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jamie.lou

Feedback to enhance and bring back old authentic feel of DayZ

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Hi @ImpulZ

This is a repost from the "OFFICIAL FEATURES PROMISED IN 1.0" thread and thought after that the reply would be great to be in its own post within the suggestions tab.

Context is, the game is missing the old 0.62 feelings which have gone within the transition to Enfusion in 0.63 and everything was redone.

 

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I agree I've been binging a lot of TheRunnningManZ's old videos, particularly in .60-.62 era and things have definitely changed and I miss it.

  • Less encounters are happening across the map (WE NEED MORE DYNAMIC EVENTS!)
  • Less random encounters in random areas of the map are occuring, erupting in intense moments (this can also be attributed to base-building -> promoting camping hermits, and not as many dynamic events like heli crashes around the map as often)
  • Proper banditry and hold-ups are less common too, there is less loot in the game to incentivize and not even proper weapons and clothing to dress like one (clown masks? chainsaw??)
  • Then for gameplay changes, the gunplay and medical system feels a lot less rewarding and satisfying.

Medical system:

is simple except for injury animations:

  •  Blood doesn't matter at all in combat and you barely lose any when you get shot, you just bleed (but easy to bandage)
  • There is no form of direct immobilization (like leg fractures)
  • Unconscious is also rarer in gunfights and melee combat. Knockout punches are very hit or miss, but usually, end up in death instead of unconscious.
  • Unconscious is too short and always like that. No one ever handcuffs unconscious people too (maybe it's not possible and you can't get the user action due to a bug?)
  • What is the point of being a medic and helping someone in need for? you just need food+drink now which is lame 😞 (#bringbackbloodloss and fatal diseases!)-

Gunplay:
Gunplay is very arcadey.

  • There is no barrel inertia when turning with your gun like in .62 (results in the ability to turn your gun instantly 180degrees in point-aiming and ADS)
  • The damage system is inconsistent and backwards from .62 (9mm & .380 are useless, + no head hitbox with armor introduction) (little chance of knocking unconscious)
  • Lack of kick/recoil on guns (especially how it feels in 3PP point-firing)
  • Lack of feeling of weight on guns
  • No ADS movement penalties even when scoped in 8X+ scopes! (no eye oscillation with the gun )

 

  • Fast run & gun style combat (you can raise heavy weapons too very fast which leads to zig-zagging in CQC and taking pot-shots)
  • Zigzagging by abusing A + D and mouse movement strafing. Mitigate by lowering player speed (use 80% health animation set?) and increase inertia for turns. (example below)
  • Fix by adding slight acceleration and deceleration for sprint? ^
  • Missing the insanely loud heart-pumping supersonic cracks from .60 DayZ
  • Need to be slowed down transitions into ADS and out (especially for iron sights). And raising a gun in general

More on this in this ticket chain https://feedback.bistudio.com/T142581

EDIT: There's obviously people wanting these changes to gunplay and you can see so with the comments in this Reddit thread and a few others

 

Ballistics / Hit areas:

I'm no expert on this subject and it's best to leave @-Gews- to talk about it, but it's worth mentioning. DayZ deserves an authentic ballistics model like it did in >.62 and it doesn't feel as good as it should currently.

  • We need bullet velocity dropoff especially to affect the assault rifles like the AKM/M4 sniping (Make Long Range snipers special in their craft)
  • Reworked helmet geometry to allow for face hitbox, and headshotting people (so 9mm / .380 aren't COMPLETELY useless)
  • Better damage system (reintroduction of vitals?)

 

RAGDOLL!  it made kills so satisfying! Plus, it didn't allow bodies to disappear through walls when they fall with the animation

With ragdoll, allow for actual head bob movement so

  • - Your camera is connected to the head and falls with it in ragdoll in 1PP and 3PP 

 

  • - You camera tilts when you roll in prone                                                                                                                 
  • - Head bob when running!

More on that here --- > https://feedback.bistudio.com/T143221

 

Visual downgrades: especially with view distance where the ability to snipe long distances is hindered. Grass rendering is downgraded (no sinking tech in the distance) and the colour palette in .62 just seemed much more lively too.

(.62 grass volume and color scheme. It was lush and rendered far too 😄 )

https://feedback.bistudio.com/T142613 <--- more on that there.

 

Edited by jamie.lou
first set of points didn't make sense | added reddit posts
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Guest

You know what I really want? Pens and an ability to make notes both on paper and my tourist map. Bury a stash, make a note, find a car, make a note. Perfect.

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  • Decaying bodies + flies are in now in 1.05
  • There are new global lighting changes making the whole visual feel of Chernarus a lot nicer and warm like 0.62 😄
  • Blood is more of a factor now which is very nice, but more work has to still be done on that front
  • Nice screen shake when being hit with a bullet in a very damaging area 😄 :
  • Bullet velocity drop-off is in too? However it leaves questions to be desired based on the wording in the changelog since some bullets don't lose much kinetic energy / damage potiential just because of prolonged flight time.

I would also love to see sounds of massive groans of pain being let out when hit in a critical/vital area. Like the old ooOH or aaAH sounds back in old DayZ 🙂

Src here: 

(same video I know, but it has everything including an intense ARM FRACTURE!)

Overall, the new patch is a very nice step towards the balance we've needed but there is still a lot of work ahead on all fronts (Gunplay, Visuals, Medical system, Ragdoll, Combat, and encounter-driving events)

Keep up the good work dev team, and please take the above post for an extensive read, as it covers a lot missing from the game, especially my main concern which is gunplay.
Thank you.

(BTW Server performance has been really bad on the experimental servers. Please look into the laggy infected, bad hit registration, and desync with players)

Edited by jamie.lou
suggestion added.

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If you look at this video from Drewski, you can see why he prefers EFT gunplay far more than DayZ's

I know it's not realistically possible to get to EFT level of gunplay, but you could take a lot of notes and transfer it into DayZ to make weapon handling feel so much more fluid and authentic.

Some things EFT really excel at that could be in DayZ @ImpulZ

  • Accurate & dependable point-firing dependant on where the weapon barrel is pointing. (For 3PP players just make a wide broad dynamic crosshair to prevent sniping with it. It felt responsive and fluid, unlike the current static one. Reasons are in this video - > 
  • --------------------------------------------------------------------------------------------------
  •  Increased and more dramatic kickback for recoiling
  • Incremental weapon collision that still allows you to shoot while the gun is raised just a little
  • Fluid, smooth, and not overly fast aiming/ADS transitions in and out
  • Split seconds of camera blur and shake when being shot
  • Loud scary bullet whiz and impacts nearby you (at least bring these bad boys from old DayZ back 😉 - > this is a continuation of the above video until the end where he stops by the tree.
  • --------------------------------------------------------------------------------------------
  • Loud immersive reverb on gunshots in interiors echoing the building
  • Different sight pictures?**
  • Laser sights?**
  • Canted Sights?**
  • Mag and chamber checking for ammo?**
  • Inspect button for guns?**
  • Animation or at least sound click for switching fire mode and zeroing
  • Free look in ADS
  • Advance weapon customization and more drastic stat effects for using different handguards, buttstocks, etc.
  • Loud menacing grenades, with screen shake and cool particle effects after 😉
  • Screen tilt when leaning
  • Appropriate player speed, and inertia when sprinting and turning

 

(** for items that are more wishlist but would be very welcome :D) 

 

 

and here is the video from Drewski

Devs, I highly recommend using Escape from Tarkov as a reference and something to learn from to improve the gunplay. It's top notch :)
Start from 0:00

 

Edited by jamie.lou
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