Doctor Tree 1 Posted September 19, 2018 (edited) Aight. I've set up a server, had some issues at first, but it seems to be running now. This is showing in the console, and i think its just a regular saving process. 19:19:28 save took 0 msec 19:19:28 Fetching [Storage] data file [152] items. 19:19:29 Fetching [Storage] data file [152] items. 19:19:29 Fetching [Storage] data file [153] items. 19:19:29 Saved [Storage] data file [608] items. 19:19:29 save took 0 msec 19:19:29 Saved [Storage] data file [173] items. 19:19:29 save took 0 msec 19:19:31 Saved [DynamicEvent Types] file [mpmissions\dayzOffline.chernarusplus\storage_0\data\events.bin] [27] event types. The server isnt showing up in the browser though. What could be possible reasons for that? The port is open, im sure about that. Ive opened the default port as both TCP and UDP. My Config looks like that: hostname = "Extremely sick server name"; // Server name password = "supersecure"; // Password for connection to the server passwordAdmin = "extremelysecure"; // Password to become server admin maxPlayers = 40; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality (values 0-30) disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1) serverTime="SystemTime"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue instanceId = 0; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map }; }; No idea what im doing wrong here. Would be nice if someone could help. ~Tree Edited September 19, 2018 by Doctor Tree grammar 1 Share this post Link to post Share on other sites
Dávid Őri (ConanHUN) 1 Posted September 19, 2018 (edited) I can see my server only under the LAN servers tab Last 3 line in DayZServer_x64_2018-09-19_19-29-30.RPT: Quote 19:30:12 [CE][Hive] :: Initializing of spawners done. 19:30:12 [CE][Hive] :: Init sequence finished. 19:30:12 Player connect enabled and I cannot connect the game say: Connection failed Edited September 19, 2018 by Dávid Őri (ConanHUN) 1 Share this post Link to post Share on other sites
Doctor Tree 1 Posted September 19, 2018 4 minutes ago, Dávid Őri (ConanHUN) said: I can see my server only under the LAN servers tab Last 3 line in DayZServer_x64_2018-09-19_19-29-30.RPT: and I cannot connect the game say: Connection failed Same problem, but my server isnt in my lan. Share this post Link to post Share on other sites
xkrakenx 0 Posted September 19, 2018 same here, people can only join thru IP, not being listed on the community tab Share this post Link to post Share on other sites
StampeRnator 1 Posted September 19, 2018 Same here join only via IP not showing up in community tab. Share this post Link to post Share on other sites
Doctor Tree 1 Posted September 19, 2018 I cant even join via ip.. Share this post Link to post Share on other sites
HEEROCKSS 4 Posted September 19, 2018 Thank god im not the only one. I think its a small bug that will be fixed. Share this post Link to post Share on other sites
Sgy-x2 0 Posted September 19, 2018 We must assume that everyone has problems, but there are no solutions? Share this post Link to post Share on other sites
Cryptolocker 0 Posted September 20, 2018 I'm having this same issue. Hoping for a fix soon. Share this post Link to post Share on other sites
Iceman997799 1 Posted September 20, 2018 (edited) the server will not show in the server browser right away sometime. It will show up if left running long enough steam services will see it. It take some time to pick up the server to put in in the server browser in game. Also make sure you are on the correct branch of the game many have say it's not showing up and realized they were on the wrong branch of the game. Edited September 20, 2018 by Iceman997799 Share this post Link to post Share on other sites
Cryptolocker 0 Posted September 20, 2018 I'm having the connection issue. The server starts fine and it shows up on my LAN browser, but when i try to join it times out and get a "connection failed" message. Share this post Link to post Share on other sites
Iceman997799 1 Posted September 20, 2018 Are you running it on the server on the same pc you are starting the game? Share this post Link to post Share on other sites
Cryptolocker 0 Posted September 20, 2018 (edited) No i am using dedicated machine to run the server. I have created a short video to show you the error i am having i will post it once its uploaded. Thanks for trying to help me. Edited September 20, 2018 by Cryptolocker Share this post Link to post Share on other sites
Iceman997799 1 Posted September 20, 2018 HUM have you looked in the rpt logs? server and client? Share this post Link to post Share on other sites
Cryptolocker 0 Posted September 20, 2018 I'm not sure where to find those. They in the logs folder? Share this post Link to post Share on other sites
Cryptolocker 0 Posted September 20, 2018 Here is my connection log. [2018-09-19 18:47:37] Log session started [2018-09-19 18:47:37] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 18:47:38] [0,0] Server says 0% of connections should be websockets, we rolled 62 - using UDP as default. [2018-09-19 18:47:38] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api. . . [2018-09-19 18:47:38] CCMInterface::YieldingConnect -- got 100 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList. [2018-09-19 18:47:38] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.100:27019, UDP) [2018-09-19 18:47:39] [1,2] ConnectionCompleted() (162.254.193.6:27017, UDP) [2018-09-19 18:47:40] [1,2] RecvMsgClientLogOnResponse() : [A:1:771679232:11075] 'OK' [2018-09-19 18:53:26] [3,2] LogOff() [2018-09-19 18:53:26] [2,2] AsyncDisconnect() [2018-09-19 18:53:26] [2,2] Log session ended [2018-09-19 18:55:03] Log session started [2018-09-19 18:55:03] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 18:55:04] [0,0] Server says 50% of connections should be websockets, we rolled 23 - using WebSockets as default. [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27020) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) results: 46.8526ms + load 38.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) starting... [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 [2018-09-19 18:55:04] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm2-iad1.cm.steampowered.com:443) [2018-09-19 18:55:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 [2018-09-19 18:55:05] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 [2018-09-19 18:55:05] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 [2018-09-19 18:55:05] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm2-iad1.cm.steampowered.com:443, WebSocket) [2018-09-19 18:55:05] [1,3] ConnectionCompleted() (162.254.192.101:443, WebSocket) [2018-09-19 18:55:05] [1,3] RecvMsgClientLogOnResponse() : [A:1:861914120:11075] 'OK' [2018-09-19 19:54:38] [0,0] ConnectionDisconnected('I/O Operation Failed') : 'OK' (162.254.192.101:443, WebSocket) [2018-09-19 19:54:38] [0,0] StartAutoReconnect() will start in 20 seconds [2018-09-19 19:54:59] [0,0] Server says 50% of connections should be websockets, we rolled 17 - using WebSockets as default. [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3594 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3594 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] Existing WebSocket ping data (cm2-iad1.cm.steampowered.com:443) results: 46.8526ms + load 38.0000 (3595 seconds ago) [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) starting... [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27021) starting... [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:27021) starting... [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:443) starting... [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27021) results: 125.0000ms + load 108.0000 [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:27021) results: 125.0000ms + load 94.0000 [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:27021) results: 125.0000ms + load 64.0000 [2018-09-19 19:54:59] [0,0] PingWebSocketCM() (cm-02-ams1.cm.steampowered.com:443) results: 125.0000ms + load 64.0000 [2018-09-19 19:54:59] [1,7] Connect() starting connection (eNetQOSLevelLow, cm2-iad1.cm.steampowered.com:443, WebSocket) [2018-09-19 19:55:20] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, WebSocket) [2018-09-19 19:55:20] [0,0] StartAutoReconnect() will start in 19 seconds [2018-09-19 19:55:39] [0,0] Server says 50% of connections should be websockets, we rolled 38 - using WebSockets as default. [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27021) results: 125.0000ms + load 108.0000 (40 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm-02-ams1.cm.steampowered.com:27021) results: 125.0000ms + load 64.0000 (40 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3634 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3634 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27020) results: 46.8798ms + load 39.0000 (3635 seconds ago) [2018-09-19 19:55:39] [0,0] PingWebSocketCM() (cm03-lax.cm.steampowered.com:27021) starting... [2018-09-19 19:55:39] [0,0] PingWebSocketCM() (CM01-LON.cm.steampowered.com:27020) starting... [2018-09-19 19:55:39] [0,0] PingWebSocketCM() (CM-01-OKC1.cm.steampowered.com:443) starting... [2018-09-19 19:55:40] [0,0] PingWebSocketCM() (CM-01-OKC1.cm.steampowered.com:443) results: 124.7559ms + load 46.0000 [2018-09-19 19:55:40] [0,0] PingWebSocketCM() (cm03-lax.cm.steampowered.com:27021) results: 124.7559ms + load 28.0000 [2018-09-19 19:55:40] [0,0] PingWebSocketCM() (CM01-LON.cm.steampowered.com:27020) results: 125.0000ms + load 48.0000 [2018-09-19 19:55:40] [1,11] Connect() starting connection (eNetQOSLevelLow, cm1-iad1.cm.steampowered.com:27020, WebSocket) [2018-09-19 19:56:01] [1,0] ConnectFailed('Connection Failed':0) (0.0.0.0:0, WebSocket) [2018-09-19 19:56:01] [0,0] StartAutoReconnect() will start in 33 seconds [2018-09-19 19:56:34] [0,0] Server says 50% of connections should be websockets, we rolled 34 - using WebSockets as default. [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (CM-02-OKC1.cm.steampowered.com:27021) results: 125.0000ms + load 94.0000 (95 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.7559ms + load 28.0000 (54 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.7559ms + load 46.0000 (54 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 124.3532ms + load 30.0000 (3689 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.1788ms + load 32.0000 (3690 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.5591ms + load 42.0000 (3690 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.5361ms + load 39.0000 (3690 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 62.4937ms + load 31.0000 (3689 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 62.3584ms + load 40.0000 (3690 seconds ago) [2018-09-19 19:56:34] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 61.9411ms + load 39.0000 (3690 seconds ago) [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (cm01-lax.cm.steampowered.com:27021) starting... [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:443) starting... [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27021) starting... [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM-02-OKC1.cm.steampowered.com:443) results: 125.0000ms + load 34.0000 [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (cm01-lax.cm.steampowered.com:27021) results: 125.0000ms + load 20.0000 [2018-09-19 19:56:34] [0,0] PingWebSocketCM() (CM04-LON.cm.steampowered.com:27021) results: 125.0000ms + load 44.0000 [2018-09-19 19:56:34] [1,15] Connect() starting connection (eNetQOSLevelLow, cm03-ord.cm.steampowered.com:27020, WebSocket) [2018-09-19 19:56:35] [1,15] ConnectionCompleted() (162.254.193.46:27020, WebSocket) [2018-09-19 19:56:35] [1,15] RecvMsgClientLogOnResponse() : [A:1:861914120:11075] 'OK' [2018-09-19 20:04:26] [3,15] LogOff() [2018-09-19 20:04:26] [2,15] AsyncDisconnect() [2018-09-19 20:04:26] [2,15] Log session ended [2018-09-19 20:06:03] Log session started [2018-09-19 20:06:03] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 20:06:04] [0,0] Server says 50% of connections should be websockets, we rolled 44 - using WebSockets as default. [2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (CM04-LON.cm.steampowered.com:27021) results: 125.0000ms + load 44.0000 (570 seconds ago) [2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.0000ms + load 28.0000 (624 seconds ago) [2018-09-19 20:06:04] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.0000ms + load 46.0000 (624 seconds ago) [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm1-iad1.cm.steampowered.com:27021) results: 62.5292ms + load 27.0000 [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm4-iad1.cm.steampowered.com:27021) results: 62.5242ms + load 43.0000 [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:443) results: 62.5032ms + load 43.0000 [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:27020) results: 107.5310ms + load 31.0000 [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:27020) starting... [2018-09-19 20:06:04] [0,0] PingWebSocketCM() (cm3-iad1.cm.steampowered.com:27021) results: 46.7048ms + load 42.0000 [2018-09-19 20:06:04] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm3-iad1.cm.steampowered.com:27021) [2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm03-ord.cm.steampowered.com:443) results: 63.5189ms + load 32.0000 [2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:27020) results: 62.3796ms + load 31.0000 [2018-09-19 20:06:05] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:27020) results: 125.0304ms + load 44.0000 [2018-09-19 20:06:05] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm3-iad1.cm.steampowered.com:27021, WebSocket) [2018-09-19 20:06:05] [1,3] ConnectionCompleted() (162.254.192.108:27021, WebSocket) [2018-09-19 20:06:05] [1,3] RecvMsgClientLogOnResponse() : [A:1:1389315080:11075] 'OK' [2018-09-19 20:09:00] [3,3] LogOff() [2018-09-19 20:09:00] [2,3] AsyncDisconnect() [2018-09-19 20:09:00] [2,3] Log session ended [2018-09-19 20:29:07] Log session started [2018-09-19 20:29:07] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 20:29:07] [0,0] Server says 50% of connections should be websockets, we rolled 70 - using UDP as default. [2018-09-19 20:29:07] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.100:27018, UDP) [2018-09-19 20:29:08] [1,2] ConnectionCompleted() (162.254.192.101:27017, UDP) [2018-09-19 20:29:08] [1,2] RecvMsgClientLogOnResponse() : [A:1:1534273544:11075] 'OK' [2018-09-19 20:37:20] [3,2] LogOff() [2018-09-19 20:37:20] [2,2] AsyncDisconnect() [2018-09-19 20:37:20] [2,2] Log session ended [2018-09-19 20:40:45] Log session started [2018-09-19 20:40:45] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 20:40:46] [0,0] Server says 50% of connections should be websockets, we rolled 51 - using UDP as default. [2018-09-19 20:40:46] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.192.101:27018, UDP) [2018-09-19 20:40:46] [1,2] ConnectionCompleted() (162.254.192.100:27018, UDP) [2018-09-19 20:40:47] [1,2] RecvMsgClientLogOnResponse() : [A:1:1601766404:11075] 'OK' [2018-09-19 20:42:35] [3,2] LogOff() [2018-09-19 20:42:35] [2,2] AsyncDisconnect() [2018-09-19 20:42:35] [2,2] Log session ended [2018-09-19 20:50:15] Log session started [2018-09-19 20:50:15] [0,0] SetSteamID( [A:1:0:0] ) [2018-09-19 20:50:16] [0,0] Server says 50% of connections should be websockets, we rolled 2 - using WebSockets as default. [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (CM-02-OKC1.cm.steampowered.com:443) results: 125.0000ms + load 34.0000 (3222 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (CM-01-OKC1.cm.steampowered.com:443) results: 124.0000ms + load 46.0000 (3276 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-lax.cm.steampowered.com:27021) results: 124.0000ms + load 28.0000 (3276 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:27020) results: 107.0000ms + load 31.0000 (2652 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm03-ord.cm.steampowered.com:443) results: 63.0000ms + load 32.0000 (2651 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm4-iad1.cm.steampowered.com:27021) results: 62.0000ms + load 43.0000 (2652 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm01-ord.cm.steampowered.com:27020) results: 62.0000ms + load 31.0000 (2651 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:443) results: 62.0000ms + load 43.0000 (2652 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm1-iad1.cm.steampowered.com:27021) results: 62.0000ms + load 27.0000 (2652 seconds ago) [2018-09-19 20:50:16] [0,0] Existing WebSocket ping data (cm3-iad1.cm.steampowered.com:27021) results: 46.0000ms + load 42.0000 (2652 seconds ago) [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:443) starting... [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:443) starting... [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-01-sea1.cm.steampowered.com:27021) starting... [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm01-ord.cm.steampowered.com:443) results: 62.3456ms + load 34.0000 [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-01-sea1.cm.steampowered.com:27021) results: 124.9403ms + load 17.0000 [2018-09-19 20:50:16] [0,0] PingWebSocketCM() (cm-03-ams1.cm.steampowered.com:443) results: 124.9276ms + load 43.0000 [2018-09-19 20:50:16] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm3-iad1.cm.steampowered.com:27021, WebSocket) [2018-09-19 20:50:16] [1,3] ConnectionCompleted() (162.254.192.108:27021, WebSocket) [2018-09-19 20:50:17] [1,3] RecvMsgClientLogOnResponse() : [A:1:1668256772:11075] 'OK' Share this post Link to post Share on other sites
robbyj 77 Posted September 20, 2018 OP wait at least a day and see if it comes into the server browser. No idea how often that list is actually updated. If you can join by IP that means you've done everything correctly. Share this post Link to post Share on other sites
mathewjknott 0 Posted September 20, 2018 Don't know if it's related to servers not showing in the list or not but I have noticed that all of the servers showing in the list are version 63.148743 where my server when I search for it by IP is version 63.0 Share this post Link to post Share on other sites
kaspar rave 4 Posted September 20, 2018 I just have to put my findings here... You can find your server only if you use the IP and PORT trough the search ip bar when you favorite your server it will show up when you select filter favorites. Also when you have problems with zombies spawning restart your server... Share this post Link to post Share on other sites
mrwolv 46 Posted September 20, 2018 i take it then they dont show in the server list thats a bummer lol Share this post Link to post Share on other sites
Jonas Kousted Hansen 3 Posted September 20, 2018 Just now, mrwolv said: i take it then they dont show in the server list thats a bummer lol Mine appeared after 20 hours online. I think patience is the key here :D 1 Share this post Link to post Share on other sites
HEEROCKSS 4 Posted September 20, 2018 (edited) 11 minutes ago, Jonas Kousted Hansen said: Mine appeared after 20 hours online. I think patience is the key here :D I can confirm this. After around 20 Hours my server also showed up on the "Community" Tab inside the server Browser without entering IP and Port. Edited September 20, 2018 by HEEROCKSS 1 Share this post Link to post Share on other sites
East 8 Posted September 20, 2018 So how does this work exactly then? If I bring the server down, and then back up, is it another 20 hour wait? Share this post Link to post Share on other sites
HEEROCKSS 4 Posted September 20, 2018 9 minutes ago, East said: So how does this work exactly then? If I bring the server down, and then back up, is it another 20 hour wait? I didnt Test it. But after some Time (if everything is setup correctly) it shows up in the list. Share this post Link to post Share on other sites
HEEROCKSS 4 Posted September 20, 2018 Just for your Information, i restarted and also Renamed the Server and it showed up instantly in the Community Server List. Share this post Link to post Share on other sites