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Doctor Tree

Dedicated Server does not show up

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Aight.

I've set up a server, had some issues at first, but it seems to be running now.

This is showing in the console, and i think its just a regular saving process.

19:19:28   save took 0 msec
19:19:28 Fetching [Storage] data file [152] items.
19:19:29 Fetching [Storage] data file [152] items.
19:19:29 Fetching [Storage] data file [153] items.
19:19:29 Saved [Storage] data file [608] items.
19:19:29   save took 0 msec
19:19:29 Saved [Storage] data file [173] items.
19:19:29   save took 0 msec
19:19:31 Saved [DynamicEvent Types] file [mpmissions\dayzOffline.chernarusplus\storage_0\data\events.bin] [27] event types.

The server isnt showing up in the browser though. What could be possible reasons for that?

The port is open, im sure about that. Ive opened the default port as both TCP and UDP.

My Config looks like that:

hostname = "Extremely sick server name";         // Server name
password = "supersecure";         // Password for connection to the server
passwordAdmin = "extremelysecure";         // Password to become server admin  
 
 
maxPlayers = 40;         // Maximum amount of players
 
 
verifySignatures = 2;         // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1;         // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
 
 
disableVoN = 0;         // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;    // Voice over network codec quality (values 0-30)

 
disable3rdPerson=0;         //turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0;         //turn on/off cross-hair on the particular server instance (value 0-1)
 
 
serverTime="SystemTime";         // Server Start Time         // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0;         // Accelerated Time (value 0-24)        // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0;         // Persistent Time (value 0-1)        // Actual server time is saved to storage, so when active, next server start will use saved time value.
 
 
guaranteedUpdates=1;         // Communication protocol used with game server (use only number 1) 
 
 
loginQueueConcurrentPlayers=5;         // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.   
loginQueueMaxPlayers=500;         // Maximum number of players that can wait in login queue
 
 
instanceId = 0;         // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1;         // how many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false;          // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus";        //used mission         //first part is mission name, second part is used map
    };
};

 

No idea what im doing wrong here.

Would be nice if someone could help.

~Tree

Edited by Doctor Tree
grammar
  • Thanks 1

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I can see my server only under the LAN servers tab

Last 3 line in DayZServer_x64_2018-09-19_19-29-30.RPT:
 

Quote

19:30:12 [CE][Hive] :: Initializing of spawners done.
19:30:12 [CE][Hive] :: Init sequence finished.
19:30:12 Player connect enabled

and I cannot connect
the game say: Connection failed

Edited by Dávid Őri (ConanHUN)
  • Confused 1

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4 minutes ago, Dávid Őri (ConanHUN) said:

I can see my server only under the LAN servers tab

Last 3 line in DayZServer_x64_2018-09-19_19-29-30.RPT:
 

and I cannot connect
the game say: Connection failed

Same problem, but my server isnt in my lan.

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Thank god im not the only one. I think its a small bug that will be fixed.

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the server will not show in the server browser right away sometime. It will show up if left running long enough steam services will see it. It take some time to pick up the server to put in in the server browser in game.

Also make sure you are on the correct branch of the game many have say it's not showing up and realized they were on the wrong branch of the game.

 

Edited by Iceman997799

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I'm having the connection issue. The server starts fine and it shows up on my LAN browser, but when i try to join it times out and get a "connection failed" message.

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No i am using dedicated machine to run the server. I have created a short video to show you the error i am having i will post it once its uploaded. Thanks for trying to help me.

 

 

Edited by Cryptolocker

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Here is my connection log.



[2018-09-19 18:47:37] Log session started
[2018-09-19 18:47:37] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 18:47:38] [0,0] Server says 0% of connections should be websockets, we rolled 62 - using UDP as default.
[2018-09-19 18:47:38] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api. . .
[2018-09-19 18:47:38] CCMInterface::YieldingConnect -- got 100 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList.
[2018-09-19 18:47:38] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.100:27019, UDP)
[2018-09-19 18:47:39] [1,2] ConnectionCompleted() (162.254.193.6:27017, UDP)
[2018-09-19 18:47:40] [1,2] RecvMsgClientLogOnResponse() : [A:1:771679232:11075] 'OK'
[2018-09-19 18:53:26] [3,2] LogOff()
[2018-09-19 18:53:26] [2,2] AsyncDisconnect()
[2018-09-19 18:53:26] [2,2] Log session ended


[2018-09-19 18:55:03] Log session started
[2018-09-19 18:55:03] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 18:55:04] [0,0] Server says 50% of connections should be websockets, we rolled 23 - using WebSockets as default.
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27020) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) results: 46.8526ms + load 38.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) starting...
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm2-iad1.cm.steampowered.com:443)
[2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000
[2018-09-19 18:55:05] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000
[2018-09-19 18:55:05] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000
[2018-09-19 18:55:05] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm2-iad1.cm.steampowered.com:443, WebSocket)
[2018-09-19 18:55:05] [1,3] ConnectionCompleted() (162.254.192.101:443, WebSocket)
[2018-09-19 18:55:05] [1,3] RecvMsgClientLogOnResponse() : [A:1:861914120:11075] 'OK'
[2018-09-19 19:54:38] [0,0] ConnectionDisconnected('I/O Operation Failed') : 'OK' (162.254.192.101:443, WebSocket)
[2018-09-19 19:54:38] [0,0] StartAutoReconnect() will start in 20 seconds
[2018-09-19 19:54:59] [0,0] Server says 50% of connections should be websockets, we rolled 17 - using WebSockets as default.
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3594 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3594 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm2-iad1.cm.steampowered.com:443) results: 46.8526ms + load 38.0000 (3595 seconds ago)
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) starting...
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27021) starting...
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:27021) starting...
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:443) starting...
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) results: 125.0000ms + load 108.0000
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:27021) results: 125.0000ms + load 94.0000
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27021) results: 125.0000ms + load 64.0000
[2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:443) results: 125.0000ms + load 64.0000
[2018-09-19 19:54:59] [1,7] Connect() starting connection (eNetQOSLevelLow, cm2-iad1.cm.steampowered.com:443, WebSocket)
[2018-09-19 19:55:20] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, WebSocket)
[2018-09-19 19:55:20] [0,0] StartAutoReconnect() will start in 19 seconds
[2018-09-19 19:55:39] [0,0] Server says 50% of connections should be websockets, we rolled 38 - using WebSockets as default.
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27021) results: 125.0000ms + load 108.0000 (40 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm-02-ams1.cm.steampowered.com:27021) results: 125.0000ms + load 64.0000 (40 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3634 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3634 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000 (3635 seconds ago)
[2018-09-19 19:55:39] [0,0] PingWebSocketCM() (cm03-lax.cm.steampowered.com:27021) starting...
[2018-09-19 19:55:39] [0,0] PingWebSocketCM() (CM01-LON.cm.steampowered.com:27020) starting...
[2018-09-19 19:55:39] [0,0] PingWebSocketCM() (CM-01-OKC1.cm.steampowered.com:443) starting...
[2018-09-19 19:55:40] [0,0] PingWebSocketCM() (CM-01-OKC1.cm.steampowered.com:443) results: 124.7559ms + load 46.0000
[2018-09-19 19:55:40] [0,0] PingWebSocketCM() (cm03-lax.cm.steampowered.com:27021) results: 124.7559ms + load 28.0000
[2018-09-19 19:55:40] [0,0] PingWebSocketCM() (CM01-LON.cm.steampowered.com:27020) results: 125.0000ms + load 48.0000
[2018-09-19 19:55:40] [1,11] Connect() starting connection (eNetQOSLevelLow, cm1-iad1.cm.steampowered.com:27020, WebSocket)
[2018-09-19 19:56:01] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, WebSocket)
[2018-09-19 19:56:01] [0,0] StartAutoReconnect() will start in 33 seconds
[2018-09-19 19:56:34] [0,0] Server says 50% of connections should be websockets, we rolled 34 - using WebSockets as default.
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (CM-02-OKC1.cm.steampowered.com:27021) results: 125.0000ms + load 94.0000 (95 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.7559ms + load 28.0000 (54 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.7559ms + load 46.0000 (54 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3689 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3690 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3690 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3690 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3689 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3690 seconds ago)
[2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3690 seconds ago)
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (cm01-lax.cm.steampowered.com:27021) starting...
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:443) starting...
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27021) starting...
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:443) results: 125.0000ms + load 34.0000
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (cm01-lax.cm.steampowered.com:27021) results: 125.0000ms + load 20.0000
[2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27021) results: 125.0000ms + load 44.0000
[2018-09-19 19:56:34] [1,15] Connect() starting connection (eNetQOSLevelLow, cm03-ord.cm.steampowered.com:27020, WebSocket)
[2018-09-19 19:56:35] [1,15] ConnectionCompleted() (162.254.193.46:27020, WebSocket)
[2018-09-19 19:56:35] [1,15] RecvMsgClientLogOnResponse() : [A:1:861914120:11075] 'OK'
[2018-09-19 20:04:26] [3,15] LogOff()
[2018-09-19 20:04:26] [2,15] AsyncDisconnect()
[2018-09-19 20:04:26] [2,15] Log session ended


[2018-09-19 20:06:03] Log session started
[2018-09-19 20:06:03] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 20:06:04] [0,0] Server says 50% of connections should be websockets, we rolled 44 - using WebSockets as default.
[2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (CM04-LON.cm.steampowered.com:27021) results: 125.0000ms + load 44.0000 (570 seconds ago)
[2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.0000ms + load 28.0000 (624 seconds ago)
[2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.0000ms + load 46.0000 (624 seconds ago)
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) results: 62.5292ms + load 27.0000
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) results: 62.5242ms + load 43.0000
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) results: 62.5032ms + load 43.0000
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) results: 107.5310ms + load 31.0000
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:27020) starting...
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) results: 46.7048ms + load 42.0000
[2018-09-19 20:06:04] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm3-iad1.cm.steampowered.com:27021)
[2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) results: 63.5189ms + load 32.0000
[2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) results: 62.3796ms + load 31.0000
[2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:27020) results: 125.0304ms + load 44.0000
[2018-09-19 20:06:05] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm3-iad1.cm.steampowered.com:27021, WebSocket)
[2018-09-19 20:06:05] [1,3] ConnectionCompleted() (162.254.192.108:27021, WebSocket)
[2018-09-19 20:06:05] [1,3] RecvMsgClientLogOnResponse() : [A:1:1389315080:11075] 'OK'
[2018-09-19 20:09:00] [3,3] LogOff()
[2018-09-19 20:09:00] [2,3] AsyncDisconnect()
[2018-09-19 20:09:00] [2,3] Log session ended


[2018-09-19 20:29:07] Log session started
[2018-09-19 20:29:07] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 20:29:07] [0,0] Server says 50% of connections should be websockets, we rolled 70 - using UDP as default.
[2018-09-19 20:29:07] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.100:27018, UDP)
[2018-09-19 20:29:08] [1,2] ConnectionCompleted() (162.254.192.101:27017, UDP)
[2018-09-19 20:29:08] [1,2] RecvMsgClientLogOnResponse() : [A:1:1534273544:11075] 'OK'
[2018-09-19 20:37:20] [3,2] LogOff()
[2018-09-19 20:37:20] [2,2] AsyncDisconnect()
[2018-09-19 20:37:20] [2,2] Log session ended


[2018-09-19 20:40:45] Log session started
[2018-09-19 20:40:45] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 20:40:46] [0,0] Server says 50% of connections should be websockets, we rolled 51 - using UDP as default.
[2018-09-19 20:40:46] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.101:27018, UDP)
[2018-09-19 20:40:46] [1,2] ConnectionCompleted() (162.254.192.100:27018, UDP)
[2018-09-19 20:40:47] [1,2] RecvMsgClientLogOnResponse() : [A:1:1601766404:11075] 'OK'
[2018-09-19 20:42:35] [3,2] LogOff()
[2018-09-19 20:42:35] [2,2] AsyncDisconnect()
[2018-09-19 20:42:35] [2,2] Log session ended


[2018-09-19 20:50:15] Log session started
[2018-09-19 20:50:15] [0,0] SetSteamID( [A:1:0:0] )
[2018-09-19 20:50:16] [0,0] Server says 50% of connections should be websockets, we rolled 2 - using WebSockets as default.
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (CM-02-OKC1.cm.steampowered.com:443) results: 125.0000ms + load 34.0000 (3222 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.0000ms + load 46.0000 (3276 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.0000ms + load 28.0000 (3276 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 107.0000ms + load 31.0000 (2652 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.0000ms + load 32.0000 (2651 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 62.0000ms + load 43.0000 (2652 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 62.0000ms + load 31.0000 (2651 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.0000ms + load 43.0000 (2652 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.0000ms + load 27.0000 (2652 seconds ago)
[2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 46.0000ms + load 42.0000 (2652 seconds ago)
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:443) starting...
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:443) starting...
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-01-sea1.cm.steampowered.com:27021) starting...
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:443) results: 62.3456ms + load 34.0000
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-01-sea1.cm.steampowered.com:27021) results: 124.9403ms + load 17.0000
[2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:443) results: 124.9276ms + load 43.0000
[2018-09-19 20:50:16] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm3-iad1.cm.steampowered.com:27021, WebSocket)
[2018-09-19 20:50:16] [1,3] ConnectionCompleted() (162.254.192.108:27021, WebSocket)
[2018-09-19 20:50:17] [1,3] RecvMsgClientLogOnResponse() : [A:1:1668256772:11075] 'OK'

 

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OP wait at least a day and see if it comes into the server browser. No idea how often that list is actually updated. If you can join by IP that means you've done everything correctly.

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Don't know if it's related to servers not showing in the list or not but I have noticed that all of the servers showing in the list are version 63.148743 where my server when I search for it by IP is version 63.0

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I just have to put my findings here...

You can find your server only if you use the IP and PORT trough the search ip bar
when you favorite your server it will show up when you select filter favorites.

Also when you have problems with zombies spawning restart your server...

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11 minutes ago, Jonas Kousted Hansen said:

Mine appeared after 20 hours online. I think patience is the key here :D

I can confirm this. After around 20 Hours my server also showed up on the "Community" Tab inside the server Browser without entering IP and Port.

Edited by HEEROCKSS
  • Like 1

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So how does this work exactly then? If I bring the server down, and then back up, is it another 20 hour wait?

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9 minutes ago, East said:

So how does this work exactly then? If I bring the server down, and then back up, is it another 20 hour wait?

I didnt Test it. But after some Time (if everything is setup correctly) it shows up in the list.

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Just for your Information, i restarted and also Renamed the Server and it showed up instantly in the Community Server List.

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