meninoaloprado 0 Posted October 10, 2018 So, title says everything, I've seen people adding new structures to their Experimental servers like towers, walls and everything, how exactly do I do that so I can add some to my server? Are they using some kind of tool to add these or what? I'd really like to basically customize my map for my Roleplay server, please help me out <3 Thanks for the attention by the way. Share this post Link to post Share on other sites
KILLJOY13 2 Posted October 11, 2018 In init.c main GetGame().CreateObject( "Land_City_FireStation", "4201.21 338.487 10940.5", false, false ); I'm not aware of any editor yet but you can change cords/class names for building. Share this post Link to post Share on other sites
meninoaloprado 0 Posted October 13, 2018 On 10/10/2018 at 11:47 PM, KILLJOY13 said: In init.c main GetGame().CreateObject( "Land_City_FireStation", "4201.21 338.487 10940.5", false, false ); I'm not aware of any editor yet but you can change cords/class names for building. So, I basically got it but I apparently can't rotate the building, is there an extra code or something that I need to do to possibly rotate the building? Share this post Link to post Share on other sites
Cartoonrboy 94 Posted October 14, 2018 Wow, that's gonna be terribly time consuming. I can't wait to let loose with an editor... Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 17, 2018 cast the object with a name Object myObject; myObject = GetGame().CreateObject(..... myObject.SetRotation("0 0 0"); // Rotation is a Vector Share this post Link to post Share on other sites