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Brother Hao

How to make gunplay feel good very nice and fun :)

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Hello all!

Today I want to talk about a bit of a problem in DayZ, which is that for me, guns don't really feel like guns should feel. I don't think I'm the only one to come to this realization, but regardless, I'll be listing some problems, offer some suggestions and elaborate where needed. Without further ado, let's go!

Update after finishing this topic: Format didn't work out lol, anyway, here's some things I want. Good night.

Issue #1: Guns lack the feeling of weight

Currently, weapons feel more like plastic replicas of actual weapons that happen to shoot bullets, and I think a large part of it is that the weapons in DayZ don't really have any sort of indicator of their weight, aside from the in-game menu which tells you roughly how much a certain weapon weighs. What I mean by that jumble of words is that aside from looking at the menu, you couldn't really tell the weight difference between say a Skorpion and an SKS, since they deploy at roughly the same speed, though the SKS weighs almost three times as much as the Skorpion. This creates an uncomfortable dissonance in the player aiming the weapon, since even if they've never fired an actual firearm in real life, most of them know intuitively that you couldn't handle these two weapons roughly at the same speed as you can in game right now. This also ruins the purpose of weapons like SMGs and Pistols, since they handle about the same, but are far weaker, so there's no purpose with bothering with them, aside from if you lack ammo for your main gun.

As for how to fix this, here are some suggestions:

  • Make heavier weapons take longer to aim down sights with, thus giving purpose back to lighter weapons in close quarter combat.

Suggestion #1: Add more miscellaneous sounds to weapons

Now, this isn't so much an outstanding issue, but rather something I think would be very nice to have, and that something is having more miscellaneous sounds for weapons. By miscellaneous sounds, I mean stuff like the weapon rattling a little when you move it around, or the sound of the weapon rattling loudly while firing, or something tingling around the interior of it. Just something to make it feel like a badly damaged AK is being held together by loose bits of duct tape, spit and crossed fingers, which would be a very nice addition to the game in my opinion.

 

Also add your own issues below if you have any!

Edited by Brother Hao
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My issue: Player lights at night are not visible through any scope.

Changing gun draw or ADS time by a few milliseconds is nonsense. For the effect to be noticeable, drawing your gun will, in my opinion, feel artificial. I'd like to see draw time altered as a result of soft or hard skill specialization, which would be molded by gameplay. (Don't know how new you are to the game, but it's that slider with a needle and hammer above your stamina when the inventory is open that isn't being used at all currently.)

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Miscellaneous  sounds to weapons from your description reminds me of the so call movie gun sounds. Guns don't make random noises just because they are carried in hands. 

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I can't really say much about making heavier guns incur penalties with aiming and such.  I have to think about that one?  Does Insurgency use that system?

With the suggestion that guns should make more sounds, I like the idea of a damaged ak sounding different but I'm not entirely sold on the idea.  I watched a video where a guy fired an ak until its barrel melted and caught the wooden handle on fire (https://youtu.be/EwSJiAwoMpY?t=349).    It didn't seem to sound any different.  

 

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