Ton_41 1 Posted October 20, 2018 <type name="MountainBag_Green"> <nominal>30</nominal> <------------------------ ? <lifetime>21600</lifetime> <restock>0</restock> <------------------------? <min>10</min> <------------------------? <quantmin>-1</quantmin> <------------------------? <quantmax>-1</quantmax> <------------------------? <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> Share this post Link to post Share on other sites
mrwolv 46 Posted October 20, 2018 4 hours ago, Ton_41 said: <type name="MountainBag_Green"> <nominal>30</nominal> <------------------------ ? What should be on the map so max of 30 bags <lifetime>21600</lifetime> Despawn times of each item <restock>0</restock> <------------------------? Not sure <min>10</min> <------------------------? MIN of each items <quantmin>-1</quantmin> <------------------------? Not sure <quantmax>-1</quantmax> <------------------------? Not sure <cost>100</cost> Not sure <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <usage name="Town"/> <usage name="Village"/> </type> Share this post Link to post Share on other sites
Corey- 10 Posted October 20, 2018 21 minutes ago, mrwolv said: quantmin and quantmax stands for items that has a quantity. Share this post Link to post Share on other sites
HaseDesTodes 315 Posted October 20, 2018 some estimated guesses: quantmin/quantmax: for stackable items. min/max ammount that can spawn flags: count in (if (and maybe as how many) this item is counted for the min/max value for the servers loot economy): cargo: vehicle cargo hoarder: tents barrels, etc. map: normal spawns player: player inventory Share this post Link to post Share on other sites
The Classified Rebel 2 Posted October 22, 2018 Nominal = Loot economy value for loot's "worth" / chance of spawning / default # of items on server spawn - (0 no spawn) lifetime = how long (in seconds) something will be out before despawning Restock = how long (in seconds) something will be out before respawning min = how common something is within usage group - (100 is avg) quantmin = Minimum count of item in stack - (-1 no limit) quantmax = Maximum count of item in stack - (-1 no limit) cost = N/A - Potentially weighted distribution for economy 0-100 flags = Attributes if the item is available in map, by craft, or in cargo - (crafted= "1") category = loot category for spawn locations to choose from - (links to mapgroupproto.xml) tag = loot "location" within the group - only 1 per item - (i.e. = Shelves, floor) usage = loot "groups" that can spawn the item - multiple per item - (i.e. = Coast, Farm, Firefighter, Hunting, Industrial, Medic, Military, Police, Prison, School, Town, Village) value = rarity Share this post Link to post Share on other sites