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Derleth

About broken bones

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I saw the livestream and freaked out more than a little when @ImpulZ squirmed uncomfortably in the chair saying "we want it but we cannot promise it will be back". I assume the difficulty lies in the ever present ambition to simulate everything in DayZ in the pursuit of gritty authenticity. So the broken bones will require some nifty simulation of the skeleton, working ragdoll physics and animations to suit it all. I understand perfectly these things will take A LOT of time, especially if - and it seems so by the way you talk about it - you guys haven't even started on it yet.

So, here's my suggestion:

FAKE IT!

Basically you could fake it to a certain extent using existing systems in the live game:

  • X amount of damage (in a single hit) to an arm - 50% increased time to do 2-handed actions and increased weapon sway. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes. 
  • Y amount of damage (in a single hit) to an arm - 100% increased time to do 2-handed actions and heavily increased weapon sway. Effect can be reduced temporarily (to the above effects) with painkiller pills, and only heals with splint or morphine.
  • X amount of damage (in a single hit) to a leg - induces yellow health limping effect. Effect can be cancelled temporarily with painkiller pills and heals with splint, morphine or over time, e.g. 10-15 minutes.
  • Y amount of damage (in a single hit) to a leg - induces red health limping effect. Effect can be reduced temporarily to (the above effects) with painkiller pills, and only heals with splint or morphine.
  • Both arms broken - unable to raise hands/weapon until at least one arm is splinted or healed.
  • Both legs broken - pass out and thereafter cannot leave prone position until at least one leg is splinted/healed.

Hopefully a system such as this should not be overly complicated to make (possibly it could be done as a mod even?) - and could probably be expanded upon - and would be a good placeholder until a more sophisticated system is developed.

 

Edited by Derleth
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I think they have definitely started work on them. Martin said on a livestream they were coming in 1.03 or 1.04, remember?

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even something to hold us over, like the old fractures implementation from .62 would be amazing!

When you get hit with the fracture, use the placeholder state of:

  • just reuse the bright grayscale flash of pain back
  • Reuse the ooOH sound when you fracture a bone (from .62) (this sound was so well done too)
  • Make the player forced to go prone if it's a fractured leg
  • Make the player have massive amounts of sway & no ability to hold breath when fractured in the arm


We can wait for the more advanced implementation later when you have the right circumstances to do so.
Advanced medical gameplay like this and getting your legs broken in the middle of the field is so intense. Would be an absolute shame if it were to never come back in.


(this video below is an example of why broken bones can be so great, amazing for immobilization and INTENSE!)
Can't also forget that blood was so critical back then where you had to use blood bags/salines in combat to get rid of every grayscale increasing filter the lower the blood was, and the massive amounts you would lose from each shot in combat.

Plus, those loud supersonic-cracks also were something that was super adrenaline-pumping and needs to return! Thanks

(start from 10:57 and watch to however long (15:00).

but it's missing a lot of context, this is a great entire video to watch anyway :) @ImpulZ

 

Edited by jamie.lou
added context line
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