Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Private Evans

Old feature for new stealth system ?

Recommended Posts

Will it be possible to crawl through entire hordes of infected like in the mod ? I know this was more somekind of a limitation and not a feature but always a real big thrill :)

Share this post


Link to post
Share on other sites

This was actually a feature, and it worked really well in the mod, plus the sound making throwables (soda cans, tin cans, whisky bottles) were a great zombie attractor if you knew someone camped out in a house

zombies in the mod were supposed to be nearly blind, but extremely good hearing, i really liked it that way, slow movement didn't attract them, not moving while prone made you literally invisible to them

i hope they bring that back, enemies having to fight through 30+ zombies gives the stealthy lonewolf a huge advantage

  • Like 3

Share this post


Link to post
Share on other sites

The stealth mechanism already works. But except to cars, gunshots and running/walking survivors, I don't think they're attracted to anything else atm. It would be awesome if they were attracted to flares or any other lights in the dark for example.

Share this post


Link to post
Share on other sites

Yeah I really hope they will make it more like in the mod...making zeds nearly blind only able to see very bright colours ( smoke grenades ;) ) and more reacting to noise, movements and smells.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×