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exacomvm

0.63 Feedback / Suggestions / Bugs

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The .63 so far is awesome with little to no issues.

Small bugs:
- When running down from this building, the character sinks into the stairs for a sec ( visual glitch, character doesn't get stuck ).
0de556c9cfe870bc8e648306970b6dd3.png

- After eating apple you have to wait few secs till u can put another one into the hand.
- Zombies sometimes goes through walls as seen here ( edited it into little jumpscare ).
https://youtu.be/gtoYgeDI-5U?t=38s
- Some props such as wrecked cars is too small e.g. a small van is is about the height of characters chest.
- Character customization is not working, there should be save option or something, no matter what i do it ends up as naked one and i still get random generated character.


Issues ( not bugs ):
-  Animations for switching and picking/placing items not yet added, i dont think its that hard, sometimes its bit uncomfortable, because u have to check the hands if the character picked that item.
- Stamina for sprinting is equal to obese overweight person. ( the concept of  more weight = less max stamina is nice ).
- Controls for Raise and ADS is pretty bad.
My suggestion: HOLD RMB for Raise, scroll wheel down for ADS while holding RMB ( if there was scope w/ multiple zoom levels then scrolling down would zoom it more, also scrolling up to zoom out or release  and click again RMB to reset to raise  ). Shift for hold breath.
Sometimes using ADS is risky especially in close quarters in buildings etc, so it should be the first aim mode, and using scope/iron sights is more for longer distance fights where u would also have more time to aim so it would be pretty natural imo.
- Running with Raise should be available, but not ADS.
- As everyone mentioned already the inventory is not really good.
- Doors open in a realistic direction, but it pushes your character back and sometimes gets u stuck, i hope there will be some animation for the character to automatically walk away from the door as it opens ( in such way that someone from inside would be unable to shoot u during the animation ).  Or just easy fix: Doors always opens the direction ure looking.
- Loot should be where its supposed to be, not randomly on the ground, e.g. clothes could be on bed/near bed, food/weapons on shelves etc. Except these sheds and farm/industrial buildings. However it would look and feel nicer if the sheds had axes/other tools placed on the wall, but thats not necessary.


 

 

Edited by exacomvm

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Good report mate, keep in mind the animation while switching weapons is just a placeholder and not the final version of it, alot in the 0.63 offline mode is W.I.P and does not represent 0.63 experimental or further!

Well in my eyes I love the new ADS with shift to switch, but you are also right with the close quarters situation. You can surely change this in the future by your own that its first ads to toggle than into the raising weapon (third person).

Running with raised weapons is a big deal dude, remember all the survivors hip firing like in a FPS game? That would break the fun out of the gameplay. And the Inventory, well I like the new design and I does play well :) it's just the symbols which are not good visible and no space for more primary weapons to pick up...

For the rest I'm in the same opinion, good one.

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6 hours ago, Raptor97 said:

Running with raised weapons is a big deal dude, remember all the survivors hip firing like in a FPS game? That would break the fun out of the gameplay.

Not really actually, it could be simply not so accurate e.g. like shooting AWP in counter strike. Because not able to run while weapon raised is not realistic also when zombies are chasing u have to pretty much stop into slow walk in order to shoot at them and then they will hit you 100%. But i get your point.
And it already has disadvantages of using raise for shooting: https://i.gyazo.com/4dd7b28d50a769b3b6c472e407b021b9.mp4

Another good example is PUBG, the hip fire works, but is not so effective so it could be in DayZ especially with new reload system nobody will want to risk wasting their ammo, unless they have an AK/M4 or something.

Edited by exacomvm
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Well if I consider your arguments with the accuracy and the new reload system it's fair enough to say they should add it.

Good point.

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