kevo1414 62 Posted November 26, 2019 Any interest in this inventory system by Joe Horan and Saulo Pintar? Video concept by Joe Horan Video concept by Saulo Pintar Imo, damaged clothes and backpacks should have less inventory space than pristine ones. Badly Damaged Backpacks should be more prone to breaking, if they are over loaded, leaving it unusable. Right now, theres is no clear functionality difference between clothes and backpacks in different states. I suggest that there be no functionality difference between pristine and worn states, that clothes and backpacks in damaged states should lose some of their inventory space, that badly damaged should lose even more, that ruined clothes should be just that, they should have no functionality at all. To implement this, when going from one state to another, say worn to damaged, 1/4 of the inventory slots could be randomly assigned and the items in those slots dropped to the ground to represent falling out of holes in pockets or rips in backpacks. Then a simple X would be put through that inventory slot and items cannot be put in that slot in future. If the item damage from bullets was significantly nerfed and item damage from melee and zombies was buffed i believe this system would improve gameplay significantly. For instance if a zombie hit your damaged backpack and ruined it and all of your items fell to the ground it would be a large inconvenience, and would create fun scenario's of having to pick up the valuable items while defending yourself from more zombies. It would definitely make zombies more threatening. 1 1 Share this post Link to post Share on other sites
drgullen 596 Posted November 26, 2019 I like the idea with the reduction in damage as you've stated, otherwise, this would become extremely tedious in no time at all. Share this post Link to post Share on other sites
William Sternritter 449 Posted November 27, 2019 I always though that items in ruined state should not function at all. In case of inventory holders this means no inventory. If an item is badly damaged, there should be severe penalty. I like the idea that your inventory would fall on the ground and inventory space is reduced. This would actually be a nice solution how to enable the reduced inventory since the item is quasi reset when this happens. Damaged items could randomly lose some inventory, maybe? Like bad blocks on a HDD, some inventory space in damaged backpacks would over time lose what's in them if the backpack or clothing is not fixed for maybe 30 minutes and longer. 1 Share this post Link to post Share on other sites