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-_- Mr.Scary

Ports & Descriptions

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Is there any official documentation of the ports used by DayZ? 
If not, can someone put up a page describing the ports and what they do? 

Looking for this info seems to be a mystery, there used to be a page, but I cannot find it.

 

 

 

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The DayZ server basically uses the ports you tell it to use.

 

The primary game port can be controlled by using the launch parameter:

-port=<port>

 

The Steam query port can be controlled via the server configuration file using the setting:

steamQueryPort=<port>;

 

Relative to that, BattlEye will spin up an RCon interface on (gameport+2), should RCon be enabled and no explicit RCon port has been configured. However, BattlEye will also listen for the RCon protocol on the game port should RCon be enabled.

RCon can be enabled/disabled by having a `BEServer_x64.cfg` in the BattlEye path. The RCon port can be controlled using the setting:

RConPort <port>

 

A tip, you should always hard-set the Steam query port. Otherwise DayZ will choose one randomly with a base of 27016 (+1 for each individual instance run/occupied port). Also, keep a safe-port space between server instances. I generally recommend 100 ports.

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if you are troubleshooting and the server is already running , you can look at the DayZ_x64<date-time>.RPT logfile and find a line like ” 8:01:05.592 SUCCESS: SteamGameServer_Init(c0a80121,8716,2302,27016,3,1.07.153006)” – The 2nd, 3rd, 4th values are the ports being used and need to ne open/forwarded(UDP). If you are using the dayzsalauncher server side app, it uses gameport+10(TCP) which is 2312 in this example.

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Not sure if this is the right spot but I'm at a loss here. Are there ways to get it to show up on the list using all custom ports? I get the 27015 but can that be changed to make it closer to another port in use for this. I like to keep my ports close on each game

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