Fun Automat 23 Posted January 31, 2019 Ladys...let me explain what i try to do... My server is running with CFT + DZSA (thanks going out to @Sy8282 Now i wanna add and start a mod with the server (like other mods)....but the mod should be not visible in the DZSA Launcher... (mod only for me) Here is my config... "port": 2302, "backuppath": "serverbackup", "profilespath": "profile", "serverexe": "DZSALModServer.exe", "serverconfig": "serverDZ.cfg", "service_id": "5badd9e23423424242482e58e", "service_api_key": "OTExMzRmZTEzZjhhYT32342342345OGUzZmU3NDZkYjc=", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-mod=@Trader;@KillFeed;@Weapon Redux Pack;@BuildAnywhere;@Cl0ud's Military Gear;@dbo_cars;@Mass'sManyItemOverhaul;@bT_Map;@DayZ Plus;@RPCFramework;@DayZ-Expansion-Chat" Here i can find this https://dayzsalauncher.com/#/tools -ignoremod Any mods you want the mod server to ignore, make sure you use the same name/path as in the -mod parameter. (eg. -mod=@servermod1;@servermod2) U dont know how to add this line...i try it on many ways....maybe its the wrong command....i dont know. Share this post Link to post Share on other sites
g4borg 74 Posted January 31, 2019 afaik you add -ignoremod to the DayZSALauncher startup parameters. which would mean, you just add "-ignoremod=@yourignoredmod", between freezecheck, and your "-mod" command (or you can also add it after, just make sure you add a comma between each entry, as the last line usually does not already have one) did you try this? Share this post Link to post Share on other sites
John Mccalum 0 Posted January 31, 2019 I take advantage of the message I have these codes: @echo off TITLE DayZ SA Server - Status COLOR 0A :: Variables:: ::DayZServer_64.exe path set DAYZ-SA_SERVER_LOCATION="C:\DayZServer" ::Bec.exe path set BEC_LOCATION="C:\DayZServer\battleye\Bec" :::::::::::::: echo Agusanz goto checksv pause :checksv tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto checkbec cls echo Server is not running, taking care of it.. goto killsv :checkbec tasklist /FI "IMAGENAME eq Bec.exe" 2>NUL | find /I /N "Bec.exe">NUL if "%ERRORLEVEL%"=="0" goto loopsv cls echo Bec is not running, taking care of it.. goto startbec :loopsv FOR /L %%s IN (30,-1,0) DO ( cls echo Server is running. Checking again in %%s seconds.. timeout 1 >nul ) goto checksv :killsv taskkill /f /im Bec.exe taskkill /f /im DayZServer_x64.exe goto startsv :startsv cls echo Starting DayZ SA Server. timeout 1 >nul cls echo Starting DayZ SA Server.. timeout 1 >nul cls echo Starting DayZ SA Server... cd "%DAYZ-SA_SERVER_LOCATION%" start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -dologs -adminlog -netlog -freezecheck -noFilePatching -BEpath=C:\DayZServer\battleye "-profiles=C:\DayZServer\PlayerLogs" "-mod=@RPCFramework;@Permissions-Framework;@Community-Online-Tools;@SQUAD MSF-C;@WeaponReduxPack;@BuilderItems;@OP_BaseItems;@Cl0ud's Clothing Set;@DisableBaseDestruction;@BuildAnywhere;@Trader" -scrAllowFileWrite -filePatching FOR /L %%s IN (45,-1,0) DO ( cls echo Initializing server, wait %%s seconds to initialize Bec.. timeout 1 >nul ) goto startbec :startbec cls echo Starting Bec. timeout 1 >nul cls echo Starting Bec.. timeout 1 >nul cls echo Starting Bec... timeout 1 >nul cd "%BEC_LOCATION%" start Bec.exe -f Config.cfg goto checksv What should I add in lines and or? Share this post Link to post Share on other sites
Fun Automat 23 Posted February 1, 2019 19 hours ago, g4borg said: afaik you add -ignoremod to the DayZSALauncher startup parameters. which would mean, you just add "-ignoremod=@yourignoredmod", between freezecheck, and your "-mod" command (or you can also add it after, just make sure you add a comma between each entry, as the last line usually does not already have one) did you try this? Yes i try this before...the server would start but without the mod... this syntax simply ignore the @mod Share this post Link to post Share on other sites
Fun Automat 23 Posted February 1, 2019 17 hours ago, John Mccalum said: I take advantage of the message I have these codes: @echo off TITLE DayZ SA Server - Status COLOR 0A :: Variables:: ::DayZServer_64.exe path set DAYZ-SA_SERVER_LOCATION="C:\DayZServer" ::Bec.exe path set BEC_LOCATION="C:\DayZServer\battleye\Bec" :::::::::::::: echo Agusanz goto checksv pause :checksv tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto checkbec cls echo Server is not running, taking care of it.. goto killsv :checkbec tasklist /FI "IMAGENAME eq Bec.exe" 2>NUL | find /I /N "Bec.exe">NUL if "%ERRORLEVEL%"=="0" goto loopsv cls echo Bec is not running, taking care of it.. goto startbec :loopsv FOR /L %%s IN (30,-1,0) DO ( cls echo Server is running. Checking again in %%s seconds.. timeout 1 >nul ) goto checksv :killsv taskkill /f /im Bec.exe taskkill /f /im DayZServer_x64.exe goto startsv :startsv cls echo Starting DayZ SA Server. timeout 1 >nul cls echo Starting DayZ SA Server.. timeout 1 >nul cls echo Starting DayZ SA Server... cd "%DAYZ-SA_SERVER_LOCATION%" start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -dologs -adminlog -netlog -freezecheck -noFilePatching -BEpath=C:\DayZServer\battleye "-profiles=C:\DayZServer\PlayerLogs" "-mod=@RPCFramework;@Permissions-Framework;@Community-Online-Tools;@SQUAD MSF-C;@WeaponReduxPack;@BuilderItems;@OP_BaseItems;@Cl0ud's Clothing Set;@DisableBaseDestruction;@BuildAnywhere;@Trader" -scrAllowFileWrite -filePatching FOR /L %%s IN (45,-1,0) DO ( cls echo Initializing server, wait %%s seconds to initialize Bec.. timeout 1 >nul ) goto startbec :startbec cls echo Starting Bec. timeout 1 >nul cls echo Starting Bec.. timeout 1 >nul cls echo Starting Bec... timeout 1 >nul cd "%BEC_LOCATION%" start Bec.exe -f Config.cfg goto checksv What should I add in lines and or? Can u please explain what u wanna do ? Share this post Link to post Share on other sites
John Mccalum 0 Posted February 1, 2019 (edited) I would like to use dzsalauncher on my server, so I search or add the line to activate it, the line to make the mod and the line mandatory for not making cretain mods mandatory. In short a tutorial :) because on their site I understood nothing ^^ Edited February 1, 2019 by John Mccalum Share this post Link to post Share on other sites
g4borg 74 Posted February 3, 2019 (edited) you still need to add the mod in -mod aswell afaik. -ignoremod is only for dayzsaserver -mod gets passed to the real dayz server but every mod in ignoremod is not passed to the clients. this is how i understood it. Edited February 3, 2019 by g4borg Share this post Link to post Share on other sites
John Mccalum 0 Posted February 3, 2019 yes but I understand or place all this in my command lines, and there is something to put to say to go through dzsa launcher Share this post Link to post Share on other sites
Fun Automat 23 Posted February 5, 2019 (edited) I try it @g4borg but DZSA still display the mod.. "service_api_key": "OTExMzRmZTEzZjhhYTdkMDA5MTI5OGUzZmU3NDZkYjc=", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-ignoremod=@ZomBerry Admin Tools;@LogBaseBuilding", "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding" ] } Edited February 5, 2019 by Fun Automat Share this post Link to post Share on other sites
John Mccalum 0 Posted February 6, 2019 Hello I managed to install DZSALauncher on my server but when I join my server I have this error while I do not have it without going through this launcher; (, I repair the mod in case or but the same. beforehand Share this post Link to post Share on other sites
g4borg 74 Posted February 6, 2019 @Fun Automat no idea then you might want to ask at the launcher forum as well. i wanted to test this feature aswell, but had no time yet, if i do, i will revisit this. if you manage to solve it please give an answer. might also be a bug no one noticed yet? 🙂 Share this post Link to post Share on other sites
Fun Automat 23 Posted February 7, 2019 (edited) i checked discord....and it looks good...should work but it does not work. Omega problem? I think so. Here is the startlog... Omega skip.... "-ignoremod=@ZomBerry Admin Tools;@LogBaseBuilding", Did u see this ? "admin" "Tools:@LogBaseBuilding" (make no sense) Im gonna try only to ignore "@LogBaseBuilding" maybe a prob with spaces.... 2019-02-07 02:07:27,773 [INFO] | CFTools OmegaSC v0.614 | System info: 8 CPU cores, 128GB RAM 2019-02-07 02:07:27,773 [INFO] | ServiceID: sdf | Gameport: 2302 | ProfilesPath: profile 2019-02-07 02:07:27,864 [INFO] | ************************************************************ 2019-02-07 02:07:27,986 [INFO] | Backup complete (stored in serverbackup/1549501647) 2019-02-07 02:07:27,987 [INFO] | Starting DAYZ SERVER on port 2302 2019-02-07 02:07:27,993 [INFO] | Launched process on PID: 3520 2019-02-07 02:07:27,993 [INFO] | Starting dayz server process detection... Starting Webserver 2019-02-07 02:07:28 [INFO] (uhttpsharp.HttpServer) Embedded uhttpserver started. Webserver listening on 0.0.0.0:2312 Starting DayZ Server Running DayZServer_x64.exe "-config=serverDZ.cfg.active" "-port=2302" "-profiles=profile" "-dologs" "-adminlog" "-freezecheck" "Admin" "Tools;@LogBaseBuilding" "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding;@Summer_Chernarus;@Increased Lumens;@MosinScope;@InventoryPlus;@FIDOv PACK 4" 2019-02-07 02:07:29,296 [INFO] | Process not found [1/30]. Retrying... 2019-02-07 02:07:30,388 [INFO] | Process not found [2/30]. Retrying... 2019-02-07 02:07:31,467 [INFO] | Process not found [3/30]. Retrying... 2019-02-07 02:07:32,562 [INFO] | Process not found [4/30]. Retrying... 2019-02-07 02:07:33,658 [INFO] | Found server process running at 6840 2019-02-07 02:07:33,660 [INFO] | Elevated process to real time 2019-02-07 02:07:36,242 [INFO] | Game server using 27016 as SteamQueryPort 2019-02-07 02:07:36,242 [INFO] | Server running on v1.0.150192 Edited February 7, 2019 by Fun Automat Share this post Link to post Share on other sites
Fun Automat 23 Posted February 7, 2019 "-ignoremod=@LogBaseBuilding", "-mod=@Trader;@WeaponReduxPack;@BuildAnywhere;@Cl0ud's Military Gear;@Mass'sManyItemOverhaul;@KillFeed;@dbo_jeepKeys;@dbo_cars;@RPCFramework;@DayZ Plus;@DayZ-Expansion-Chat;@ZomBerry Admin Tools;@LogBaseBuilding;@Summer_Chernarus;@Increased Lumens;@MosinScope;@InventoryPlus;@FIDOv PACK 4" ] } This works....the server load and DZSA dont show the mod... new step is zomberry---- Share this post Link to post Share on other sites
aspec7878 0 Posted May 29, 2019 not working for me. what's wrong with me? Tell me please???? { "cfdebug": true, "fwdebug": false, "transmit_logs": true, "report_health": true, "mirror_config": false, "elevate": true, "logrotate": true, "backup": { "startup": true, "scheduled": false, "interval": 3600, "backup_keep_time": 30 }, "port": 2502, "steamqueryport": 2505, "backuppath": "backup", "profilespath": "ServerProfile", "serverexe": "DZSALModServer.exe", "serverconfig": "serverDZ.cfg", "service_id": "", "service_api_key": "", "launch_params": [ "-dayzserver=DayZServer_x64.exe", "-dologs", "-adminlog", "-freezecheck", "-cpuCount=4", "-FilePatching", "-scrAllowFileWrite", "-ignoremod=@KillFeed_ServerMod", "-mod=@KillFeed_ServerMod;@CF;@Community-Online-Tools;@DayZ-Expansion-Chat;@VanillaPlusPlusMap" ] } Share this post Link to post Share on other sites
MetalHead2112 43 Posted May 29, 2019 You have @KillFeed_ServerMod in "-ignoremod" and "-mod". It's one or the other not both. Share this post Link to post Share on other sites
aspec7878 0 Posted May 29, 2019 This is a server mod. if it is registered in -mod it should be uploaded to the server. However, this mod is not in the Steam workshop, which means DZSA cannot load it. Therefore, @KillFeed_ServerMod is registered in -ignoremod I attach a log file. The server begins to be created, then crash occurs. Spoiler 2019-05-28 23:14:04,789 [DEBUG] | Debug mode enabled. 2019-05-28 23:14:04,789 [DEBUG] | {u'launch_params': [u'-dologs', u'-adminlog', u'-freezecheck', u'-cpuCount=4', u'-FilePatching', u'-scrAllowFileWrite', u'-ignoremod=@KillFeed_ServerMod;@UltimaServerBankForTraderMOD;@BaseBuildingLogs', u'-mod=@KillFeed_ServerMod;@CF;@Community-Online-Tools;@DayZ-Expansion-Chat;@VanillaPlusPlusMap;@FIDOv PACK 4;@Trader;@Area51PackForTheBestServer;@UltimaServerBankForTraderMOD;@AreaClientBank;@GraveCross;@Code Lock;@BaseBuildingLogs;@BuildAnywhere'], u'serverconfig': u'serverDZ.cfg', u'profilespath': u'ServerProfile', u'serverexe': u'DZSALModServer.exe', u'cfdebug': True, u'backuppath': u'backup', u'port': 2502, u'service_api_key': u'', u'elevate': True, u'logrotate': True, u'transmit_logs': True, u'service_id': u'', u'mirror_config': False, u'backup': {u'scheduled': False, u'backup_keep_time': 30, u'interval': 3600, u'startup': True}, u'fwdebug': False, u'report_health': True} 2019-05-28 23:14:04,790 [INFO] | CFTools OmegaSC v0.614 | System info: 16 CPU cores, 16GB RAM 2019-05-28 23:14:04,790 [INFO] | ServiceID: | Gameport: 2502 | ProfilesPath: ServerProfile 2019-05-28 23:14:04,877 [DEBUG] | Comparing config hashes: 3b0a03acdb4fbb6890e9468ad0a3fe45 (active) <==> 3b0a03acdb4fbb6890e9468ad0a3fe45 (present in file) 2019-05-28 23:14:04,877 [DEBUG] | No differences detected. Keeping configuration 2019-05-28 23:14:04,877 [INFO] | ************************************************************ 2019-05-28 23:14:04,878 [DEBUG] | Initiating backup 2019-05-28 23:14:04,878 [DEBUG] | Saving backup in backup/1559067244 2019-05-28 23:14:05,128 [INFO] | Backup complete (stored in backup/1559067244) 2019-05-28 23:14:05,130 [INFO] | Starting logrotate 2019-05-28 23:14:05,131 [DEBUG] | Starting backup cleanup 2019-05-28 23:14:05,131 [INFO] | Starting AREA-51 | TEST2 | on port 2502 2019-05-28 23:14:05,138 [DEBUG] | Launch command: DZSALModServer.exe -config=serverDZ.cfg.active -port=2502 -profiles=ServerProfile -dologs -adminlog -freezecheck -cpuCount=4 -FilePatching -scrAllowFileWrite -ignoremod=@KillFeed_ServerMod;@UltimaServerBankForTraderMOD;@BaseBuildingLogs "-mod=@KillFeed_ServerMod;@CF;@Community-Online-Tools;@DayZ-Expansion-Chat;@VanillaPlusPlusMap;@FIDOv PACK 4;@Trader;@Area51PackForTheBestServer;@UltimaServerBankForTraderMOD;@AreaClientBank;@GraveCross;@Code Lock;@BaseBuildingLogs;@BuildAnywhere" 2019-05-28 23:14:05,141 [INFO] | Launched process on PID: 33432 2019-05-28 23:14:05,142 [INFO] | Elevated process to real time 2019-05-28 23:14:06,144 [DEBUG] | Intending to watch: ServerProfile/DayZServer_x64_2019-05-28_23-14-05.RPT 2019-05-28 23:14:07,148 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:09,154 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:11,161 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:13,167 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:14,174 [DEBUG] | Intending to watch: ServerProfile/DayZServer_x64.ADM 2019-05-28 23:14:15,176 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:17,183 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:19,188 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:21,200 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:23,207 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:25,213 [WARNING] | Abnormal low CPU usage, process may be dead. Analysing... 2019-05-28 23:14:25,213 [ERROR] | 0 CPU server crash; Killing process 2019-05-28 23:14:26,296 [ERROR] | Server PID could not be accessed. Spawning new process... 2019-05-28 23:14:26,296 [DEBUG] | Waiting on FileWatcher shutdown... 2019-05-28 23:14:26,398 [DEBUG] | FileWatcher shutdown took 0s 2019-05-28 23:14:26,398 [DEBUG] | Waiting on FileWatcher shutdown... 2019-05-28 23:14:26,499 [DEBUG] | FileWatcher shutdown took 0s 2019-05-28 23:14:26,572 [DEBUG] | Grace period... 2019-05-28 23:14:31,575 [DEBUG] | Comparing config hashes: 3b0a03acdb4fbb6890e9468ad0a3fe45 (active) <==> 3b0a03acdb4fbb6890e9468ad0a3fe45 (present in file) 2019-05-28 23:14:31,575 [DEBUG] | No differences detected. Keeping configuration 2019-05-28 23:14:31,575 [INFO] | ************************************************************ Share this post Link to post Share on other sites
philippj 103 Posted May 29, 2019 You are using the long deprecated Omega ServerClient which requires additional escaping around the -ignoremod parameter. eg. "\"-ignoremod=@KillFeed_ServerMod;@UltimaServerBankForTraderMOD;@BaseBuildingLogs\"", Consider upgrading to https://www.reddit.com/r/CFTools/comments/a9orll/omegamanager/ Share this post Link to post Share on other sites
aspec7878 0 Posted May 29, 2019 (edited) everything is super. I installed Omega Manager. however, I still don't understand where the -ignoremod option is used Inside the web interface, I found how to add mods from the workshop Steam. but I need to add a custom mod. Tell me please Edited May 29, 2019 by aspec7878 Share this post Link to post Share on other sites
Uncle Zed 272 Posted May 30, 2019 On 5/29/2019 at 12:56 PM, aspec7878 said: everything is super. I installed Omega Manager. however, I still don't understand where the -ignoremod option is used Inside the web interface, I found how to add mods from the workshop Steam. but I need to add a custom mod. Tell me please You can only add mods that are in the Steam Workshop. That's why so many people have put their own server mods on there. I personally just use the Steam Workshop Collections instead. Share this post Link to post Share on other sites
aspec7878 0 Posted May 31, 2019 (edited) 10 hours ago, BetterDeadThanZed said: You can only add mods that are in the Steam Workshop. That's why so many people have put their own server mods on there. I personally just use the Steam Workshop Collections instead. I have a mods which customers do not need to download. because they DO NOT WORK on the client. and explain why the -ignoremod command is described in the description for DZSA Server? Edited May 31, 2019 by aspec7878 Share this post Link to post Share on other sites
Uncle Zed 272 Posted May 31, 2019 9 hours ago, aspec7878 said: I have a mods which customers do not need to download. because they DO NOT WORK on the client. and explain why the -ignoremod command is described in the description for DZSA Server? I have never seen a mod in the Workshop that adversely affects the clients if they load it. I use equalModRequired = 1; in my server config so if a player doesn't have all the same mods loaded on their side, they won't get on the server. I believe the -ignoremod parameter is there in case you want to load a mod on the server only. I don't bother with that parameter on my server. Share this post Link to post Share on other sites
aspec7878 0 Posted June 3, 2019 On 5/31/2019 at 7:00 PM, BetterDeadThanZed said: I have never seen a mod in the Workshop that adversely affects the clients if they load it. I use equalModRequired = 1; in my server config so if a player doesn't have all the same mods loaded on their side, they won't get on the server. I believe the -ignoremod parameter is there in case you want to load a mod on the server only. I don't bother with that parameter on my server. we walk around the bush. I repeat. I have mods that are NO in the workshop. and it can not be added to the workshop. and I need to use the -ignoremod parameter anyway. But I do not understand where to use! Share this post Link to post Share on other sites
aspec7878 0 Posted June 8, 2019 Can anyone answer me? Share this post Link to post Share on other sites