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CottonHill2

Trouble inserting a new mag into SMG.

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Ok every one,  I have my first real question.           I am at the airfield,   I have a ton of gear, guns, and ammo.       Moving through clearing the rotters from buildings using a .45 SMG 60  I think ITs a USG 45.   I had one mag full and went through it,     took it out to reload shells into it and now it will not go back into the gun at all.    I can load a single round into the chamber and fire it like that,  but the full mag will not go in.   The mag is in pristine condition,  the SMG says worn but still fires really good.   What if anything am I doing wrong or is this a bug.  Im in the 1.05 experimental if that matters.               EDIT : Sorry its an USG 45

     Id like to get this solved if possible,  I can hear someone else off in the distance unloading on something, Id like to have the option of using that smg if I run across him.  

Edited by CottonHill2

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The client and the server get out of sync sometimes and these types of problems show up.  On your screen, it shows the mag out of the gun, but the server still thinks there's a mag in the gun, so it's not going to let you put a second mag into it, even though from your perspective, the gun is mag-free at the moment.

The normal fix is to find a safe place to relog.  Once you log back in, I'd say about 8 times out of 10, the issue is gone because the client has to read everything from the server again, so client and server are in sync again.  In those 2 out of 10 times though, for whatever reason, the gun is permanently bugged.

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4 hours ago, drgullen said:

The client and the server get out of sync sometimes and these types of problems show up.  On your screen, it shows the mag out of the gun, but the server still thinks there's a mag in the gun, so it's not going to let you put a second mag into it, even though from your perspective, the gun is mag-free at the moment.

The normal fix is to find a safe place to relog.  Once you log back in, I'd say about 8 times out of 10, the issue is gone because the client has to read everything from the server again, so client and server are in sync again.  In those 2 out of 10 times though, for whatever reason, the gun is permanently bugged.

Thanx,  yea it was definatly bugged, I logged out 3 times and it wouldnt work,  so then I tried to switch servers and I didnt realize I would lose every thing.    So Im aback on the coast again lol. 

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On 10/5/2019 at 3:28 AM, drgullen said:

Once you log back in, I'd say about 8 times out of 10, the issue is gone because...

I'd say it's more like 4 out of 5 times.  

Edited by EzyStriderPS4

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1 hour ago, EzyStriderPS4 said:

I'd say it's more like 4 out of 5 times.  

Hmm, well let's do the math here -- 8 out of 10 times = 80% of the time -- 4 out of 5 times = 80% of the time -- by George, we're both right!  😋

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17 hours ago, drgullen said:

Hmm, well let's do the math here -- 8 out of 10 times = 80% of the time -- 4 out of 5 times = 80% of the time -- by George, we're both right!  😋

Haha! I know, I'm so lame. When my friend asks to meet me at 6:45, I tell him, "No, that doesn't work. How about quarter of 7 instead?" As you can see, I fire for effect.

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a quarter of 7 would be 7.15... If anyone said the time like they were from the 1800s but as I typing this I think you meant a quarter ofF 7 in that case you'd be right

waffle over

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