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Kyiara

Console Update 1.12

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UPDATE (Version 1.12.153840 - released 20.4.2021)

NOTES

 

GAME

ADDED

  • Variety of small food items
  • Pioneer rifle
  • Fange Knife
  • Kukri Knife
  • Sickle
  • Farming Hoe
  • Broom
  • New action to disarm land mines with the right tool
  • Tritium sights to the ATOG backup sights
  • You now have to peel potatoes to make them edible
  • Greenhouses can now be used for agriculture
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now recharged while the engine is running and consumed by the headlights
  • Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors)
  • Tooltips for attachment slots
  • Empty attachment slots are highlighted when focused
  • Added over 100 new error codes to the connection issues and kicks

FIXED

  • Items from infected couldn't be moved directly into the inventory (https://feedback.bistudio.com/T156766)
  • The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386)
  • Fixed a server error related to player-restraining
  • Improved client performance when looking at a pile of items
  • Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
  • Flash grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private)
  • The stealth kill could be executed with a ruined weapon
  • Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
  • Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private)
  • When observed from a distance, shattered glass on an M3S appeared to be intact
  • Removing items from the M3S inventory did not work properly
  • It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
  • Car headlights could be switched on even if the battery was depleted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
  • Camera clipping issues in the city police station
  • The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
  • Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467)
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
  • Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.)
  • Opened doors from greenhouses appeared closed from a distance
  • Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
  • The village bus stop had some minor clipping with the bus schedule
  • The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
  • Fixed some exploits in buildings
  • Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
  • AI behavior sounds weren't synced for players
  • Radial menu for lights was not shown when wearing glasses together with the tactical helmet
  • Players would not sit down if already performing other gesture and logging off
  • Wrong "Next part" action widget on the base building fence
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • A collision part of the Large Tent was incorrectly scaled
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove
  • Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
  • Wrong melee impact sounds of various tools
  • Blood loss effect (desaturation) could not be seen after relogging (https://feedback.bistudio.com/T151441)
  • Dynamic events (such as crashed helicopter) could disappear close to the player
  • The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558)

CHANGED

  • The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
  • Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
  • Farming actions have been moved from plants to plant slots for easier targeting
  • All plants now have different growth times (between 20-50 minutes)
  • Adjusted nutrition values of horticulture vegetables according to their growth time
  • Fertilizing now increases the yield of plants instead of their growth time
  • Increased the chance for plant infestation
  • Plants will spoil after a while when being fully grown
  • Slicing a pumpkin now yields two pumpkin slices
  • The worse the condition of a vegetable, the fewer seeds it will give when cut
  • Unpacking seeds now spawns paper
  • Rebalanced ammunition types
  • Increased the penetration of high caliber ammunition
  • Heavy impact rounds slow down the player and apply more shock damage
  • Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
  • .380 and 5.45x39 are the weakest in their category but are found more often in the world
  • Special types:
    • .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
    • 12 gauge rubber slug deal extreme shock damage at close range
    • 12 gauge buckshot slow down much more
  • Modern firearms require more maintenance when used
  • Adjusted the audible range of firearm shots based on the caliber they use
  • Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
  • 1PN51 scope has weapon iron sights allowed with some weapons
  • Decreased the precision of assault rifles
  • Re-adjusted air friction for bullets
  • Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet)
    • Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones
    • Damage is now correctly calculated as a proportion of impact speed over typical speed
  • Increased the damage of shotgun pellets
  • Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight
  • Stab vest now offers less ballistic protection than the ballistic vest
  • Increased durability of the all body armors
  • Melee damage using impractical items is now weaker than fists
  • Slightly increased fist damage
  • Increased the damage of most tools to be more efficient than fists in combat
  • Reduced blood loss from a bleeding source
  • Slightly delayed the recovery from shock damage after receiving it
  • Increased the chance of stunning an infected during melee combat
  • Reduced the damage to gear dealt by the infected
  • Infected now react less to the shots of the IJ-70 and the Sporter 22
  • Players are no longer targeted by infected while unconscious
  • Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
  • Infected are now tougher in combat
  • Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
  • Improved efficiency of backstabbing against infected (executed with sharp weapons)
  • Infected now react to players interacting with doors
  • Infected react less to suppressed shots and more to louder shots
  • Infected give up searching for players faster
  • Reduced the efficiency of the scream of the infected
  • AI is no longer taking damage from damage zones (fireplaces/barbed wire)
  • Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
  • Matchboxes can now be combined but not split
  • When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
  • Reduced the audible range of the reload sounds by 50 percent
  • When having your hands cuffed with barbed wire, struggling can now cause bleeding
  • You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
  • Lightnings are now lighting up the environment for a bit longer
  • Vehicle batteries with metal wires attached can no longer be placed in cargo
  • Burning roadflares can be destroyed by placing them in a fireplace
  • You can only gain extra "rewards" from fishing when fishing in calm waters
  • Adjusted Xmas lights on tents to be lighter on performance
  • Updated the credits

CENTRAL ECONOMY

  • Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
  • Increased the amount of food spawning at the spawn areas and in the center of the maps
  • Reduced the amount of food spawning in high-tier areas
  • Increased the spawn of .380 and 5.45x39 ammunition
  • Increased the chance of weapons to spawn with magazines
  • Police infected are now spawning near police cars
  • Adjusted loot spawns in the greenhouses

SERVER

  • Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
  • Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
  • Added: ServerLog [Shutdown] message indicating how long until next shutdown
  • Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
  • Added: RCON messages Lock and Unlock to perform these actions on the server
  • Added: Sending RCON message Kick with "-1" will kick all players from the server
  • Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
  • Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)
  • Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686)
  • Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672)
  • Tweaked: Additional engine-side checks put in place for the values of weather

KNOWN ISSUES

  • Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week.
  • The Eggsperimental Capsule is currently set to spawn on Community servers

Hotfix 1_Version 1.12.153902 (Xbox)/1.12.153904 (PlayStation)  (05.5.2021)

NOTES

GAME

FIXED

  • Fixed a game crash related to the cached ammunition information
  • Infected were able to walk through doors at certain locations
  • Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
  • Wrong shock fall off settings for 7.62x39 ammunition
  • A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
  • Minor configuration errors within CE setups
  • The Witch Hood could not be repaired
  • The Witch Hat could not be repaired
  • The Witch Hat did not change its texture when damaged
  • The Crooked Nose did not change its texture when damaged
  • The Cauldron did not change its texture when damaged
  • Tents inventories were accessible from outside
  • Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game

CHANGED

  • Temporarily disabled the Eggsperimental Capsule
  • Reduced effective range and damage of 7.62x54 and .308 ammunition
  • Increased the audible range of assault rifles to 2.5 km
  • Increased the audible range of sniper rifles to 3.5 km
  • increased the audibility of pistol shots up to 800 meters
  • Increased the audibility of SMG and shotgun shots up to 1.4 km
  • Tweaked weapon sound curves
  • Reduced the damage to tools when building/repairing/dismantling base building objects
  • Increased protection of plate carrier vest against the incoming shock and health damage

SERVER

  • Fixed: The Eggsperimental Capsule was set to spawn on Community servers
  • Fixed: Server log messages displaying information that should only be displayed on client
  • Fixed: Server log kick messages having string tags instead of the actual message
  • Fixed: Server log kick messages having new lines (they are replaced with spaces now)
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BOHEMIA, A COMUNIDADE DAYZ NO XBOX JÁ ESTÁ BEM GRANDE IN BRAZIL, NÃO É MESMO? POR QUE NÃO LANÇA UM SERVIDOR BRASILEIRO PARA NÓS? PARECE QUE VOCÊ NÃO SE IMPORTA SOBRE NÓS !!!!

Edited by Matheus Arruda

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WHEN 60 FPS for PS5, when sun shaft back on consoles?

Edited by Boroda Thug
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When, or can we expect an FPS Boost on Xbox Series X|S? I’m sure devs are aware of the recent FPS boost setting on Xbox that increases games to 60fps that are currently 30fps... might sound like a reach but can we get an answer if we should expect something graphically to change for next gen consoles in the near future? Thank you always, Bohemia, very excited for this update! 

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16 minutes ago, Sergio Mateos said:

When cross play from consoles??

Never 

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Will it ever be easier to join a friend/find a friend....we found this impossible when joining the same server 

Edited by Treston Robinson
Finish up what I was saying

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So having the Experimental server is pretty useless, none of the concerns about the 1.12 update were even listened to, melee weakness and zombie strength will ruin this game, i for one wont be playing as often anymore since 1.12

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3 hours ago, Surfjayce said:

So having the Experimental server is pretty useless, none of the concerns about the 1.12 update were even listened to, melee weakness and zombie strength will ruin this game, i for one wont be playing as often anymore since 1.12

It sounds like the game just isn't for you. I, like a lot of veteran players, welcome the zombie changes. Finally the zombies are more than just a minor annoyance. Stealth is required to one hit them and you have to fight them skillfully instead of just mashing attack and stunlocking them. I hope they also add in zombie breaking doors down so people can't just hide indoors or lock hordes of zombies inside.

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@KyiaraAny chance the PS5 3D audio VOIP bug was fixed? I don't see it in the notes. Also hoping we get sun shafts back and an unlocked frame rate for PS5.

All in all, the update is awesome and I like the direction the game is going. Hardcore zombie survival, as it should be.

Edited by ZingZootZephyr

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Just fix duping on consoles, for the love of god. 

Edited by thepoey

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Glad I got to play before this update ruined the game. After the update you can't even stop a zombie from hitting you while hitting them with an axe. Makes perfect sense, very realistic. You punch out 2 zombies and they hit you so many times you're clothes are ruined and you're cut 2-5 times. Completely ridiculous. 20 to 50 minutes to grow food. Guess you're not interested in bambi's having any shot at surviving. Nice job messing up a good game. I needed a reason to play something else. 

Edited by Krycek84
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@KyiaraI've noticed a consistent bug where the grass disappears right around the player and then renders back in. It happens often. I'm on PS5, btw.

Edited by ZingZootZephyr
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On 4/20/2021 at 2:42 PM, MrBlonde90 said:

When, or can we expect an FPS Boost on Xbox Series X|S? I’m sure devs are aware of the recent FPS boost setting on Xbox that increases games to 60fps that are currently 30fps... might sound like a reach but can we get an answer if we should expect something graphically to change for next gen consoles in the near future? Thank you always, Bohemia, very excited for this update! 

It already runs at 60fps!

ADMIN note: Removed unnecessary provocation, keep it civil.

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45 minutes ago, ZingZootZephyr said:

@KyiaraI've noticed a consistent bug where the grass disappears right around the player and then renders back in. It happens often. I'm on PS5, btw.

Same shit 

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22 hours ago, Matheus Arruda said:

BOHEMIA, A COMUNIDADE DAYZ NO XBOX JÁ ESTÁ BEM GRANDE IN BRAZIL, NÃO É MESMO? POR QUE NÃO LANÇA UM SERVIDOR BRASILEIRO PARA NÓS? PARECE QUE VOCÊ NÃO SE IMPORTA SOBRE NÓS !!!!

 

22 hours ago, Boroda Thug said:

WHEN 60 FPS for PS5, when sun shaft back on consoles?

 

21 hours ago, MrBlonde90 said:

When, or can we expect an FPS Boost on Xbox Series X|S? I’m sure devs are aware of the recent FPS boost setting on Xbox that increases games to 60fps that are currently 30fps... might sound like a reach but can we get an answer if we should expect something graphically to change for next gen consoles in the near future? Thank you always, Bohemia, very excited for this update! 

 

19 hours ago, Sergio Mateos said:

When cross play from consoles??

 

9 hours ago, thepoey said:

Just fix duping on consoles, for the love of god. 

Hi guys, you can find your answers here.

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17 hours ago, Surfjayce said:

So having the Experimental server is pretty useless, none of the concerns about the 1.12 update were even listened to, melee weakness and zombie strength will ruin this game, i for one wont be playing as often anymore since 1.12

We actually implemented most of the feedback given during the Experimental phase.

7 hours ago, Krycek84 said:

Glad I got to play before this update ruined the game. After the update you can't even stop a zombie from hitting you while hitting them with an axe. Makes perfect sense, very realistic. Nice job messing up a good game. I needed a reason to play something else. 

I noticed a lot of feedback regarding the axe and forwarded it to the devs. The current state regarding the melee fights is what actually players asked for but we will monitor it and tweak it if needed.

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19 hours ago, Treston Robinson said:

Will it ever be easier to join a friend/find a friend....we found this impossible when joining the same server 

Its a survival game and finding the friend is part of the experience. You can use the iZurvive map for finding the friend faster.

13 hours ago, ZingZootZephyr said:

@KyiaraAny chance the PS5 3D audio VOIP bug was fixed? I don't see it in the notes. Also hoping we get sun shafts back and an unlocked frame rate for PS5.

All in all, the update is awesome and I like the direction the game is going. Hardcore zombie survival, as it should be.

Hi, its scheduled for a fix. ( I can actually see it being scheduled in the dev stage) 🙂 

Happy you like it! 

2 hours ago, ZingZootZephyr said:

@KyiaraI've noticed a consistent bug where the grass disappears right around the player and then renders back in. It happens often. I'm on PS5, btw.

 

1 hour ago, Boroda Thug said:

Same shit 

Have you guys created a ticket for it? I didnt see anything like that reported so far. I will check within the team.

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3 hours ago, Kyiara said:

 

 

 

 

 

Hi guys, you can find your answers here.

Linking to an FAQ from over 3 years ago? Really? 
 
Since duping is still a rampant problem, I’m going to take that as a “No.”

Seriously, it’s beyond awful on console. It’s been reported on the feedback tracker, and here, countless times.  The latest exploit on Xbox is all over YouTube and Twitter. 
 

The loot economy is beyond screwed, people build extravagant mega bases in hours, which screws up performance, and the official servers end up barren because people get tired of cheaters destroying the integrity of the game and looting becomes pointless because a handful of people destroy the CLE with duped stashes. 
 

That response very much  like sounds like, “just tell them we can’t ever fix this issue, and we are tired of hearing about it, so  ¯\_(ツ)_/¯” 

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19 hours ago, ZingZootZephyr said:

It sounds like the game just isn't for you. I, like a lot of veteran players, welcome the zombie changes. Finally the zombies are more than just a minor annoyance. Stealth is required to one hit them and you have to fight them skillfully instead of just mashing attack and stunlocking them. I hope they also add in zombie breaking doors down so people can't just hide indoors or lock hordes of zombies inside.

<---- Look at my join date, im far from a noob, iv been playing DayZ since SA on PC and the Zombies were kinda similar back then but with more glitchy, it was changed for a reason, that reason being the over focus on dealing with zombies was sucking the joy out of the other elements of this game. I very much agree with the door smashing but i still stand by my OP,  the Melee weapons (especially the big ones, pickaxe, axe, sledge and shovel) need to have stun and high damage. Make the zombies cluster more so you have to be smart about your attacks but as it stands right now you have to spend 30 minutes just to clear a small compound stealthily and its just too much of a grind for anyone with sense. 

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6 hours ago, Kyiara said:

We actually implemented most of the feedback given during the Experimental phase.

I noticed a lot of feedback regarding the axe and forwarded it to the devs. The current state regarding the melee fights is what actually players asked for but we will monitor it and tweak it if needed.

Its not only the Axe but all 4 big Melee weapons, they all need tweaking, Just re add the stun if you dont want to make the damage higher again but a zombie should not be able to just ignore your attacks and still tag you, so i dont know what feedback led you to this way of thinking but i dont think its shared by all.

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2 hours ago, thepoey said:

Linking to an FAQ from over 3 years ago? Really? 
 
Since duping is still a rampant problem, I’m going to take that as a “No.”

Seriously, it’s beyond awful on console. It’s been reported on the feedback tracker, and here, countless times.  The latest exploit on Xbox is all over YouTube and Twitter. 
 

The loot economy is beyond screwed, people build extravagant mega bases in hours, which screws up performance, and the official servers end up barren because people get tired of cheaters destroying the integrity of the game and looting becomes pointless because a handful of people destroy the CLE with duped stashes. 
 

That response very much  like sounds like, “just tell them we can’t ever fix this issue, and we are tired of hearing about it, so  ¯\_(ツ)_/¯” 

That page is being regularly updated. The response is very much like "those are frequently asked questions, please check that page". I am sorry you feel that way.

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The game is crashing today, first of all it was crashing just as im about to load into the game (dashboarded) and now its let me into the game twice but crashed after a minute or 2 each time.

 

edit: fixed after a hard restart

Edited by Surfjayce

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9 hours ago, Kyiara said:

Its a survival game and finding the friend is part of the experience. You can use the iZurvive map for finding the friend faster.

Hi, its scheduled for a fix. ( I can actually see it being scheduled in the dev stage) 🙂 

Happy you like it! 

 

Have you guys created a ticket for it? I didnt see anything like that reported so far. I will check within the team.

I just did. 👍

Also, give 60fps, plz.

-With love,

PS5

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3 hours ago, Kyiara said:

That page is being regularly updated. The response is very much like "those are frequently asked questions, please check that page". I am sorry you feel that way.

I was mainly hoping for some more specific insight into if the current duping problems are being addressed or will be addressed soon, especailly since there was nothing about it in the 1.12 patch notes.

I understand it's a FAQ, but it has no bearing on the current issue, and comes off as a generic response,  because it offers zero insight into any progress or potential for a fix in a future update. It has nothing to do with how I "feel", this is how the response was presented. I understand that in your role you are just forwarding info and relaying stuff from The Dev team to us, but regardless, in this case, the duping is truly damaging the long term player base and viability of this game on consoles. It's a huge problem. A lot of players would just like to know if there is any headway being made into solving it.

There was nothing in the patch notes for 1.12, so it's pretty logical to assume  there is no fix. We can only do so much to inform The Dev team about these issues; it's not on us to make sure these problems are fixed, particularly when they cause massive issues within the game's stability and overall economy. 

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