Jump to content
0.64 Freerider

What happened to "The Focused Feedback Round"? WHEN do we get OUR feedback? Round 2?

Recommended Posts

Quote

Dev Update/Peter

Over the past week we've been collecting your feedback on gameplay mechanics in the first installment of our Focused Feedback Round on our forums. Below, you can find links to the individual topics, you've send us countless ideas and suggestions for every single one of them.

Status Indicators in the HUD

Character Movement, Gestures and Actions

New Actions & Crafting

Stamina

As we are pretty busy with the preparation of the December release, we will take this week to evaluate your feedback, before starting round two. We are going to talk about gun mechanics, melee, infected and the damage system, so gather your thoughts for when we open the next Feedback Round.

- Peter Nespesny / Lead Designer

Excerpt from:

 

Edited by 0.64 Freerider
  • Beans 2

Share this post


Link to post
Share on other sites

We gotta keep lighting the fires about the things we were promised from before , so many features need to be added and im not talking about them slowly getting to it in 2020 - they need to start tackling what was in all the long forgotten roadmaps before 2020 so they can use that year to bug fix all the new features ...

Edited by MaxwellHouse69420
  • Like 3

Share this post


Link to post
Share on other sites
10 hours ago, MaxwellHouse69420 said:

We gotta keep lighting the fires about the things we were promised from before , so many features need to be added and im not talking about them slowly getting to it in 2020 - they need to start tackling what was in all the long forgotten roadmaps before 2020 so they can use that year to bug fix all the new features ...

Amen, enough with the catering to the fortnite crowd. Get back to the original vision of DayZ and make it a survival game again. Stop wasting any of the bare resources and focus on recreating what we had.

Hell, even stranded is a better survival game.... Just saying

  • Thanks 3
  • Beans 2

Share this post


Link to post
Share on other sites
On 6/15/2019 at 4:50 AM, MaxwellHouse69420 said:

We gotta keep lighting the fires about the things we were promised from before

Amen.

  • Sad 1

Share this post


Link to post
Share on other sites
On 6/15/2019 at 3:47 PM, McWendy said:

Amen, enough with the catering to the fortnite crowd. Get back to the original vision of DayZ and make it a survival game again. Stop wasting any of the bare resources and focus on recreating what we had.

Hell, even stranded is a better survival game.... Just saying

Well at least:

Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0

  • Helicopters [   ]
    • we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on
  • Climbing over obstacles [   ]
    • this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game 
  • Throwing items [✔]
    • throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features this includes throwable weapons like grenades or smoke grenades
  • Bows [   ]
    • the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important
  • Character and infected ragdoll [   ]
    • unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources
  • Two-way doors [   ]
    • while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018
  • Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc. [   ] [   ] [   ] [   ] [   ]

these are considered flavor features and for now, work on core gameplay features was prioritized instead

  • Sad 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×