  • The Witch Hat did not change its texture when damaged
  • The Crooked Nose did not change its texture when damaged
  • The Cauldron did not change its texture when damaged
  • Tents inventories were accessible from outside
  • Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game

CHANGED

  • Temporarily disabled the Eggsperimental Capsule
  • Reduced effective range and damage of 7.62x54 and .308 ammunition
  • Increased the audible range of assault rifles to 2.5 km
  • Increased the audible range of sniper rifles to 3.5 km
  • increased the audibility of pistol shots up to 800 meters
  • Increased the audibility of SMG and shotgun shots up to 1.4 km
  • Tweaked weapon sound curves
  • Reduced the damage to tools when building/repairing/dismantling base building objects
  • Increased protection of plate carrier vest against the incoming shock and health damage

SERVER

  • Fixed: The Eggsperimental Capsule was set to spawn on Community servers
  • Fixed: Server log messages displaying information that should only be displayed on client
  • Fixed: Server log kick messages having string tags instead of the actual message
  • Fixed: Server log kick messages having new lines (they are replaced with spaces now)
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12 hours ago, lynn.zaw said:

Version 1.12.153902 (Xbox)/1.12.153904 (PlayStation) - released 05.5.2021

NOTES

In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.

You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

FIXED

  • Fixed a game crash related to the cached ammunition information
  • Infected were able to walk through doors at certain locations
  • Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
  • Wrong shock fall off settings for 7.62x39 ammunition
  • A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
  • Minor configuration errors within CE setups
  • The Witch Hood could not be repaired
  • The Witch Hat could not be repaired
  • The Witch Hat did not change its texture when damaged
  • The Crooked Nose did not change its texture when damaged
  • The Cauldron did not change its texture when damaged
  • Tents inventories were accessible from outside
  • Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game

CHANGED

  • Temporarily disabled the Eggsperimental Capsule
  • Reduced effective range and damage of 7.62x54 and .308 ammunition
  • Increased the audible range of assault rifles to 2.5 km
  • Increased the audible range of sniper rifles to 3.5 km
  • increased the audibility of pistol shots up to 800 meters
  • Increased the audibility of SMG and shotgun shots up to 1.4 km
  • Tweaked weapon sound curves
  • Reduced the damage to tools when building/repairing/dismantling base building objects
  • Increased protection of plate carrier vest against the incoming shock and health damage

SERVER

  • Fixed: The Eggsperimental Capsule was set to spawn on Community servers
  • Fixed: Server log messages displaying information that should only be displayed on client
  • Fixed: Server log kick messages having string tags instead of the actual message
  • Fixed: Server log kick messages having new lines (they are replaced with spaces now)

@lynn.zaw The grass/vegetation right around the player is still de-rendering and re-rendering constantly/randomly. I've already posted it to the feedback tracker with no response. Hoping the team knows. It's pretty annoying. Started with 1.12.

Edited by ZingZootZephyr

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This happens usually when you approach areas where you have to spawn stuff in, like bases and towns where there is a bunch of loot and zombies

Edited by BillTheEndIsNye

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Been playing the game for about 2 and a half years now. I have to say some of the changes are awesome and others have really ruined the game.
The gardening in greenhouses is a great addition but the plants either take forever or once you have a possible usable plant it’s gone after harvesting it. It really makes gardening useless. 

The sound from the rifles and pistols is awesome and should have been fixed a while ago. 
Also seems like whenever an update comes out the suspension on the cars isn’t reacting to the ground level of the map and causes the countless videos on steams and posts with vehicles flying all over the map. That should be something that gets fixed and not changed with every update. 
why can’t you use grenades to blow up land mines? Seems that should be a thing. They have a blast radius that should effect land mines since it effects items on the ground near the blast.

Items on infected now get ruined or damaged from shooting or hitting them? So when an infected comes up with a dry bag or hat you want you’re lucky to figure out where to place your hits because shooting them in the legs or chest ruins the item regardless of where you hit them.

Just a lot of stuff that could be refined yet not focused on. 

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I know the server problems with cars are well documented, by why is traction/acceleration, especially on hills and dirt roads, such an issue? It doesn't seem like a server problem, it's like the car just loses all ability to accelerate once it hits even the slightly incline, but there's no rhyme or reason to it. Some parts of the map are significantly worse than others. 

Was able to get out of this by zig zagging, but enjoy this with my buddy's commentary. Hopefully this is something that also gets a look. The car just grinded to a halt. It feels like it has more to do with the map itself or the ground? 

https://youtu.be/8s805Y3AALY 

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On 5/5/2021 at 12:02 AM, Alcatraz2021 said:

GTFO! You are not experienced enough to know what's going on with this game or how badly the state it's in

What console do you play on?

Like I say, I play in high pop EU's on PS4, have done for a couple of years now and must be nearing 2000 hours. I haven't seen obvious duping for over 6 months for sure.

In the last few nights at peak population I've found 2 AKMs and a LAR occuring naturally in the server. Can't remember the last time I found a mega-base.

Here's my issue. Before the wipe I was part of a group who were stacked. We had dozens of ARs stashed around the map, and would refresh the burials every fortnight. We had a 6x6 watchtower base, whose nails came from weeks of looting and dismantling other bases. We were the hoarders of the server. We got accused of duping all the time when we didn't, we just play a lot, killed people a lot, and there were 6 of us. I know that happens A LOT, and I know there are bigger, better and greedier groups than we were. They've raided me and my group, wrecking us in the process. The player-base doesn't help itself when it cries 'duper' at legitimate players who 'ruin' the loot economy, but do it fairly you could say.

I don't write this to boast, you forced me to justify my position and experience. I'll call shit when I see it, in fact, I'll stop playing too, I did before. 

I have no doubt duping exists. I just saw it in the video posted above on the Xbox, I'm just floating the idea that it may not be possible or as prevailent on the PS4. But hey, I might not be experienced enough.

 

Edited by RZ0R

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8 hours ago, RZ0R said:

What console do you play on?

Like I say, I play in high pop EU's on PS4, have done for a couple of years now and must be nearing 2000 hours. I haven't seen obvious duping for over 6 months for sure.

In the last few nights at peak population I've found 2 AKMs and a LAR occuring naturally in the server. Can't remember the last time I found a mega-base.

Here's my issue. Before the wipe I was part of a group who were stacked. We had dozens of ARs stashed around the map, and would refresh the burials every fortnight. We had a 6x6 watchtower base, whose nails came from weeks of looting and dismantling other bases. We were the hoarders of the server. We got accused of duping all the time when we didn't, we just play a lot, killed people a lot, and there were 6 of us. I know that happens A LOT, and I know there are bigger, better and greedier groups than we were. They've raided me and my group, wrecking us in the process. The player-base doesn't help itself when it cries 'duper' at legitimate players who 'ruin' the loot economy, but do it fairly you could say.

I don't write this to boast, you forced me to justify my position and experience. I'll call shit when I see it, in fact, I'll stop playing too, I did before. 

I have no doubt duping exists. I just saw it in the video posted above on the Xbox, I'm just floating the idea that it may not be possible or as prevailent on the PS4. But hey, I might not be experienced enough.

 

It is entirely possible that duping is not achievable on PS4! It could very easily be an Xbox specific problem.

Without going into details from what I have seen online on how this exploit is achieved, they use stuff specific to the Xbox platform. I don't know what this person is on screaming at you about; everything you say is totally valid. 

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On 5/7/2021 at 11:00 AM, thepoey said:

It is entirely possible that duping is not achievable on PS4! It could very easily be an Xbox specific problem.

Without going into details from what I have seen online on how this exploit is achieved, they use stuff specific to the Xbox platform. I don't know what this person is on screaming at you about; everything you say is totally valid. 

That's a very stupid statement and claim. Duping is on every console 

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6 hours ago, Alcatraz2021 said:

That's a very stupid statement and claim. Duping is on every console 

No reason to be an asshole about it. 

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On 4/20/2021 at 3:16 AM, Kyiara said:

UPDATE (Version 1.12.153840 - released 20.4.2021)

NOTES

 

GAME

ADDED

  • Variety of small food items
  • Pioneer rifle
  • Fange Knife
  • Kukri Knife
  • Sickle
  • Farming Hoe
  • Broom
  • New action to disarm land mines with the right tool
  • Tritium sights to the ATOG backup sights
  • You now have to peel potatoes to make them edible
  • Greenhouses can now be used for agriculture
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now recharged while the engine is running and consumed by the headlights
  • Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors)
  • Tooltips for attachment slots
  • Empty attachment slots are highlighted when focused
  • Added over 100 new error codes to the connection issues and kicks

FIXED

  • Items from infected couldn't be moved directly into the inventory (https://feedback.bistudio.com/T156766)
  • The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386)
  • Fixed a server error related to player-restraining
  • Improved client performance when looking at a pile of items
  • Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
  • Flash grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private)
  • The stealth kill could be executed with a ruined weapon
  • Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
  • Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private)
  • When observed from a distance, shattered glass on an M3S appeared to be intact
  • Removing items from the M3S inventory did not work properly
  • It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
  • Car headlights could be switched on even if the battery was depleted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
  • Camera clipping issues in the city police station
  • The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
  • Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467)
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
  • Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
  • Opened doors from greenhouses appeared closed from a distance
  • Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
  • The village bus stop had some minor clipping with the bus schedule
  • The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
  • Fixed some exploits in buildings
  • Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
  • AI behavior sounds weren't synced for players
  • Radial menu for lights was not shown when wearing glasses together with the tactical helmet
  • Players would not sit down if already performing other gesture and logging off
  • Wrong "Next part" action widget on the base building fence
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • A collision part of the Large Tent was incorrectly scaled
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove
  • Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
  • Wrong melee impact sounds of various tools
  • Blood loss effect (desaturation) could not be seen after relogging (https://feedback.bistudio.com/T151441)
  • Dynamic events (such as crashed helicopter) could disappear close to the player
  • The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558)

CHANGED

  • The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
  • Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
  • Farming actions have been moved from plants to plant slots for easier targeting
  • All plants now have different growth times (between 20-50 minutes)
  • Adjusted nutrition values of horticulture vegetables according to their growth time
  • Fertilizing now increases the yield of plants instead of their growth time
  • Increased the chance for plant infestation
  • Plants will spoil after a while when being fully grown
  • Slicing a pumpkin now yields two pumpkin slices
  • The worse the condition of a vegetable, the fewer seeds it will give when cut
  • Unpacking seeds now spawns paper
  • Rebalanced ammunition types
  • Increased the penetration of high caliber ammunition
  • Heavy impact rounds slow down the player and apply more shock damage
  • Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
  • .380 and 5.45x39 are the weakest in their category but are found more often in the world
  • Special types:
    • .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
    • 12 gauge rubber slug deal extreme shock damage at close range
    • 12 gauge buckshot slow down much more
  • Modern firearms require more maintenance when used
  • Adjusted the audible range of firearm shots based on the caliber they use
  • Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
  • 1PN51 scope has weapon iron sights allowed with some weapons
  • Decreased the precision of assault rifles
  • Re-adjusted air friction for bullets
  • Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet)
    • Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones
    • Damage is now correctly calculated as a proportion of impact speed over typical speed
  • Increased the damage of shotgun pellets
  • Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight
  • Stab vest now offers less ballistic protection than the ballistic vest
  • Increased durability of the all body armors
  • Melee damage using impractical items is now weaker than fists
  • Slightly increased fist damage
  • Increased the damage of most tools to be more efficient than fists in combat
  • Reduced blood loss from a bleeding source
  • Slightly delayed the recovery from shock damage after receiving it
  • Increased the chance of stunning an infected during melee combat
  • Reduced the damage to gear dealt by the infected
  • Infected now react less to the shots of the IJ-70 and the Sporter 22
  • Players are no longer targeted by infected while unconscious
  • Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
  • Infected are now tougher in combat
  • Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
  • Improved efficiency of backstabbing against infected (executed with sharp weapons)
  • Infected now react to players interacting with doors
  • Infected react less to suppressed shots and more to louder shots
  • Infected give up searching for players faster
  • Reduced the efficiency of the scream of the infected
  • AI is no longer taking damage from damage zones (fireplaces/barbed wire)
  • Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
  • Matchboxes can now be combined but not split
  • When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
  • Reduced the audible range of the reload sounds by 50 percent
  • When having your hands cuffed with barbed wire, struggling can now cause bleeding
  • You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
  • Lightnings are now lighting up the environment for a bit longer
  • Vehicle batteries with metal wires attached can no longer be placed in cargo
  • Burning roadflares can be destroyed by placing them in a fireplace
  • You can only gain extra "rewards" from fishing when fishing in calm waters
  • Adjusted Xmas lights on tents to be lighter on performance
  • Updated the credits

CENTRAL ECONOMY

  • Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
  • Increased the amount of food spawning at the spawn areas and in the center of the maps
  • Reduced the amount of food spawning in high-tier areas
  • Increased the spawn of .380 and 5.45x39 ammunition
  • Increased the chance of weapons to spawn with magazines
  • Police infected are now spawning near police cars
  • Adjusted loot spawns in the greenhouses

SERVER

  • Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
  • Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
  • Added: ServerLog [Shutdown] message indicating how long until next shutdown
  • Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
  • Added: RCON messages Lock and Unlock to perform these actions on the server
  • Added: Sending RCON message Kick with "-1" will kick all players from the server
  • Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
  • Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)
  • Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686)
  • Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672)
  • Tweaked: Additional engine-side checks put in place for the values of weather

KNOWN ISSUES

  • Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week.
  • The Eggsperimental Capsule is currently set to spawn on Community servers

Hotfix 1_Version 1.12.153902 (Xbox)/1.12.153904 (PlayStation)  (05.5.2021)

NOTES

GAME

FIXED

  • Fixed a game crash related to the cached ammunition information
  • Infected were able to walk through doors at certain locations
  • Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
  • Wrong shock fall off settings for 7.62x39 ammunition
  • A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
  • Minor configuration errors within CE setups
  • The Witch Hood could not be repaired
  • The Witch Hat could not be repaired
  • The Witch Hat did not change its texture when damaged
  • The Crooked Nose did not change its texture when damaged
  • The Cauldron did not change its texture when damaged
  • Tents inventories were accessible from outside
  • Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game

CHANGED

  • Temporarily disabled the Eggsperimental Capsule
  • Reduced effective range and damage of 7.62x54 and .308 ammunition
  • Increased the audible range of assault rifles to 2.5 km
  • Increased the audible range of sniper rifles to 3.5 km
  • increased the audibility of pistol shots up to 800 meters
  • Increased the audibility of SMG and shotgun shots up to 1.4 km
  • Tweaked weapon sound curves
  • Reduced the damage to tools when building/repairing/dismantling base building objects
  • Increased protection of plate carrier vest against the incoming shock and health damage

SERVER

  • Fixed: The Eggsperimental Capsule was set to spawn on Community servers
  • Fixed: Server log messages displaying information that should only be displayed on client
  • Fixed: Server log kick messages having string tags instead of the actual message
  • Fixed: Server log kick messages having new lines (they are replaced with spaces now)

Fix duping & 60FPS for PS5

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I’m sorry but I have lost interest in dis game after the last update, maybe it started even before that. I think I have log in and out more then I have died and kill Thanks to all the bugs. Last time I play two of us died to the bug that still is in dis update when one of friends shot zombies he have a suppressed pistol but for me he had a AK so he attract all the zombies and three players and after that we die because the place I heard a gunshots. I got easy killed even if I had the plate carrier that I never use, the game force you to have one and lose stamina. But a lot of people I have encounter with plate carriers can sprint very long even if they carry a big backpack and a big on the back. Sometimes I wonder if you can do a stamina a glitch. Well let’s see if I can get it a other go if I have time and energy on a free day after working 11 hours per day in a week. 

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When is 1.13 release an wipe for Xbox one? Ive been looking for two days an haven't been able to figure out anything on it.

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18 minutes ago, Preston Morgan said:

When is 1.13 release an wipe for Xbox one? Ive been looking for two days an haven't been able to figure out anything on it.

mid july

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