kmiles1990 5 Posted November 11, 2018 How do you refresh the lumber piles on the server? They get down to 0 and disappear and do NOT respawn in that place on server restart. Share this post Link to post Share on other sites
Fester808 11 Posted November 12, 2018 (edited) 13 minutes ago, kmiles1990 said: How do you refresh the lumber piles on the server? They get down to 0 and disappear and do NOT respawn in that place on server restart. Sounds like lumber piles could be a dynamic event - similar to heli crash sites and police car spawns. Perhaps look at /mpmissions/dayzOffline.chernarusplus/cfgeventspawn.xml This ( cfgeventspawn.xml ) may have a list of all possible spawn locations. Remember you can likely delete/add new locations (if it is indeed a dynamic event) and also increase the nominal amount of these dynamic events that occur after each restart. Hope this helps! Good luck! Edited November 12, 2018 by Fester808 Share this post Link to post Share on other sites
IMT 3190 Posted November 12, 2018 49 minutes ago, Fester808 said: Sounds like lumber piles could be a dynamic event - similar to heli crash sites and police car spawns. Perhaps look at /mpmissions/dayzOffline.chernarusplus/cfgeventspawn.xml This ( cfgeventspawn.xml ) may have a list of all possible spawn locations. Remember you can likely delete/add new locations (if it is indeed a dynamic event) and also increase the nominal amount of these dynamic events that occur after each restart. Hope this helps! Good luck! Not sure if a dynamic event supposed to be despawn at restart but a server restarted twice (guess it crashed) in quick succession and the lumber pile was still there still showed 72/84. 1 Share this post Link to post Share on other sites
Fester808 11 Posted November 12, 2018 (edited) 19 minutes ago, IMT said: Not sure if a dynamic event supposed to be despawn at restart but a server restarted twice (guess it crashed) in quick succession and the lumber pile was still there still showed 72/84. Could perhaps have a function to not despawn until empty in the events.xml. I’m not at my desk so can’t investigate unfortunately. Edited November 12, 2018 by Fester808 Share this post Link to post Share on other sites
kmiles1990 5 Posted November 12, 2018 When it gets to 0, it never comes back. Lumber pile is just gone. Share this post Link to post Share on other sites
mrwolv 46 Posted November 12, 2018 <event name="ItemPlanks"> <waves>0</waves> <nominal>50</nominal> <min>40</min> <max>50</max> <lifetime>7200</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>250</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/> </children> </event> Share this post Link to post Share on other sites
kmiles1990 5 Posted November 12, 2018 Do I need to set restock to 1? Share this post Link to post Share on other sites
Fester808 11 Posted November 12, 2018 2 hours ago, kmiles1990 said: Do I need to set restock to 1? I would play around with it and then post your results to help others. This new ‘event’ has only just been implemented and people’s knowledge will be limited. Do not change restock to 1 - it’s not an on/off feature, it’s how long (in seconds) something will be out before respawning, after being idle, only restocks when nominal > min. 1800 = 30 minutes. This should help with some of the events.xml definitions. nominal How many items should spawn on the map, effects restock 0 = no spawn lifetime How long (in seconds) something will be out before despawning, after being idle 3600 = 1 hour, 3888000 = until server restart restock How long (in seconds) something will be out before respawning, after being idle only restocks when nominal > min. 1800 = 30 minutes min Minimum count of item on map, effected by nominal 100 is average, above or below accordingly quantmin Percentage of minimum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness quantmax Percentage of maximum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness cost Priority during restock and cleanup 0 -100 flags Attributes if the item is available in map, by craft, or in cargo crafted="1" category Loot category for spawn locations to choose from Links to mapgroupproto.xml for loot locations tag Loot "location" within the group - only 1 per item name="shelves", name="floor" usage Loot "groups" that can spawn the item - multiple per item name="Military", name="Town", name="Industrial" value Rarity Hop this helps! Share this post Link to post Share on other sites
kmiles1990 5 Posted November 12, 2018 4 minutes ago, Fester808 said: I would play around with it and then post your results to help others. This new ‘event’ has only just been implemented and people’s knowledge will be limited. Do not change restock to 1 - it’s not an on/off feature, it’s how long (in seconds) something will be out before respawning, after being idle, only restocks when nominal > min. 1800 = 30 minutes. This should help with some of the events.xml definitions. nominal How many items should spawn on the map, effects restock 0 = no spawn lifetime How long (in seconds) something will be out before despawning, after being idle 3600 = 1 hour, 3888000 = until server restart restock How long (in seconds) something will be out before respawning, after being idle only restocks when nominal > min. 1800 = 30 minutes min Minimum count of item on map, effected by nominal 100 is average, above or below accordingly quantmin Percentage of minimum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness quantmax Percentage of maximum amount of item there is (in stack) 0 - 100%, magazines, water bottle fullness cost Priority during restock and cleanup 0 -100 flags Attributes if the item is available in map, by craft, or in cargo crafted="1" category Loot category for spawn locations to choose from Links to mapgroupproto.xml for loot locations tag Loot "location" within the group - only 1 per item name="shelves", name="floor" usage Loot "groups" that can spawn the item - multiple per item name="Military", name="Town", name="Industrial" value Rarity Hop this helps! Thanks, this helps. Share this post Link to post Share on other sites
mrwolv 46 Posted November 12, 2018 i have added more spawn points for lumber piles and there perm so there always there now on the points i added them around the map as they dont clase as a event :) Share this post Link to post Share on other sites
Kackarot58 2 Posted November 16, 2018 DId you do this in the editor? Share this post Link to post Share on other sites
MacAgony 1 Posted November 20, 2018 I added spawnrate to 150 and now lumber piles are ok. Share this post Link to post Share on other sites