Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

CarlTheGooner

Hold breath

Recommended Posts

Is there anyway to hold your breath? Kind of a fundamental part of sniping as the scopes wave about all over. Crouching steadies them a bit and going prone is hit or miss depending on the gun. 

Share this post


Link to post
Share on other sites
4 hours ago, CarlTheGooner said:

Is there anyway to hold your breath? Kind of a fundamental part of sniping as the scopes wave about all over. Crouching steadies them a bit and going prone is hit or miss depending on the gun. 

No I'm srry it's just when you run you shake you away more  but not you can't hold your breath

4 hours ago, CarlTheGooner said:

Is there anyway to hold your breath? Kind of a fundamental part of sniping as the scopes wave about all over. Crouching steadies them a bit and going prone is hit or miss depending on the gun. 

 

Share this post


Link to post
Share on other sites

Can't prone aim to get the sights more steady either because the camera view is bugged into some part of my characters body.

  • Like 1

Share this post


Link to post
Share on other sites

they really need to add this feature.

on PC, to hold your breath you have to press the key assigned to 'Walking'. as walking isn't on the xbox version, hopefully once it is added, holding breath will be also.

Share this post


Link to post
Share on other sites

I would really like an option to hold breath to reduce weapon sway as well in any stance mode (standing, crouching, prone...).  Will this be implemented later?

Share this post


Link to post
Share on other sites

×