tandwan 250 Posted February 19, 2020 (edited) We're looking for information on where you go to set this. We've looked all over but there's a very strong chance we're overlooking it. Anyone wanna point us in the right direction? Second question, is there any way on the server side of things to disable client personal light on players so they don't have them on at all times? We're playing a hardcore server and it really takes away from the server having these on at all times. Edited February 19, 2020 by tandwan Questions require question marks, Tandwan. Share this post Link to post Share on other sites
aux7 234 Posted February 20, 2020 21 hours ago, tandwan said: We're looking for information on where you go to set this. We've looked all over but there's a very strong chance we're overlooking it. Anyone wanna point us in the right direction? Second question, is there any way on the server side of things to disable client personal light on players so they don't have them on at all times? We're playing a hardcore server and it really takes away from the server having these on at all times. In serverdz.cfg disablePersonalLight = true; // disable the personal nightlight lightingConfig=1; // 0 for bright, 1 for dark 2 1 Share this post Link to post Share on other sites
mother1977 36 Posted March 31, 2020 ok do i add those lines to the serverdz.cfg stuff or should it be there already? thanks for any info and sorry for jumping on this thread Share this post Link to post Share on other sites
aux7 234 Posted March 31, 2020 1 hour ago, mother1977 said: ok do i add those lines to the serverdz.cfg stuff or should it be there already They have only the basic "required" options in the config, other stuff is custom (additional) and you have to add it yourself. This is mostly in their server documentation on this forum. Problem is they dont seem to be updating it (server documentation), and so now you have to hunt for it. hostname = "Aux7 DayZ"; // Server name password = ""; // Password for connection to the server passwordAdmin = "*********"; // Password to become server admin maxPlayers = 10; steamqueryport = 27116; motd[] = { " ", " ", }; motdInterval = 40; verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) maxPing= 500; // Max ping value until server kick the user (value in milliseconds) respawnTime = 15; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 30; // Voice over network codec quality (values 0-30) enableDebugMonitor = 0; // Enable status window (value 1) // shows info about the character using a debug window in a corner of the screen (value 0-1) allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filepatching" launch parameter enabled disable3rdPerson = 0; //turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair = 0; //turn on/off cross-hair on the particular server instance (value 0-1) disablePersonalLight = true; // disable the personal nightlight lightingConfig=1; // 0 for bright, 1 for dark serverTime = "2019/6/21/06/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. // Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" serverTimeAcceleration = 3; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverNightTimeAcceleration=4; // Accelerated Night Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. // Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent = 0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=10; // Maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) adminLogPlayerHitsOnly = 1; // log player hits only (no infected/animal hits) adminLogPlacement = 1; // log placement ( traps, tents, ... ) adminLogBuildActions = 1; // log basebuilding actions ( build, dismantle, destroy, ... ) adminLogPlayerList = 1; // log periodic player list with position every 5 minutes class Missions { class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map }; }; this is my cfg. I edit it in notepad++ notice the admin logs Share this post Link to post Share on other sites
mother1977 36 Posted March 31, 2020 thankyou so much for this will be adding f%#$ing dark as soon as possible 😄 Share this post Link to post Share on other sites
aux7 234 Posted March 31, 2020 7 minutes ago, mother1977 said: thankyou so much for this will be adding f%#$ing dark as soon as possible 😄 trouble is, I used to see a lot of players logging out as soon as it got dark . .. . so I made days really (relatively) long and nights (relatively) short (half an hour) Share this post Link to post Share on other sites
mother1977 36 Posted March 31, 2020 we have an overall ideal for the server i admin, and one of the ideals are 2/3 of daylight 1/3 of night so on 6 hour restarts we have 4 hours of daylight and 2 of night/twilight our player base also want this and are happy to play through the dark. Share this post Link to post Share on other sites
aux7 234 Posted March 31, 2020 14 minutes ago, mother1977 said: we have an overall ideal for the server i admin, and one of the ideals are 2/3 of daylight 1/3 of night so on 6 hour restarts we have 4 hours of daylight and 2 of night/twilight our player base also want this and are happy to play through the dark. sure with the date setting in the cfg file, it meant (june 21 longest day) a long twilight (15mins) then dark (half hour), then 15 mins dawn then day again (four hours) I had the server running a 24 hour restart cycle 1 Share this post Link to post Share on other sites