Tarkules 153 Posted November 25, 2019 Eating should be slower when the character's stomach is full. The current rate make sense only when the character is hungry, but as the stomach gets full, the consumption rate should be slower, gradually, including slower animations. If the stomach is full, eating should be very slow, as if the character is forcing itself to eat. This can help in indicating to the player that the stomach is getting full, also, it can slow down players when they try to "force" feed other players, since it will take a long time. Share this post Link to post Share on other sites
drgullen 597 Posted November 25, 2019 14 minutes ago, Tarkules said: This can help in indicating to the player that the stomach is getting full There already is a "stomach full" health indicator -- if you've never seen it, you clearly don't drink enough water. I think the eating mechanics are fine as they are. If I'm trying to force feed someone, I don't want it taking forever, I want them to barf quickly! 1 1 Share this post Link to post Share on other sites
Tarkules 153 Posted November 25, 2019 6 hours ago, drgullen said: There already is a "stomach full" health indicator I'm talking about the speed of the action itself, not the overflow indicator. Share this post Link to post Share on other sites