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ThePugman

Trash!

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Watching an old dev blog from Rocket (yes, sad).

 

At 14:15 he talks about the rubbish that is left behind after eating. When did that get scrapped? (pun intended).

Also, he goes on to say this could play into tracking mechanics involving dogs, and FINGERPRINTS 😂

Wow, the scope was seriously high for this game! I’ll be honest, I could do without the dogs, and they’d probably be an absolute pain to implement, but being able to fingerprint and ID old tin cans would be fucking awesome.

1.05? 🤞🥺😏

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Honestly, I think the rubbish would be better than the fingerprints.  Seeing a browning apple corps or an empty cereal box on the ground for example would be enough to show evidence of players.  Of course, the players could nullify this by picking up their trash and disposing it in the grass/woods where it's less likely to be found.

I dunno about seeing this in 1.05 though -- 2.05 maybe?  😋

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Ya. Rubbish itself would be a good start. Any idea why they ditched it? I just thought the idea of using the fingerprint reader and the game telling you the player ID would be cool. Obviously it’s unrealisitic as fuck, and not even suited to DayZ. I kinda wish someone would make a mod of it, though. @drgullen

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29 minutes ago, ThePugman said:

Ya. Rubbish itself would be a good start. Any idea why they ditched it? I just thought the idea of using the fingerprint reader and the game telling you the player ID would be cool. Obviously it’s unrealisitic as fuck, and not even suited to DayZ. I kinda wish someone would make a mod of it, though. @drgullen

I have no idea why they ditched it, but my guess would be for performance reasons.  There's a lot of things to render in DayZ, so maybe they decided rendering the trash wasn't worth the performance hit on the server.

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