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exwoll

Random New-Spawn inventory and backstory (for final release stages)

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I just thought that it could be cool to have the option to spawn as a "random character"  with both suitable initial items and a paper with a backstory (or a blackscreen with it before you spawn), plus when soft-skills are implemented, could be given some of those too :).

It could offer an extra immersion into the game before it even begins, and add some charm to the initial stages giving  some kind of initial personality to the character.

 

It would work as follows:

 

When you press "play the game" you get an option for a clean spawn or a random one. If you select the random one, you spawn with a character that has:

  • random cloths , colors for it
  • random profession (medic, police, farmer, student, bandit, cannibal etc)
  • items suitable for the profession 
  • paper with some backstory that goes with the profession
  • softskills that go with profession 

 

This would give you a possible story line to follow (play along with the character) or just drop everything and play as you want.

 

I.e.

Student inventory: Backpack, pen, book, notebook, random civilian clothes

Medic: Alcohol tinture, antibiotics, some medic outfit

Police: Police uniform, handcuffs, baton, some ammo (no weapon)

Mechanic: Uniform, plug, wrench, tire kit

Construction worker: helmet, outfit, a hammer or some wooden thing, boots

etc.

 

Edited by exwoll

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would be nice, but the beaches would be waist-deep in bodies of squeakers who didn't like what they got and suicided.

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10 hours ago, Red_Ensign said:

would be nice, but the beaches would be waist-deep in bodies of squeakers who didn't like what they got and suicided.

That can be easily fixed with a fixed character+location for 3-4 hours. If you die, you spawn in the same place with same character. Problem solved :)

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20 hours ago, exwoll said:

I just thought that it could be cool to have the option to spawn as a "random character"  with both suitable initial items and a paper with a backstory (or a blackscreen with it before you spawn), plus when soft-skills are implemented, could be given some of those too :).

It could offer an extra immersion into the game before it even begins, and add some charm to the initial stages giving  some kind of initial personality to the character.

 

It would work as follows:

 

When you press "play the game" you get an option for a clean spawn or a random one. If you select the random one, you spawn with a character that has:

  • random cloths , colors for it
  • random profession (medic, police, farmer, student, bandit, cannibal etc)
  • items suitable for the profession 
  • paper with some backstory that goes with the profession
  • softskills that go with profession 

 

This would give you a possible story line to follow (play along with the character) or just drop everything and play as you want.

 

I.e.

Student inventory: Backpack, pen, book, notebook, random civilian clothes

Medic: Alcohol tinture, antibiotics, some medic outfit

Police: Police uniform, handcuffs, baton, some ammo (no weapon)

Mechanic: Uniform, plug, wrench, tire kit

Construction worker: helmet, outfit, a hammer or some wooden thing, boots

etc.

 

Honestly I don't think this will happen. The developers or to be more specific Hicks have said they are building the game in such a way that the users create the story. They won't spawn characters into a specific role. I don't think they will spawn users with random items either as it can cause game imbalance. So far they have started all players on the same level playing field. I don't think that will change. Now in the future when the game releases I can see mods doing what you stated, just not on the vanilla servers.

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