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S.Kaneda

1.05 loot table?

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Can someone with acces to server files give us the loot table for 1.05, especially number for each weapons, like this one :

x2NVlgc.png

?

THX.

Edited by S.Kaneda

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OK i found it :

bDQd8lW.png

Big thanks to @Aux7 for posting this!

Edited by S.Kaneda
  • Beans 1

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Doesn't it seem like there are too many guns?  I know everyone bitches about ARs.  I think its a great system.  But for example, why have 150 IJ70s? How about 40  instead?  70 Mosins? How about 25? And what about 60 MKIIs???  That should be a bit more special because of it's suppression, in my opinion. Give me 20, like the FX45.  It just seems too easy to find a gun.  It should feel more rewarding.  Like when you find a flippin VSS.  I miss that gun...

Edited by EzyStriderPS4

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4 hours ago, EzyStriderPS4 said:

why have 150 IJ70s

Because it's civilian crapgun.

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1 hour ago, S.Kaneda said:

Because it's civilian crapgun.

Guns should be so rare that not everyone on a server can find a weapon. 150 is way too much.

 

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1 hour ago, VVarhead said:

Guns should be so rare that not everyone on a server can find a weapon. 150 is way too much.

 

Even though I basically agree, the problem is that people will get frustrated and leave the server in favor of a "we've got all de loots" server.

If you think of it in terms of the map size, 150 IJ70s is an average of 1 every 1.5 km2 -- I agree the number should be lowered, but if it was dropped to 40 as EzyStrider suggests, that would be 1 every 5.6 km2 -- that's a hell of a lot of running just to find a shitty pistol.

You have to be careful when tweaking these kinds of things not to go too far the other way.

  • Beans 2

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Just remember, IJ70 is not the only gun here, so yeah, one per 5.6 km squared, but there are other firearms to fill the distance between IJ70s with. Currently, if you take the total number of weapons from the nominal column, there is a 3 guns per square kilometer density! In your opinion, what could be a better figure, guys? I'm curious, not arguing.

  • Like 1

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