Ton_41 1 Posted April 15, 2019 When server restart the code of combination lock is change. Please help Share this post Link to post Share on other sites
Vernon_Price 135 Posted April 15, 2019 It doesn't work and there is no way to fix it besides destroying the whole gate. Issue is already posted on the feedback tracker... since 4 months. Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 22, 2019 I just did some testing and found that this mod, which provides you with a 6 digit alpha/numeric combination works after restart. No destruction needed: https://steamcommunity.com/sharedfiles/filedetails/?id=1646187754. You'll need to be sure to add the code lock to the types.xml and remove the "combination lock". See the mod files for details. Share this post Link to post Share on other sites
Andris01 0 Posted April 22, 2019 (edited) . Edited April 22, 2019 by Andris01 i just wanted to reply Share this post Link to post Share on other sites
Andris01 0 Posted April 22, 2019 On 4/22/2019 at 1:47 AM, BetterDeadThanZed said: I just did some testing and found that this mod, which provides you with a 6 digit alpha/numeric combination works after restart. No destruction needed: https://steamcommunity.com/sharedfiles/filedetails/?id=1646187754. You'll need to be sure to add the code lock to the types.xml and remove the "combination lock". See the mod files for details. Good. But if you're not a programmer, how can you solve your hell? What is the Community-Framework? Share this post Link to post Share on other sites
Fun Automat 23 Posted April 23, 2019 What happens with my post from last night ? try default code 1111...after this kick the lock from the server and use codelock Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 24, 2019 On 4/22/2019 at 6:05 AM, Andris01 said: Good. But if you're not a programmer, how can you solve your hell? What is the Community-Framework? I'm sorry, but I don't understand your question. Share this post Link to post Share on other sites
Andris01 0 Posted April 24, 2019 On 4/24/2019 at 12:37 AM, BetterDeadThanZed said: I'm sorry, but I don't understand your question. On 4/24/2019 at 12:37 AM, BetterDeadThanZed said: I'm sorry, but I don't understand your question. You don't understand because I wrote Chinese like this: class CfgPatches { class ... { ... requiredAddons[]= { "JM_CF_Scripts", ... }; }; }; Or this; void TestRPCFunction( CallType type, ref ParamsReadContext ctx, ref PlayerIdentity sender, ref Object target ) { Param1< string > data; if ( !ctx.Read( data ) ) return; if( type == CallType.Server ) { Print( "Server function called!" ); } else { Print( "Client function called!" ); } } and of course GetRPCManager().AddRPC( "RPCTestMod", "TestRPCFunction", this, SingleplayerExecutionType.Both ); Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 25, 2019 On 4/24/2019 at 4:12 PM, Andris01 said: You don't understand because I wrote Chinese like this: class CfgPatches { class ... { ... requiredAddons[]= { "JM_CF_Scripts", ... }; }; }; Or this; void TestRPCFunction( CallType type, ref ParamsReadContext ctx, ref PlayerIdentity sender, ref Object target ) { Param1< string > data; if ( !ctx.Read( data ) ) return; if( type == CallType.Server ) { Print( "Server function called!" ); } else { Print( "Client function called!" ); } } and of course GetRPCManager().AddRPC( "RPCTestMod", "TestRPCFunction", this, SingleplayerExecutionType.Both ); I guess I was confused because your question had nothing to do with what I had written.... I suggested that people use the mod that I linked to in order to have working locks on bases and then you responded with something that I couldn't quite put together. 1 Share this post Link to post Share on other sites
philbur 476 Posted May 9, 2019 Dear Forum Admin.... Please...for the Love of all you consider Holy..... Give us an emoji for "Nuclear Facepalm"! 🤦♂️🤦♂️🤦♂️ Share this post Link to post Share on other sites
Ton_41 1 Posted May 17, 2019 1.03 COMBINATION BUG AGAIN Share this post Link to post Share on other sites