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Pantalones

The weirdness of DayZ development

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Hello folks,

I am a "day-one" long time supporter and I have many many hours in the game already.

I patiently waited for the game to shape up and swallowed every frustrating patch/bug/disappointment like a true long-term survivor. You can call me a masochist if you like 😄

The reason why I feel the need to write this post is that I noticed something weird in the devs approach of pushing updates and I want to read about your opinion on that.

What I noticed since the early days of development is that almost every time something new gets added to the game or something old gets re-implemented, there seems to be a lack of QA in the most basic way.

For example, one of the very first mods for DayZ SA was re-enabling players to jogg while having the inventory open. Which I really find usefull and in my opinion is rather improving the "quality of life" than breaking any survival- or other gameplay aspect.

Also on most modded servers you can still use the hotbar while the inventory is open, which totally makes sense and also improves "quality of life" significantly.

And lastly: Why can we now see the status of our clothing ONLY when we hover the mouse over the first row's clothing icons and also can ONLY drag stuff from there instead from the individual "tabs" on the right side (like backpack, pants, vest, etc). Why do we need to scroll all the way up now? That too seems unnessecarily clumsy to me.

At least now, in the latest exp patch, the devs decided to implement moving while the inventory is open but they did it in a way that we can only walk instead of jogg.... I'd like to know why they do this in that way? To me it feels like they deliberately make the whole experience more frustrating/tiresome/clumsy than it needs to be. Why not letting us jogg? What is the idea behind that when they can clearly see that almost every modded server allows us to jogg and people approve of it? Same goes for the use of the hotbar keys when inventory is open.

I have a similar question about the latest implementation of the OLGA. Did they really not see that it couldn't be refueled in the first place? Where was QA before the update hit the fan?
Also, why not just give us a ready-to-drive OLGA since we clearly are there to TEST the new car? Why make it a frustrating and time consuming experience in the first place? Me and my mates spent hours to get the OLGA ready to go until in the end we noticed that it cant be refueled :*(

Anyway, I am not really complaining or trying to vent some steam here. I just really don't get the idea behind their approach and at times it feels unnecessarily frustrating.

I hope one of the devs will read this and have an internal talk about how they gonna approach future updates - especially in experimental.


Love & Kisses,

Pantalones!


 

Edited by Pantalones
typo

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Patch discussions is the right place to be.

Its not weirdness on their behafe, you just dont know where to be 😉

Edited by hemmo

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You are kinda jumping through several topics here: motivation of modders, meaning of design choices, a general QA work.

9 hours ago, Pantalones said:

For example, one of the very first mods for DayZ SA was re-enabling players to jogg while having the inventory open. Which I really find usefull and in my opinion is rather improving the "quality of life" than breaking any survival- or other gameplay aspect.
Also on most modded servers you can still use the hotbar while the inventory is open, which totally makes sense and also improves "quality of life" significantly.

This is regarding modding. Modders have the freedom to chose to focus on whatever they want without having to worry about player reactions, rollbacks, time investment etc. So naturally there are mods out there that many players like and would see as part of the main game, which is up to our designers to decide.

9 hours ago, Pantalones said:

And lastly: Why can we now see the status of our clothing ONLY when we hover the mouse over the first row's clothing icons and also can ONLY drag stuff from there instead from the individual "tabs" on the right side (like backpack, pants, vest, etc). Why do we need to scroll all the way up now? That too seems unnessecarily clumsy to me.
At least now, in the latest exp patch, the devs decided to implement moving while the inventory is open but they did it in a way that we can only walk instead of jogg.... I'd like to know why they do this in that way? To me it feels like they deliberately make the whole experience more frustrating/tiresome/clumsy than it needs to be. Why not letting us jogg? What is the idea behind that when they can clearly see that almost every modded server allows us to jogg and people approve of it? Same goes for the use of the hotbar keys when inventory is open.

This is a design choice made by our team. It might not be optimal and we are still in the process of gathering feedback and optimizing.

9 hours ago, Pantalones said:

I have a similar question about the latest implementation of the OLGA. Did they really not see that it couldn't be refueled in the first place? Where was QA before the update hit the fan?
Also, why not just give us a ready-to-drive OLGA since we clearly are there to TEST the new car? Why make it a frustrating and time consuming experience in the first place? Me and my mates spent hours to get the OLGA ready to go until in the end we noticed that it cant be refueled.

We did notice this issue, which is why from the beginning it was listed in the "known issues" in our patchnotes. We implemented the intended spawn in the Experimental Central Economy, because every change requires additional resources and we need players to test all mechanics, including assembling/refueling the vehicle.

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