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Demoth

Fixing character movement animation jankiness / floatiness will go a long way into making this game great.

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Because this isn't an arcade shooter, I know that some of the difficulty in navigation, and weapon handling, is purposefully made that way so you aren't doing sick 360-no-scope headshots, and running around like an action movie star, firing from the hip and taking out 30 badguys a minute.

 

That said, the thing that has always bothered me about the ARMA series, and the engine they use, is that it generally causes the other players you see to seem as though they don't have any transfer of motion when changing directions. This causes people to seemingly keep 100% movement speed when changing complete directions, making it almost impossible to hit people without fully automatic weapons because you're fighting the handling of your weapon, and the desync / server update of the player position. This causes a lot of tactics to revolve around just running around like crazy in erratic patterns, not just because it makes you harder to draw a bead on, but because the game engine seems to have real difficulties in tracking your movements in real time, causing people to look like they're making a hundred hairpin turns a second.

 

Has there been any word about this? So far, all the animations in Escape from Tarkov look incredibly smooth, and while I know that game is going more towards gun combat, and DayZ isn't, it still doesn't mean that the game could artificially make gun fights more difficult by making other people's movements so floaty.

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9 minutes ago, Demoth said:

That said, the thing that has always bothered me about the ARMA series, and the engine they use, is that it generally causes the other players you see to seem as though they don't have any transfer of motion when changing directions. This causes people to seemingly keep 100% movement speed when changing complete directions

Always?

 

10 minutes ago, Demoth said:

Has there been any word about this? So far, all the animations in Escape from Tarkov look incredibly smooth, and while I know that game is going more towards gun combat, and DayZ isn't, it still doesn't mean that the game could artificially make gun fights more difficult by making other people's movements so floaty.

No specifics IIRC. Slower run speed, vague comments. Many people seem to have pinned their hopes on the "new player controller" fixing everything.

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Alright, cool. Thanks for the post. I got into a gun fight today, which was my first one in... a year? I haven't really played a lot. Anyway, I won the fight because I had an M4, and when I hit him the first time from about 50 meters away, he basically just started to zig zag, and the animation was crazy, looking like he was ice skating and rocket boosting to change directions. It was very annoying.

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Well having it fun too is important, but to have it so slowed down for the PVE players will effect the PVP players some. (You want a 1ppvs3pp war?) this will make that look like candy if it is ruined.

I agree something has to be done by the new controller engine, but hopefully not to point it becomes so slow.

I just want to press 1 and it actually works. and this V thing?? what is that even.

ARMA 3 EM all the way baby!!

 

Edited by sneakydude

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3 hours ago, Funkmaster Rick said:

Even snakes can't serpentine as fast as we can in DayZ.

That is so true, sometimes i wonder if i get headaches from the fast turns we do in dayz. I find it heavy on 1st but in 3rd i can focus somewhat. I don't know even with head bob it can get annoying real fast, with it turned off you still get the movement in 1st.

Some days are better then others. I have been trying to play more on 1st person and getting back to it, but i do wish we have some changes to this UI and character movement system. Its clunky and horribly designed. I know changes will come but when and to what level with the stamina effects take control.

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