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Baloo (DayZ)

spawning system

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Hello, I used to play with friends, and one of the things that discouraged them to play is the random spawn points. I takes forever to find ourselves to play and have fun together.

What I suggest, is spawning in a larger sector that we can choose. A sector would be wiithin 10 min of running from another sector. In this way, we can play with our friends more easily. We can even spawn with a designated squad leader of our team. It would bring back my friends to play with me. More fun without neglecting the survival aspect for those who prefer to play with friends.

Thanks for your consideration,

Chris

 

 

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When you have to run twenty minutes to get to your friends in this game when you die, to me, that sure does give me a hell of an incentive to value their lives more than being able to spawn close to them and resume the adventure with just a slight inconvenience. DayZ is very much a Journey Destination kind of experience. And if the "destination" is to be in a group with your friends, then why would you want that goal to be so easily accomplished?

If I die when playing with friends, then it's a journey and its own adventure to regroup with them anyway because it involves travel and re-gearing and them deciding to take ABC from my body and leave DEFGHIJ behind. 

And what's this about a "squad leader"? Like Squad? Battlefield? This is a survival game. Not a military simulator. There are no "squad leaders". There are survivors and there are not. You do not have an army backing you up. You do not have central command or HQ or an FOB. And imagine what that would do to this game if whenever you died, you knew you could just respawn right back where you died, even if it was at the NWAF miles away from the coast.

You would literally have groups of players perpetually controlling zones of the map for as long as they liked since there would be no HUGE delay between you killing one of them and that person having to make the long long journey 52kwaYM.jpg?1 all the way back? When you kill somebody in DayZ, unless you're on the coast, that person is out of the fight. This would change that and just encourage waves of spawning on somebody over and over again, waves of players spawning on people to attack you with the potential knowledge of where you are and how they died.

It all ties back to a player's value over their lives. When players value their character's life, the way that they behave is drastically different than if they behave in a haphazard fashion and without any fear. 

Edited by Rags!
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I see your point, I would change the game to have people spawning at the same place over and over. Thanks for your input.

 

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looting your dead body is already a ridiculous problem. You will make it worse by choosing spawnpoints ...

"I have lost some blood .. nah, getting healthy is way too long ... stash gear, die, spawn, regear.

Don't want to see that happen

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