McWendy 675 Posted February 27, 2021 The way infected behave right now is Just not right. Sure we have desync and cars spinning in the air, servers not working at full capacity or Just potato servers. And that's all very crap, but!! In a zombie (infected) survival game this core element should at least be oké, and its not. They still stand in place stuck. They still stand on rooftops, stuck. They glitch through some doors. They magnetize to your player (even after update) But what bothers me most is the fact that a player (not even in your direct radius) shoots a gun, in the city you're in, Just once. And all infected near you come aggroing to you???!! Even when you were being sneaky, not visible etc. That's Just game and immersion Breaking. It shouldnt happen. Not after all these years. Basically, get guns, stand on fire station, Shoot gun and locate players. Kill player who is busy with all infected, loot player, go back to fire station and repeat. Come on BI you made your own ESP. 🤨 I dont care that much for basebuilding or cars, mostly because i Just dont have the time to put the effort in. But when i do play a apocalyptic zombie survival game that is what I want. And it should work. Tldr: core element is broken 1 Share this post Link to post Share on other sites
Buakaw 274 Posted February 28, 2021 ehhhh thats emergent gameplay tho. if someone alerts zombies with a gunshot and you are in the wrong place at the wrong time, thats your problem. I agree the magnetism is very stupid tho, zombies should always target the nearest player. The only way you can divert aggro is by literally touching the other player. Share this post Link to post Share on other sites