linker split 0 Posted October 29, 2018 Hello everyone, I'm new to this part of community, not new to the BI studio games world as I used to mod for OFP, Arma and ArmA2. I'll go straight to the point of discussion: INFECTED. Would there be any low memory errors that could make the game crash if the amount of infected is raised drastically? I am thinking at adding them also in forests and add hordes in particular places of the map. Also, I know it could be a pain the a..., but if raised drastically, could they be slowed down? I'm thinking more at a "The Walking Dead" experience where there are plently of zombies but they do not run like Usain Bolt. Thank you for your attention Share this post Link to post Share on other sites
kichilron 8550 Posted October 30, 2018 While I do not have experience with this, I would expect the server-tickrate to go down, resulting in lags on the client side as well - maybe even to the point where the infected AI may become sluggish. Disclaimer: Do not have experience with DayZ SA, just a moderator. Share this post Link to post Share on other sites
Derleth 1352 Posted October 31, 2018 There are plenty of private servers now that have adjusted the numbers of infected up drastically. By my experience playing on them, there will be a bit of fps drop if you aggro a full horde of 40-50 or more at once, but nothing that makes the game unplayable or crashes the server. I expect the devs to start experimenting with the number of AI once we go into beta and the polish/balancing phase starts in earnest. Share this post Link to post Share on other sites
linker split 0 Posted November 2, 2018 I guess that they can spawn zombies in forests with scripts only if and when a player is nearby (let's say, 150m from the forest) and then wipe the zombies out if noone is nearby. This could be a solution, we used to do like this on ArmA dayZ MOD Share this post Link to post Share on other sites