ziellos2k 35 Posted April 19, 2013 Is your server hosted on a windows or linux system? Share this post Link to post Share on other sites
splinter2k 23 Posted April 19, 2013 Hmmm . . . good question. HFB is my host, but I don't see any specs regarding the O/S on their web page. I can always sent them an email and ask? Have you seen an issue with one or the other? Share this post Link to post Share on other sites
ziellos2k 35 Posted April 19, 2013 It's good to know what their OS is anyway so yes please. :)I've heard about this issue before but I thought I fixed it. Are you absolutely sure you're using the latest version?If you're willing to do so, can you pm me the rcon details via PM? When I get back home tomorrow I'll check it out. Share this post Link to post Share on other sites
domistyle 221 Posted April 20, 2013 It's good to know what their OS is anyway so yes please. :)I've heard about this issue before but I thought I fixed it. Are you absolutely sure you're using the latest version?If you're willing to do so, can you pm me the rcon details via PM? When I get back home tomorrow I'll check it out.Maybe related to the same issues I had running BattleNET under Wine? Share this post Link to post Share on other sites
splinter2k 23 Posted April 20, 2013 It's good to know what their OS is anyway so yes please. :)I've heard about this issue before but I thought I fixed it. Are you absolutely sure you're using the latest version?If you're willing to do so, can you pm me the rcon details via PM? When I get back home tomorrow I'll check it out.I opened a Ticket with HFB and requested the O/S and version information. I will PM that information and my RCON info to you. Thanks for your help on this.Splinter Share this post Link to post Share on other sites
ziellos2k 35 Posted September 2, 2013 A _VERY_ late 'coldfix' incoming, if I get the ok from whoever had the fixed issue. :P Share this post Link to post Share on other sites
ziellos2k 35 Posted February 5, 2014 Pushed a fix to develop about a week ago, it fixes an issue where the client would disconnect after a while (receiving 128 messages from the server to be precise). In case you're not following the github thing. ^_^ https://github.com/ziellos2k/BattleNET/commit/a897d39e6c41f6196ce2933d614b910d971e2382 Share this post Link to post Share on other sites