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Declivever

More Variation of Infected

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Hello,

So I was thinking about some suggestions I would like to make. I have a few in my head that I can't seem to verbalize to well.

Here is what I mean by more varied infected.

Well, we have the here and there infected, and infected hordes. Police infected, military infected, etc..

I propose a few other classes of infected, mutated ones....

For example, a super strong infected that can pick players up and throw them about, or crush them. It can also break down doors to get to people that close doors behind them. What about some that have a projectile type attack (like the spitter in Left for Dead). What about something like the boomer (also from left from dead) that attracts infected close to the player by putting a stench on the player. What about infected animals, like bears or something else...

 

On a side note breakable doors would be nice as well, I would be fun as hell to break down a door with someone cowering behind it screaming "Heres Johnny!"

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The Devs have already stated they wanted to include more predators such as Bears and the like, in addition to Wolves. They also showed an animation on their Trello of an Infected breaking down a door, so I'm sure that's coming soon enough :)

As for other kinds of Infected, as long as it's realistic and not Left 4 Dead. . Maybe! This is supposed to be a rabies-esque virus, so I doubt it'll resemble anything *zombie* in the truest sense. 

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For the millionth time, those are just rabid humans like the ones from 28 days later. Not some mutated undead so no, we can't have crushers or spewers or explodes. 

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I guess I should try to make my point more clear. 

Point one: Not one time did I call the infected in Dayz Zombies in my post.

No, I am not saying make them left for dead style or even unrealistic. I used them as an example as almost everybody and their brother has played left for dead, and knows what a boomer is, they just are examples. Dayz Devs can mutate them to their liking, obviously. I am just simply asking for more variance of the infected, so it does not feel like fighting the same infected. It could allow for different strategies for dealing with different kinds of infected.. Could allow for more pve content as well.  Also, for the record left for dead does not have zombies either. They are referred to as zombies, but they are technically living.

Quote

The Infected are Left 4 Dead's take on the classic movie and pop-fiction zombie. But rather than being undead, they are living humans who have been Infected by the Green Flu virus, causing massively increased aggression and loss of many higher brain functions such as speech and self-preservation. Like cinematic zombies, those present in the Left 4 Dead series attack human victims until they perish or kill their target.

  Sauce: http://left4dead.wikia.com/wiki/The_Infected

 

Point Two: I understand they are bringing in living creatures such as bears, wolfs, etc.

I am saying you have two versions of wolfs. A infected one that you can kill, but if you cook/eat it you will die/get sick due to the meat being infected. The model of the wolf looks/sounds different than a healthy wolf, so you can tell the difference between the two at a glance. Same goes for all animals in game. The healthy version has a counter-part, the infected version.

In my opinion this will give options, bandits can force feed the tainted meat to other players. Or tricking other players into eating your tainted food. Or even a deterrent... You could leave some tainted cooked meat in you pack and if someone kills you and eats it they get sick.

While I am on this you should be able to draw and quarter infected, and cook the infected meat for similar effects.

 

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