Baker. 1484 Posted January 10, 2018 (edited) Suggest the player (based on terrain class) generate random twig snapping sounds other players can hear when slow walking. (we've all seen this in movies). Could be a really low value on the random function just as long as there is a chance of it happening. The value could become lower based on the strength of a related soft skill (fox walking). Secondly. When bears are implemented it would be nice if their behavior was based on the presence of cubs. Meaning they would be far more agressive and likley to attack they were accompanied by cubs. This same logic could be applied to deer as well (i.e the buck attacks if he's protecting his fawn). Additionally the buck or bear could be in heat and display a rutting animation to warn players of its agitated state. (have had a close friend hospitalized by a moose in heat). A wonderful film that really illustrates how the bears might behave is "Grizzly Man" Edited January 10, 2018 by Baker. Share this post Link to post Share on other sites