Jump to content
Sign in to follow this  
Baty Alquawen

Unscheduled maintenance

Recommended Posts

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Similar Content

    • By ImpulZ
      Hello Survivors,
      we are back with our Stress Tests, hitting number 50 today, running version #0.63.149116! Server are going online now (2 PM CEST).
      Today's test will probably be quite brief and reintroduce the Lada Niva to the game, which will be the focus of this test.
      We prepared a mission with airfield spawn (a lot of cars to be found here) and automatic weapons, so don't necessarily expect things to go down friendly.
      There is a lot of work-in-progress in this build, so you might encounter some new items or actions, which are not working as intended yet.
      Just a small glimpse:
      Lada Niva Leaning Weapon collision with geometry visual bleeding effect heat comfort and disease effects tents/barrels new sounds infected tweaks and more... Keep your hands on the wheel, and see you in Chernarus!
    • By Baty Alquawen

      Survivors, has it been two weeks already? We had the first internal multiplayer play-test of vehicles, Eugen is going to tell you more about it. He also talks about the hit registration issue, which is one of our priorities right now. Adam wants to introduce some changes related to gamma abuse, and Boris shows you how to prolong the burning time of torches. 
      Dev Update/Eugen Dev Update/Adam Dev Update/Boris  
      Dev Update/Eugen
      Dear survivors. Let’s start with something that definitely needs addressing. While I’m happy we've released the PC server files, in regards to the both the PC and Xbox versions, there are some serious flaws that we need to look into.
      Priority Issues
      For one, hit registration has been quite a problem recently, and I want to talk about what we know so far. While for most you, it seems like your bullets are not registering when hitting players around you, there might be (and probably are) multiple causes to this behavior. From magazines spawning and having ghost bullets (server and client think there is a different amount), through network messages not being sent, to maybe the armor system working incorrectly on specific items and configurations.
      We’re looking into different angles. So far, with the use of bots, we are able to reproduce the issue when there are multiple corpses around. It seems like a network issue, so we’re starting with this to eliminate the possible low level cause first. It is also the first course of action because if we can confirm some network messages are not being sent in certain cases, it probably causes much more than incorrect hit registration.
      We’re still in the process of debugging when exactly it happens and how. But having a sure way to see it in game helps us a lot. So if by any chance you know how you get your character/weapon/magazine/bullets in desynchronized state, please do report that through the Feedback Tracker.
      The second thing I want to mention today is the inventory implementation on Xbox. We know it needs to get our love and attention. We will soon be reaching out to you and we'll be interested in your feedback.
      Other than that, we are preparing a patch for the PC Experimental branch, ideally containing the fixes to the hit registration issue, as well as other smaller changes based on your feedback. From log upgrades to the ability to set a Steam query port for ease of DDOS setup when hosting a server, and some more.
      Progress towards Experimental BETA
      We've recently had our first multiplayer playtest of vehicles on the new implementation and the first results are promising. Once we have more to share about the patch, we will do so, both here and other channels. But the current state leaves us with two major, risky features in terms of overall update stability: vehicles and base building. The rest are going through rounds of intense QA testing to make sure we’re not missing something game-breaking.
      So let’s get back to work and see you in game once we're ready for further Stress Test.
      - Eugen Harton / Lead Producer
       
      Dev Update/Adam
      Nighttime in DayZ should be dark and terrifying. It should force you into using any light source you have available. Having an ability to light up your surroundings should be just as vital as having enough water and food. Shutting off your light should only be required in case of an emergency. Also, when night vision goggles make their way into the game (which is something we still want to do in the future, but not in BETA), they should be a rare, powerful thing that can turn their owners into potential predators, not a laughing stock for people avoiding night-time by turning the night into a day by cranking up a gamma slider (be it through drivers or display settings).
      The removal of the in-game gamma slider was but a first step towards making the very frequent gamma abuse more complicated to do. In today's status report, I'm going to present another step towards making the night-time a en equal playing field for everyone (at least as much as we're actually able to do that).
      A survivor scouting Myshkino military camp using flashlight mounted on his AKM, unaware of a danger hidden in a shadow.

      Please keep in mind that this is still very much experimental feature and we will be tweaking it based on your feedback (once it hits public branches). We have also taken a look on the global light config again (adjusting some dusk and dawn values), boosted up brightness of all available light sources and we will be taking a closer look at the CE setup to make sure there is always enough light sources within the game world.
      -  Adam Franců / Map Designer
       
      Dev Update/Boris
      Greetings survivors! Lately, there has been some effort invested into improving night gameplay across multiple departments (Adam will share more on that as well). So I'd like to report on one of the contributions I did in this regards, which is a refactor of the craftable torch.
      Firstly, the torch now contains an attachment slot for rags, which allows players to prolong its burning time by adding more than one rag on it. You can also refill its stock while it's burning, which means you don't have to craft a new torch after running out of fuel for the current one. The latest Experimental branch on Steam already contains this change so you can try this out for yourself.
      Additionally, in BETA, refueling will be possible to do through a crafting user action without the need to open inventory. As usual, this will be done through a quick bar or an interaction with a relevant item on the ground.

      Refueling of a torch 1
      Secondly, you'll be able to even further prolong the burning time by coating the torch with animal lard. Such upgrade is mainly useful for base builders, as it allows them to craft a long-lasting source of light that can be placed anywhere without the need of frequent refueling. 
      Using gasoline as fuel is being considered, but currently, it's not implemented yet.

      Refueling of a torch 2
      Lastly, the amount of fuel on the torch will be represented by its quantity bar, so you will always know how much time you have left before it goes cold.

      With these changes, this basic item is more interesting to use while giving it some connections to other activities like hunting, base building and collecting clothes or rags.
      - Boris Vacula / Scripter
      Header image by Sp1kerZ.
       
    • By Baty Alquawen

      Hello everyone,
      I am really happy that we've made the decision to separate the Community Spotlight into its own day - now we have more space for you creativity, and also more information from me!
      We were shooting a Dev Log video last Thursday in our motion capture studio in Mníšek pod Brdy. It was a really long day but we are satisfied with the result. I can't promise you when this video will be out, but I have some behind the scenes pictures and a bunch of short Instagram stories on our Instagram account. I've added the stories to our archive, so you can watch them without any limits.


      I hope all of you know our best screenshot-er DrDeSync. This screenshot looks really creepy, and I am afraid to ask if these guys are friendly. Because I don't think they are.
       
      Another nice screenshot is made by pizzausfree. Thank you for sharing!
       
       rumski called this screenshot "Dropping Gear and Stuffing Faces Because...Running…". It is not needed to collect everything you find, man!
       
      Meet Michael and the trailer he's living in. It looks like a cozy place! Intruzo posted his experience from a role-play server on Reddit. He said Michael was really friendly and he invited him to his trailer for dinner. I like players like Michael, they make the DayZ experience more interesting for other players.
       
      This screenshot comes from the Xbox community. Wilson80121 and his squad are ready to go to Tisy.
       
      This is a nice edit from kakshiOG called "Fallout Storm". Good job!
       
      ZomboCZ really cares about DayZ. He likes to share every detail he can find in the game. Last week, he posted a bunch of new assets from the Experimental branch on Reddit, which he thinks could be interesting for the community. I am going to share it here with you. A train station is now enter-able, you can see all details of the building HERE.

       
      He also focused on the new R-105 Soviet military radio. If you don't know how it works - you can use it the same way as a regular walkie-talkie, but the voice transmission, so it's very useful for role-players and friendly survivors.

       
      You maybe don't know it, but we have new fruits on the Experimental branch. You can find plums and pears now. Here are detailed shots from ZomboCZ.

       
      If you still have a problem to find a new fruit, I think this can help you a little. You can find pears under these trees:

      And plums here:

      The first video is by Rene aka BarelyInfected and he gave us a story about hunger. When you are dying of hunger in DayZ, are you going to kill and eat your buddy? It is all about choices.
       
      This is not a friendly encounter. It is pure PVP action, fast and deadly:
       
      When you join some server with increased infected spawn, you should expect some trouble. But never give up, man!
       
      Check out this great DayZ cinematic by mov3ax!
       
      This video is probably some part of role-play, I really did not get what happened there, but The Syndicate group isn't friendly at all. A lot of players died in this video.
       
      Uncuepa is a great buddy from the community and if you know him, you can ask him some questions, because Boydy will record an interview with him. Ask your questions HERE.
       
      People are fighting over water, food, ammo. But sometimes, the reason to kill is simply just a jacket. Damn, it had to be a really nice jacket though!
       
      This is also a funny video. Xbox player O_Ambulo_O got trolled by his friend. It is hilarious! Click on the picture for watching:
      Let's talk about modding or game changes you made!
       
      Xxkabalxx is probably working on winter in Chernarus, because he shared a first sound test and I can feel the cold from it.
       
       
      ThePyrotechnic developed a BEC plugin to display the number of players on your server. You could be interested. More info HERE.
       
      Someone could want more spawn points on his/her server. If you don't know how to do it, here are instructions.
       
      I know, I know. Everyone already heard about the DayZ Battle Royale mode. We are working on our own Battle Royale mode called the Survivor GameZ, but untill that's ready, you can try this community mode. 
       
      And mov3ax is already working on airdrops. What do you think, guys?
       
      ZiltoidTheHorror doesn't care if we have an auto-run button in-game. Real PC players use coins, matches or papers. Console players are using hair rubber bands. 
       
      Yolikus is living in the real Chernarus aka Ústí nad Labem. And this is the view from his flat compared to the game. Awesome, thank you for sharing!
      And the last part of the Community Spotlight is the location riddle. 
      The small building is located near Gorka:

      And the winners are:
      souffiane mechri Lunar Cyril‏ Felix‏  Molly Magoo Tweedy Jonny K Astro
        Good work guys, thank you!
      And the next location is:

      Send your answer to our Twitter account with the #DayZriddleTime hashtag.
       
      That is all from me, thank you for your amazing content and see you in two weeks!
      Header image by Memorix Gamer.
       
      - Baty Alquawen/Community Manager
       
       
×