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Xbox Experimental Update 1.12 (Changelog)

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Xbox Experimental 1.12 Update 1: Version 1.12.153779 (Released on 01.04.2021)

NOTES

GAME

ADDED

  • Variety of small food items
  • Pioneer rifle
  • Eggsperimental Capsule
  • Fange Knife
  • Kukri Knife
  • Sickle
  • Farming Hoe
  • Broom
  • New action to disarm land mines with the right tool
  • Tritium sights to the ATOG backup sights
  • You can now plant and grow potatoes
  • You now have to peel potatoes to make them edible
  • Greenhouses can now be used for agriculture
  • Flags can now be cut into rags using a knife
  • Vehicle batteries are now recharged while the engine is running, and consumed by the headlights
  • Vehicle attachments can now be locked in place using a screwdriver (interiors), tire iron (wheels) and wrench (doors)
  • Tooltips for attachment slots
  • Empty attachment slots are highlighted when focused
  • Added over 100 new error codes to the connection issues and kicks

FIXED

  • Items from infected couldn't be moved directly into the inventory (https://feedback.bistudio.com/T156766)
  • The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386)
  • Fixed a server error related to player-restraining
  • Improved client performance when looking at a pile of items
  • Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659)
  • Flash grenades would not explode if destroyed by force
  • Belts would not show damaged textures when damaged
  • Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private)
  • The stealth kill could be executed with a ruined weapon
  • Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074)
  • Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private)
  • When observed from a distance, shattered glass on an M3S appeared to be intact
  • Removing items from the M3S inventory did not work properly
  • It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477)
  • Car headlights could be switched on even if the battery was depleted
  • Car headlights would continue to shine, even if the battery was destroyed
  • The M3S battery could be removed while the truck was running
  • The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory
  • Camera clipping issues in the city police station
  • The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit
  • Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467)
  • Placing items in a tent would cause them to sink into the ground
  • Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038)
  • Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc)
  • Opened doors from greenhouses appeared to be closed from a distance
  • Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750)
  • The village bus stop had some minor clipping with the bus schedule
  • The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions
  • Fixed some exploits in buildings
  • Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message
  • AI behavior sounds weren't synced for players

CHANGED

  • The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting
  • Rebalanced the nutrition values, inventory sizes, and how filling each edible item is
  • Farming actions have been moved from plants to plant slots for easier targeting
  • All plants now have different growth times (between 20-50 minutes)
  • Adjusted nutrition values of horticulture vegetables according to their growth time
  • Fertilizing now increases the yield of plants instead of their growth time
  • Increased the chance for plant infestation
  • Plants will spoil after a while when being fully grown
  • Slicing a pumpkin now yields two pumpkin slices
  • The worse the condition of a vegetable, the fewer seeds it will give when cut
  • Unpacking seeds now spawns paper
  • Rebalanced ammunition types
  • The friction of bullets has been increased to make the difference between ammunition types more visible
  • Increased the penetration of high caliber ammunition
  • Heavy impact rounds slow down the player and apply more shock damage
  • Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance
  • .380 and 5.45x39 are the weakest in their category but are found more often in the world
  • Special types:
  • .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle)
  • 12 gauge rubber slug deal extreme shock damage at close range
  • 12 gauge buckshot slow down much more
  • The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later)
  • Modern firearms require more maintenance when used
  • Adjusted the audible range of firearm shots based on the caliber they use
  • Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles
  • Decreased the precision of assault rifles
  • Melee damage using impractical items is now weaker than fists
  • Slighlty increased fist damage
  • Increased the damage of most tools to be more efficient than fists in combat
  • Players are no longer targeted by infected while unconscious
  • Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected)
  • Infected are now tougher in combat
  • Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down
  • Improved efficiency of backstabbing against infected (executed with sharp weapons)
  • Infected now react to players interacting with doors
  • Infected react less to suppressed shots and more to louder shots
  • Infected give up searching for players faster
  • Reduced the efficiency of the scream of the infected
  • AI is no longer taking damage from damage zones (fireplaces/barbed wire)
  • Land mines can no longer be disarmed using the Bear Trap (killing the player in the process)
  • Matchboxes can now be combined but not split
  • When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget
  • Reduced the audible range of the reload sounds by 50 percent
  • When having your hands cuffed with barbed wire, struggling can now cause bleeding
  • You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead
  • Lightning is now lighting up the environment for a bit longer
  • Vehicle batteries with metal wires attached can no longer be placed in cargo
  • Burning roadflares can be destroyed by placing them in a fireplace
  • You can only gain extra "rewards" from fishing when fishing in calm waters
  • Adjusted Xmas lights on tents to be lighter on performance
  • Updated the credits

CENTRAL ECONOMY

  • Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon)
  • Increased the amount of food spawning at the spawn areas and in the center of the maps
  • Reduced the amount of food spawning in high-tier areas
  • Increased the spawn of .380 and 5.45x39 ammunition
  • Increased the chance of weapons to spawn with magazines
  • Police infected are now spawning near police cars
  • Adjusted loot spawns in the greenhouses

SERVER

  • Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down
  • Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml
  • Added: ServerLog [Shutdown] message indicating how long until next shutdown
  • Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players
  • Added: RCON messages Lock and Unlock to perform these actions on the server
  • Added: Sending RCON message Kick with "-1" will kick all players from the server
  • Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log
  • Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456)

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.12 Update 2: Version 1.12.153810 (Released on 12.04.2021)

NOTES

GAME

FIXED

  • Attachment slot tooltip was shown only for the first attachment slot in each row
  • Radial menu for lights was not shown when wearing glasses together with the tactical helmet
  • Player would not sit down if already performing other gesture and logging off
  • Names of stairs on the base building fence were switched
  • Wrong "Next part" action widget on the base building fence
  • Warning messages in the server browser would not display unless the client was restarted
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592)
  • A ruined Eggsperimental Capsule was still functional
  • A collision part of the Large Tent was scaled badly
  • It was possible to destroy a garden plot
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove
  • Attachment slot tooltip would appear on top of the item tooltip
  • Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
  • Wrong melee impact sounds of various tools

CHANGED

  • 1PN51 scope has weapon iron sights allowed with some weapons
  • Reduced blood loss from a bleeding source
  • Removed the heavy hit animation being caused by all bullets except 762x54 and .308
  • Slightly delayed the recovery from shock damage after receiving it
  • Increased the chance of stunning an infected during melee combat
  • Reduced the damage to gear dealt by the infected
  • Infected now react less to the shots of the IJ-70 and the Sporter 22

CENTRAL ECONOMY

  • Fixed: The Fange and Kukri knives were not spawning on Livonia

SERVER

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14 hours ago, Kyiara said:

Eggsperimental Capsule

okaaaay what is that😂

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AI is no longer taking damage from damage zones (fireplaces/barbed wire)

Why? I found it so great that Infected and Animals got Damage when they where  outside of my builded fences. And it was so cool that they finally worked as protection in my base from Zombies

 

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This isn’t a bad update, it’s definitely interesting, but I really hope there is some under the hood fixes for duping, because otherwise it’s all entirely pointless.

The massive mega base that people are duping on the official server I play on is just getting bigger and bigger by the day. It’s truly absurd. It’s becoming a small city. 

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Not a bad update. Gutted that the damage to AI from barbed wire has been taken out. As this was good for defending an actual base.

Still no mention on when we will get full access to Int.C files for community servers though, its been 10/11 months since it was last mentioned by devs that it will come in the future soon but still no even a word of a timescale of when. 

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5 hours ago, Boroda Thug said:

WHEN 60 FPS for PS5 ?

Been enjoying 60 Fps since the first day I turned on my Series X. What a difference. Makes the game so much more enjoyable.

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53 minutes ago, thepoey said:

This isn’t a bad update, it’s definitely interesting, but I really hope there is some under the hood fixes for duping, because otherwise it’s all entirely pointless.

The massive mega base that people are duping on the official server I play on is just getting bigger and bigger by the day. It’s truly absurd. It’s becoming a small city. 

Official is terrible. Not sure why anyone would want to play on those servers.

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56 minutes ago, Gabriel Guerrero said:

Official is terrible. Not sure why anyone would want to play on those servers.

Cool. Has absolutely nothing to do with the problem.

In my experience, every community server on Xbox is usually:

1. So poorly overloaded with high tier military loot and extra player slots, that it runs like utter shit 

2. Empty 90% of the time  

3. Plagued by admin abuse 

4. Wipes every 2 days, which defeats the entire purpose of the game. 

Unless consoles can actually get meaningful modding and not just changes to day/night cycle and loot frequency, community servers are basically Call of DayZ right now. 

Edited by thepoey

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HOW ABOUT STOPPING THE DUPERS?? Since your 3-4 month server wipe announcment, incredibly short sighted, I’ve seen the amount of dupers grow & grow. It seems the devs are intentionally trying to kill the game. My base is now unusable because it’s full of land mines. Hundreds of them. Killing the dupers would completely change this game for the better not to mention fix various loot issues plaguing the enonomy. 

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Ugh. More babies complaining about dupers and how much this game sucks. Honestly...get good at fighting in this game and learn how to wipe groups off of your official server. It’s not hard to do. Also if you have hoarders on your server then don’t be surprised if someone comes in to dupe or is duping. Not all dupers are pieces of shit. I dupe. I don’t dupe massive bases or gear myself up to kill freshies or hoard massive amounts of guns/ammo. I dupe because it fucking sucks to run to nwaf or tisy only to find sgk attachments. Before I knew how to dupe I’d raid duper bases. I still do but not as much. If you think duping is an issue I can’t wait until it’s fixed just to hear you complain about how your dumb base get destroyed.

 

 

Honestly this fan base will find any reason to bitch. Idk why people comment saying “this game is trash” if that’s the case why are you here? 
 

bitching fixes nothing. Offer solid solutions to the current issues we face as a community. I’ve messaged bi on thoughts of how to make the game more stable..did it work? I have know idea. But as a loving customer and fan of their product it’s worth it to try and help make their product better. 
 

 

anyways

 

i hope you all get kuru 

 

 

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1 hour ago, Grants said:

Ugh. More babies complaining about dupers and how much this game sucks. Honestly...get good at fighting in this game and learn how to wipe groups off of your official server. It’s not hard to do. Also if you have hoarders on your server then don’t be surprised if someone comes in to dupe or is duping. Not all dupers are pieces of shit. I dupe. I don’t dupe massive bases or gear myself up to kill freshies or hoard massive amounts of guns/ammo. I dupe because it fucking sucks to run to nwaf or tisy only to find sgk attachments. Before I knew how to dupe I’d raid duper bases. I still do but not as much. If you think duping is an issue I can’t wait until it’s fixed just to hear you complain about how your dumb base get destroyed.

 

 

Honestly this fan base will find any reason to bitch. Idk why people comment saying “this game is trash” if that’s the case why are you here? 
 

bitching fixes nothing. Offer solid solutions to the current issues we face as a community. I’ve messaged bi on thoughts of how to make the game more stable..did it work? I have know idea. But as a loving customer and fan of their product it’s worth it to try and help make their product better. 
 

 

anyways

 

i hope you all get kuru 

 

 

Here they talk about the real problems of the game . Who needs your excuses for the incompetence of the developers?  Try to get your tongue out of the developers ' ass

Edited by Boroda Thug
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Nice patch notes and some welcome changes/adjustments but WHAT ABOUT THE AWFUL SERVER PERFORMANCE thats going on right now? Is that also fixed or getting worked on? Its kinda game breaking when the AI isn't working at all and players are constantly teleporting and lagging on full pop servers....

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The melee hit damage on zombies is all f'ed up now and the zombies are hitting you twice as fast as you can swing at them. So the majority of the time, they stun YOU and you have a hard time putting them down no matter what melee weapon you use. Also your clothes are getting wrecked and can't find enough sewing kits or duct tape to keep them in decent condition. Why are axes now weaker against zombies to the point that they are barely better than using a friggin pipe? Honestly, I wish the devs would stop messing with the parts of the game that work just fine and only fix or remove the sh*t that is broken. They have not made it any more challenging, just annoying AF with the zombies. Melee attacks are practically useless now and all you get outta it is wrecked clothes and bleeds that need bandaging. Plus your health is dramatically lowered after dealing with just 1 or 2 zombies. 

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Little by little the game gets ever closer to completion. Lots of good things coming in that list. Bullet rebalance being a major one. 

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Xbox Experimental 1.12 Update 2: Version 1.12.153810 (Released on 12.04.2021)

NOTES

GAME

FIXED

  • Attachment slot tooltip was shown only for the first attachment slot in each row
  • Radial menu for lights was not shown when wearing glasses together with the tactical helmet
  • Player would not sit down if already performing other gesture and logging off
  • Names of stairs on the base building fence were switched
  • Wrong "Next part" action widget on the base building fence
  • Warning messages in the server browser would not display unless the client was restarted
  • Long item names were cut off in the left bottom corner of HUD
  • Emotes were not greyed out properly in the emote menu when in prone
  • Equip or swap of an item in a players inventory was not always working
  • It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592)
  • A ruined Eggsperimental Capsule was still functional
  • A collision part of the Large Tent was scaled badly
  • It was possible to destroy a garden plot
  • Infected or animals could get stuck mid-air when hit by a vehicle
  • The damage indicator on tent doors was not showing the correct damage state
  • The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove
  • Attachment slot tooltip would appear on top of the item tooltip
  • Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830)
  • Wrong melee impact sounds of various tools

CHANGED

  • 1PN51 scope has weapon iron sights allowed with some weapons
  • Reduced blood loss from a bleeding source
  • Removed the heavy hit animation being caused by all bullets except 762x54 and .308
  • Slightly delayed the recovery from shock damage after receiving it
  • Increased the chance of stunning an infected during melee combat
  • Reduced the damage to gear dealt by the infected
  • Infected now react less to the shots of the IJ-70 and the Sporter 22

CENTRAL ECONOMY

  • Fixed: The Fange and Kukri knives were not spawning on Livonia

SERVER

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On 4/1/2021 at 10:40 PM, DHammer28 said:

HOW ABOUT STOPPING THE DUPERS?? Since your 3-4 month server wipe announcment, incredibly short sighted, I’ve seen the amount of dupers grow & grow. It seems the devs are intentionally trying to kill the game. My base is now unusable because it’s full of land mines. Hundreds of them. Killing the dupers would completely change this game for the better not to mention fix various loot issues plaguing the enonomy. 

Great point. Very lazy of the dupers and just takes the fun away from people like me and you. I wanna be able to enjoy an authentic fight with someone who just found a BK-18 and a machete in the house across the street while i just have an SGK with 13 rounds. Its those duels that make the game fun, or just interacting with decent people in the game. I've noticed every single duper is an as*hole geared to the core hunting down freshies who have a BK-43 with no ammunition and a hammer with a can of tuna in the backpack... to the dupers, how is that fun? You really enjoy a one-sided fight dont you? and to the ones saying "get good" put a M4 in my hands with the same vest and clothing you have and ill dominate every fight. Dont tell someone to get good when they have a rifle that has to reload after every shot and you got 36 magazines of 60 round 5.56 for your M4 like GTFOH. I hope the devs do realize that the dupers are killing this game and making it unpleasant for the people who just want to log in, stroll through Chernarus or Livonia and have a good time...

 

All in all, thank you Bohemia for DayZ, hopefully you guys give us an FPS boost for Series X|S on Xbox

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Need to add hares and rabbit snare and if you wanted to stop the duplicate glitch then shorten the log in time they have to much time to do what they need to do before they have to login 

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2 hours ago, -RauntsEsT- said:

What abot ps5?

What about it?

1.12 experimental (or so far any experimental) isn't available on Sony platforms for probably licensing (or some other issue) issues or something similar that Sony is in charge of and doesn't allow it.

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