sickness_1 0 Posted October 29, 2018 (edited) We cannot make barrels stay. Any help would be appreciated. We may have a bad script in for it I believe we copied the script for tents and made a few adjustments.. <type name="Barrel_Blue"> <nominal>80</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>20</min> <max>200</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village" /> <usage name="Military"/> <usage name="Industrial"/> </type> Edited October 29, 2018 by sickness_1 Share this post Link to post Share on other sites
mrwolv 46 Posted October 29, 2018 1 hour ago, sickness_1 said: We cannot make barrels stay. Any help would be appreciated. We may have a bad script in for it I believe we copied the script for tents and made a few adjustments.. <type name="Barrel_Blue"> <nominal>80</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>20</min> <max>200</max> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Village" /> <usage name="Military"/> <usage name="Industrial"/> </type> <!-- BARRELS --> <type name="Barrel_Green"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Red"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Yellow"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> <type name="Barrel_Blue"> <nominal>50</nominal> <lifetime>21600</lifetime> <restock>0</restock> <min>15</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <category name="clothes"/> <tag name="shelves"/> <usage name="Industrial"/> <usage name="Town"/> <usage name="Village"/> <usage name="Coast"/> <usage name="Military"/> </type> Share this post Link to post Share on other sites
sickness_1 0 Posted October 29, 2018 (edited) so the lifetime isn't what makes them despawn after a period of time? We are wanting them to not despawn at all, we thought setting it to -1 would work but it didnt Edited October 29, 2018 by sickness_1 Share this post Link to post Share on other sites
mrwolv 46 Posted October 30, 2018 (edited) 1 hour ago, sickness_1 said: so the lifetime isn't what makes them despawn after a period of time? We are wanting them to not despawn at all, we thought setting it to -1 would work but it didnt just set it to something silly like <lifetime>525600</lifetime> that should be 1 year Edited October 30, 2018 by mrwolv Share this post Link to post Share on other sites
robotstar 26 Posted October 30, 2018 You need to set their persistency to on in the economy.xml <building init="0" load="0" respawn="0" save="0"/> - change the save to 1. That will make them persistent... HOWEVER... Don't do it! While your barrels will now happily stay there when you put things in them, they cause other problems over time, such as doors not being able to be opened in certain places, namely car doors and military barracks. You can walk straight through the doors when they're closed, but it's glitchy. We've turned them back off on our server. Share this post Link to post Share on other sites
sickness_1 0 Posted October 30, 2018 awesome thanks for the info Share this post Link to post Share on other sites
mrwolv 46 Posted October 30, 2018 5 hours ago, robotstar said: You need to set their persistency to on in the economy.xml <building init="0" load="0" respawn="0" save="0"/> - change the save to 1. That will make them persistent... HOWEVER... Don't do it! While your barrels will now happily stay there when you put things in them, they cause other problems over time, such as doors not being able to be opened in certain places, namely car doors and military barracks. You can walk straight through the doors when they're closed, but it's glitchy. We've turned them back off on our server. that seems to be a problem of offical servers so i dont think its due to barrels. i ve had barrels in since day 1 of the files and not had that issue yet maybe i did the code correctly or its just not affecting me lol Share this post Link to post Share on other sites
Mostabdel 1 Posted October 31, 2018 i make what do you say but dont worck for me its not save after restart no barrel Share this post Link to post Share on other sites
mrwolv 46 Posted October 31, 2018 34 minutes ago, Mostabdel said: i make what do you say but dont worck for me its not save after restart no barrel do you have server persistance enabled sounds like its off here is my settings and all works instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = true; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) Share this post Link to post Share on other sites
Mostabdel 1 Posted October 31, 2018 (edited) my instanceld = 64476 Vilayer make this its normal ? Edited November 3, 2018 by Mostabdel Share this post Link to post Share on other sites