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csssbx

Re: Public Hardcore Survival (dayz under..)

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This is a question regarding the specific server mentioned in the title, but generalizes to all.

I'm a fairly new player--20 hours or so in--and though I've picked up most of the mechanics of the game and am having a great time with it, I'm very unclear about some basic social / engagement rules in the game, in part, I suppose because that's a fluid kind of thing. For example, just now I died in Berezino in the following way: I'm talking to a guy in police station as he's searching, we're chatting about where I can go hunting. Both outside now, we suddenly both notice a dude way down the road, doing the friendly wiggle. I wave. A silenced round takes me out.

Now it's possible the dude in police (who said he was running from cannibals, and who offered me food) suddenly found a gun and took me out from behind suddenly. Or it's possible the dude far out was baiting me to stand still and some other shooter with a scope took me out. Either way, I lost both of my long guns and a fairly good stash of gear.

Here's my uber freshie puzzlement: I'm not understanding how I would handle that engagement any differently next time it occurs. I'm standing in a coastal town with hands empty, chatting with a dude. Is it simply the case that if you are visibly carrying weapons, you are a target and so have to KOS most you encounter ?

The nature of dayz is that a character like the one I just lost, are often the result of several hours of investment. These kinds of cheesy deaths make me see the enterprise as a largely nihilistic one in which there really isn't a purpose to investing time. And though I totally can imagine scenarios in which other people (ie. whomever shot me here) are role-playing, say, fiendish survivors who purposely stalk the coastal towns for friendly people to snipe, I think it just makes the game less interesting, less inviting to someone who isn't interesting in donning the black cap, black eyepatch and adopting a KOS demeanor.

I note my question has taken the character of a comment, but I want to emphasize that I'm new here, and this is what I see. Do you have a suggestion about how to see this differently ? Are deaths like the one just described common ? Expected ? Is this simply a matter of my not being battle hardened ? 

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27 minutes ago, csssbx said:

This is a question regarding the specific server mentioned in the title, but generalizes to all.

I'm a fairly new player--20 hours or so in--and though I've picked up most of the mechanics of the game and am having a great time with it, I'm very unclear about some basic social / engagement rules in the game, in part, I suppose because that's a fluid kind of thing. For example, just now I died in Berezino in the following way: I'm talking to a guy in police station as he's searching, we're chatting about where I can go hunting. Both outside now, we suddenly both notice a dude way down the road, doing the friendly wiggle. I wave. A silenced round takes me out.

Now it's possible the dude in police (who said he was running from cannibals, and who offered me food) suddenly found a gun and took me out from behind suddenly. Or it's possible the dude far out was baiting me to stand still and some other shooter with a scope took me out. Either way, I lost both of my long guns and a fairly good stash of gear.

Here's my uber freshie puzzlement: I'm not understanding how I would handle that engagement any differently next time it occurs. I'm standing in a coastal town with hands empty, chatting with a dude. Is it simply the case that if you are visibly carrying weapons, you are a target and so have to KOS most you encounter ?

The nature of dayz is that a character like the one I just lost, are often the result of several hours of investment. These kinds of cheesy deaths make me see the enterprise as a largely nihilistic one in which there really isn't a purpose to investing time. And though I totally can imagine scenarios in which other people (ie. whomever shot me here) are role-playing, say, fiendish survivors who purposely stalk the coastal towns for friendly people to snipe, I think it just makes the game less interesting, less inviting to someone who isn't interesting in donning the black cap, black eyepatch and adopting a KOS demeanor.

I note my question has taken the character of a comment, but I want to emphasize that I'm new here, and this is what I see. Do you have a suggestion about how to see this differently ? Are deaths like the one just described common ? Expected ? Is this simply a matter of my not being battle hardened ? 

It probably wasnt a silent round. So many times shots were not heard but you died anyway.

Yes kos is what most do after experiencing what you experienced yourself. The wiggle doesnt mean shit. Never has never will. Sure there are some good/fair players. Most People are just dicks tho and don't care about your time invested only about the wannahave instinct.

Best advise is to play on whitelisted private servers. Good luck out there. 

 

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I have been playing stealth mode from other games for a long time. I try to avoid other players when there is something to lose. This is DayZ. Be a ninja and save your life! The only way! But it's cool when you feel the danger!

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Thanks, mcwendy. I'm so torn on the question. Because the fact that there are people role-playing as kos dicks, people adopting a kos approach due to experiences in the game and actual dicks who just want stuff NOW--these people are needed in the game to some extent to make the world the threat that it should be. But, yeah, I'm just finding a lot of deaths that are just stupid and to me outside of the bounds of interesting play--whatever that means.

I'll definitely move around to other servers to have a look. I do have a couple in mind. 

Hey maxon--yeah, that's just it. My deaths are normally not preceded by a feeling of danger. It's more like, hey I'm talking to this new guy in Berezino and we might team up--BAANG--some other dude with a shotgun just nuked us.  The game does a great job at playing out this question of how selfish (and independent and stealthy) one is willing to be to stay alive. I've started with the answer: what's the point of staying alive if you're determined to stay alone ? But my way of addressing that (over-friendliness, not being stealthy enough) hasn't thus far proven effective. 

Either way, it's a pretty deep and rich game. And certainly part of the answer is to get more experienced.

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