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Solopopo

Day Z Is Going In the Right Direction

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2 hours ago, ColdAtrophy said:

This is probably true but it doesn't bother me. Since the moment I first considered it, I've always known I'd fall into the 1% category. If I have to build a server box myself, that's where I'll be, and if there are only a hundred people who play vanilla DayZ that will be enough. An adherent to the core philosophy of what DayZ aims to be does not require a massive player base to find fulfillment in the experience.

I played Socom on PS2 right up until the servers were taken down for good. At the end the player base was about 40 most nights.. the final week it went into the 1,000's.

So, you are 100% correct.. all this game needs is a small group who want similar experiences and it will not "die".

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On 01/03/2017 at 10:26 AM, ColdAtrophy said:

This is probably true but it doesn't bother me. Since the moment I first considered it, I've always known I'd fall into the 1% category. If I have to build a server box myself, that's where I'll be, and if there are only a hundred people who play vanilla DayZ that will be enough. An adherent to the core philosophy of what DayZ aims to be does not require a massive player base to find fulfillment in the experience.

Indeed, that 1% is the path that HIHBgaming.net has always been and will continue to be. We will always allow PvP anywhere, with light RP (but not enforced) and where everyone can do what they want.

 

However, once server files are available, our 1pp Hardcore for the Hardcore servers will be going the other way from the 95%, with environmental effects maxed (its going to be cold and raining), infected and wolves (and hopefully bears) maxed, and with vehicles, food, guns, ammo reduced so it will be a true hardcore survival game! We will still have the true vanilla experience on our Regular servers.

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