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Noire382

Clothing capacity and objects size

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Hello everyone,
my suggestion is to differentiate the maximum slots capacity of the clothing as it was back in 0.63, prior to the 1.0 update, the update which - in my humble opinion - made the game a lot more easier and less challenging. And I'll explain you why.
I've noticed that back in 0.63 you had to find more large clothing if you wanted to have more stuff, whereas right now you don't have that same necessity. For example, right now a pair of jeans and a hoodie have the same slots: 20, while previously jeans had something like 8 slots. I mean, right now you can carry an SG5-K in your jeans pockets... In other words, there was a difference between the two. Why has this changed?

Another thing that I've noticed is that some objects are extremely big, even with the new clothing capacity.
For example, duct tape is now 2x2, which is huge compared to its 1x1 in older versions (0.62, 0.61, etc). Same thing for other objects, such as rags (1x2 - instead of 1x1).

Weapons:
- The IJ-70 is 3x2, while the FX-45 is 4x2 (which is right, because the FX-45 has a longer barrel).
But then, why does the CR-61 Skorpion is 4x3? The weapon isn't higher: it's wider (it has a buttstock), so it should be 5x2. In fact, that's about the same width of an SG5-K (5x3)!
- The long wooden stick is 5x1, but if we attach a stone to its front it because a 9x1! It means that the rock (+4) is nearly the same size of the stick (5)! It should be 6x1 or 7x1.
- The new LAR (or FN FAL) is 6x3 slots, while the VSD (or SVD Dragunov) is 10x3. In real life, the FN FAL and the SVD Dragunov are respectively 1m 9cm and 1m 22cm (13cm of difference). So why is there a difference of 4 slots? The VSD should be 7x3 or 8x3 at maximum.


Other users might also add a few more objects that they consider to have been enlarged. I'll update the list as time goes by.
Thank you for reading!

Edited by Noire382

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Short answer:

It is a "setting" for the GAME created by the developer. It does not have to be a realistic accurate logic, it has to track the gameplay meaning of the vanilla plan.

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49 minutes ago, Sqeezorz said:

Short answer:

It is a "setting" for the GAME created by the developer. It does not have to be a realistic accurate logic, it has to track the gameplay meaning of the vanilla plan.

So the game wants to be realistic only when it wants, ok. It was realistic before but now it is becoming a less complicated game.
It still makes no sense that an identical rifle occupies 4 more wide slots when it has a sight on top of it. Same thing for the spear, for example.

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