Mostabdel 1 Posted December 7, 2018 Hi all i have change this script and i need help if it work or no ? void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.5, 0.8 ); weather.GetRain().SetForecastChangeLimits( 0.1, 0.3 ); weather.GetFog().SetForecastChangeLimits( 0.05, 0.10 ); weather.GetOvercast().SetForecastTimeLimits( 3600 , 3600 ); weather.GetRain().SetForecastTimeLimits( 300 , 300 ); weather.GetFog().SetForecastTimeLimits( 3600 , 3600 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(30); weather.SetWindFunctionParams(0.1, 1.0, 50); } class CustomMission: MissionServer { override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE"); Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void OnInit() { GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(NumPLayersOnServer, 300000, true); // 5 minutes } void NumPLayersOnServer() { ref array<Man> players = new array<Man>; GetGame().GetPlayers( players ); int numPlayers = players.Count(); for ( int i = 0; i < players.Count(); ++i ) { Man player = players.Get(i); if( player ) { string messPlayers = "Players on the server: " + numPlayers.ToString(); Param1<string> m_MessageParam = new Param1<string>(messPlayers); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity()); Param1<string> empty = new Param1<string>(" "); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, empty, true, player.GetIdentity()); } } } void addMags(PlayerBase player, string mag_type, int count) { if (count < 1) return; EntityAI mag; for (int i = 0; i < count; i++) { mag = player.GetInventory().CreateInInventory(mag_type); } player.SetQuickBarEntityShortcut(mag, 1, true); } EntityAI Firefighter_BeigeClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("FNX45"); handgun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); EntityAI FNP45_MRDSOptic = FNP45_MRDSOptic.GetInventory().CreateAttachment("Battery9V"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_FNX45_15Rnd", 2); addMags(player, "Ammo_45ACP", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Firefighter_BeigeClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("FirefighterJacket_Beige"); jacket.GetInventory().CreateInInventory("TacticalBaconCan"); jacket.GetInventory().CreateInInventory("Apple"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("FirefightersPants_Beige"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("WorkingBoots_Yellow"); player.GetInventory().CreateInInventory("WorkingGloves_Yellow"); player.GetInventory().CreateInInventory("FirefightersHelmet_Yellow"); player.GetInventory().CreateInInventory("AviatorGlasses"); player.GetInventory().CreateInInventory("FirefighterAxe"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI Firefighter_BlackClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("FNX45"); handgun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); EntityAI FNP45_MRDSOptic = FNP45_MRDSOptic.GetInventory().CreateAttachment("Battery9V"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_FNX45_15Rnd", 2); addMags(player, "Ammo_45ACP", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Firefighter_BlackClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("FirefighterJacket_Black"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); ItemBase pants = player.GetInventory().CreateInInventory("FirefightersPants_Black"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("Wellies_Black"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("FirefightersHelmet_Red"); player.GetInventory().CreateInInventory("AviatorGlasses"); player.GetInventory().CreateInInventory("Balaclava3Holes_Black"); player.GetInventory().CreateInInventory("FirefighterAxe_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI ParamedicClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("CZ75"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_CZ75_15Rnd", 2); addMags(player, "Ammo_9x19", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI ParamedicClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("ParamedicJacket_Blue"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("CharcoalTablets"); jacket.GetInventory().CreateInInventory("PainkillerTablets"); ItemBase pants = player.GetInventory().CreateInInventory("ParamedicPants_Blue"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("HikingBootsLow_Blue"); player.GetInventory().CreateInInventory("SurgicalGloves_LightBlue"); player.GetInventory().CreateInInventory("Thermometer"); player.GetInventory().CreateInInventory("AviatorGlasses"); player.GetInventory().CreateInInventory("SurgicalMask"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("VitaminBottle"); player.GetInventory().CreateInInventory("Epinephrine"); player.GetInventory().CreateInInventory("TetracyclineAntibiotics"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("SalineBagIV"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(6); return gear; } EntityAI Jumpsuit_BlueClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_IJ70_8Rnd", 2); addMags(player, "Ammo_380", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Jumpsuit_BlueClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("JumpsuitJacket_Blue"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("JumpsuitPants_Blue"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("HikingBootsLow_Blue"); player.GetInventory().CreateInInventory("SurgicalGloves_LightBlue"); player.GetInventory().CreateInInventory("DarkMotoHelmet_Blue"); player.GetInventory().CreateInInventory("SportGlasses_Blue"); player.GetInventory().CreateInInventory("Balaclava3Holes_Blue"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI Jumpsuit_GrayClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("FNX45"); handgun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); EntityAI FNP45_MRDSOptic = FNP45_MRDSOptic.GetInventory().CreateAttachment("Battery9V"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_FNX45_15Rnd", 2); addMags(player, "Ammo_45ACP", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Jumpsuit_GrayClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("JumpsuitJacket_Gray"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("JumpsuitPants_Grey"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("Sneakers_Gray"); player.GetInventory().CreateInInventory("DesignerGlasses"); player.GetInventory().CreateInInventory("DarkMotoHelmet_Grey"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("NBCGlovesGray"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI Jumpsuit_GreenClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("CZ75"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_CZ75_15Rnd", 2); addMags(player, "Ammo_9x19", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Jumpsuit_GreenClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("JumpsuitJacket_Green"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("JumpsuitPants_Green"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("Sneakers_Green"); player.GetInventory().CreateInInventory("SportGlasses_Green"); player.GetInventory().CreateInInventory("DarkMotoHelmet_Green"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("SurgicalGloves_Green"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI Jumpsuit_RedClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_IJ70_8Rnd", 2); addMags(player, "Ammo_380", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI Jumpsuit_RedClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("JumpsuitJacket_Red"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("JumpsuitPants_Red"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("Sneakers_Red"); player.GetInventory().CreateInInventory("SportGlasses_Orange"); player.GetInventory().CreateInInventory("DarkMotoHelmet_Red"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("Bandana_Redpattern"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI NBCGrayClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("CZ75"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_CZ75_15Rnd", 2); addMags(player, "Ammo_9x19", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI NBCGrayClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("NBCJacketGray"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("NBCPantsGray"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("NBCBootsGray"); player.GetInventory().CreateInInventory("AviatorGlasses"); player.GetInventory().CreateInInventory("NBCHoodGray"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("NBCGlovesGray"); player.GetInventory().CreateInInventory("GP5GasMask"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI PrisonClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_IJ70_8Rnd", 2); addMags(player, "Ammo_380", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI PrisonClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("PrisonUniformJacket"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Pear"); jacket.GetInventory().CreateInInventory("Pear"); ItemBase pants = player.GetInventory().CreateInInventory("PrisonUniformPants"); pants.GetInventory().CreateInInventory("CombatKnife"); player.GetInventory().CreateInInventory("PrisonerCap"); player.GetInventory().CreateInInventory("PersonalRadio"); player.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("ChestHolster"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(2); return gear; } EntityAI BlackClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("FNX45"); handgun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); EntityAI FNP45_MRDSOptic = FNP45_MRDSOptic.GetInventory().CreateAttachment("Battery9V"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_FNX45_15Rnd", 2); addMags(player, "Ammo_45ACP", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI BlackClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("RidersJacket_Black"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Apple"); jacket.GetInventory().CreateInInventory("Apple"); ItemBase pants = player.GetInventory().CreateInInventory("SlacksPants_Black"); pants.GetInventory().CreateInInventory("Pear"); pants.GetInventory().CreateInInventory("Pear"); player.GetInventory().CreateInInventory("CowboyHat_black"); player.GetInventory().CreateInInventory("SportGlasses_Black"); player.GetInventory().CreateInInventory("DressShoes_Black"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("Bandana_Blackpattern"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("DryBag_Black"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI LeatherNaturalClass(PlayerBase player) { EntityAI handgun = player.GetHumanInventory().CreateInInventory("CZ75"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_CZ75_15Rnd", 2); addMags(player, "Ammo_9x19", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return handgun; } EntityAI LeatherNaturalClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("LeatherJacket_Natural"); jacket.GetInventory().CreateInInventory("TacticalBaconCan"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Apple"); jacket.GetInventory().CreateInInventory("Apple"); ItemBase pants = player.GetInventory().CreateInInventory("LeatherPants_Natural"); pants.GetInventory().CreateInInventory("CombatKnife"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("LeatherHat_Natural"); player.GetInventory().CreateInInventory("ThinFramesGlasses"); player.GetInventory().CreateInInventory("LeatherShoes_Natural"); player.GetInventory().CreateInInventory("LeatherGloves_Natural"); player.GetInventory().CreateInInventory("Balaclava3Holes_Beige"); player.GetInventory().CreateInInventory("LeatherSack_Natural"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("Hammer"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("NailBox"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } EntityAI PoliceClass(PlayerBase player) { EntityAI gun = player.GetHumanInventory().CreateInHands("CZ61"); gun.GetInventory().CreateAttachment("Suppressor_East"); addMags(player, "Mag_CZ61_20Rnd", 2); addMags(player, "AmmoBox_380_35rnd", 2); EntityAI handgun = player.GetHumanInventory().CreateInInventory("FNX45"); handgun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); EntityAI FNP45_MRDSOptic = FNP45_MRDSOptic.GetInventory().CreateAttachment("Battery9V"); handgun.GetInventory().CreateAttachment("PistolSuppressor"); addMags(player, "Mag_FNX45_15Rnd", 2); addMags(player, "Ammo_45ACP", 1); player.SetQuickBarEntityShortcut(handgun, 1, true); return gun; } EntityAI PoliceClassgear(PlayerBase player) { EntityAI gear; ItemBase jacket = player.GetInventory().CreateInInventory("PoliceJacket"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Plum"); jacket.GetInventory().CreateInInventory("Apple"); jacket.GetInventory().CreateInInventory("Apple"); ItemBase pants = player.GetInventory().CreateInInventory("PolicePants"); pants.GetInventory().CreateInInventory("PersonalRadio"); pants.GetInventory().CreateInInventory("Battery9V"); player.GetInventory().CreateInInventory("PoliceCap"); player.GetInventory().CreateInInventory("AviatorGlasses"); player.GetInventory().CreateInInventory("SurgicalGloves_Blue"); player.GetInventory().CreateInInventory("DressShoes_Black"); player.GetInventory().CreateInInventory("TaloonBag_Blue"); player.GetInventory().CreateInInventory("PoliceVest"); player.GetInventory().CreateInInventory("PeachesCan"); player.GetInventory().CreateInInventory("ChestHolster"); player.GetInventory().CreateInInventory("WoodAxe"); player.GetInventory().CreateInInventory("HandcuffKeys"); player.GetInventory().CreateInInventory("Handcuffs"); player.GetInventory().CreateInInventory("Handcuffs"); player.GetInventory().CreateInInventory("WaterBottle"); player.GetInventory().CreateInInventory("ChernarusMap"); player.GetInventory().CreateInInventory("Compass"); player.GetInventory().CreateInInventory("DuctTape"); player.GetInventory().CreateInInventory("Matchbox"); itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(3); return gear; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI gear; EntityAI primary; //EntityAI axe = player.GetInventory().CreateInInventory("Morphine"); switch (Math.RandomInt(0, 12)) { case 0: primary = Firefighter_BeigeClass(player); gear = Firefighter_BeigeClassgear(player); break; case 1: primary = Firefighter_BlackClass(player); gear = Firefighter_BlackClassgear(player); break; case 2: primary = ParamedicClass(player); gear = ParamedicClassgear(player); break; case 3: primary = Jumpsuit_BlueClass(player); gear = Jumpsuit_BlueClassgear(player); break; case 4: primary = Jumpsuit_GrayClass(player); gear = Jumpsuit_GrayClassgear(player); break; case 5: primary = Jumpsuit_GreenClass(player); gear = Jumpsuit_GreenClassgear(player); break; case 6: primary = Jumpsuit_RedClass(player); gear = Jumpsuit_RedClassgear(player); break; case 7: primary = NBCGrayClass(player); gear = NBCGrayClassgear(player); break; case 8: primary = PrisonClass(player); gear = PrisonClassgear(player); break; case 9: primary = BlackClass(player); gear = BlackClassgear(player); break; case 10: primary = LeatherNaturalClass(player); gear = LeatherNaturalClassgear(player); break; case 11: primary = PoliceClass(player); gear = PoliceClassgear(player); break; } player.LocalTakeEntityToHands(primary); player.SetQuickBarEntityShortcut(primary, 0, true); } Share this post Link to post Share on other sites
mrwolv 46 Posted December 7, 2018 did you try to see if it works Share this post Link to post Share on other sites
Mostabdel 1 Posted December 8, 2018 no the server dont start Share this post Link to post Share on other sites
AXEL777 2 Posted December 8, 2018 1 hour ago, Mostabdel said: no the server dont start any screenshots with errors? Share this post Link to post Share on other sites