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Khalid Bin Walid

Important Suggestions.

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1.) You know how if your pistol is near the top of your backpack an item that is picked up can take up the space while your pistol is out? I am sure everyone finds it annoying. A simple fix would be to have a reserve space system where you can right click an item and then select "Reserve Space" so no items can take up the space. If your backpack has no extra slots and you try to pick up something it would not go in your backpack. To unreserved space you simply right click any slot and click "Remove Reseved Space". You can also make it so the reserved space is highlighted.

Another cool thing you can do is right click empty spaces and drag to select each slot. When you let go of right click an option comes up to reserve spaces for either Food, Weapons, Ammo, or MISC.

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2.) Items in the backpack take a few seconds longer to pull out. The first row of the backpack could take shorter and the bottom rows take longer. Time delays depend on what backpack you have (smaller backpacks = quicker action).

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3.) Injured players take longer to pull out items or other actions like that. If you shoot someone in the leg it's harder for them to walk until healed. If you hit their chest/arms it's harder to pull out items.

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4.) Houses have randomly locked doors. To get in you can choose to be quiet (lock pick) or break it (loud option). This could also lead to crowbars having the use to make a low amount of noise to open doors by scrolling and clicking "Pry Open". I think this would be a pretty big game changer because people have to put some thought into their actions.

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5.) Ability to fill canteens/bottles with soda or other drinks. Maybe one can fills it up by 25 percent.

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6.) Different type of water bottles that are bigger (or current ones hold more water). I know we are all tired of loosing that bright green hydration so fast.

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7.) Flash bangs should be improved. Larger Radius/Longer flash time. Flash bangs are super useless because the effects wear off too fast and I've had tons thrown at me that did nothing or flashed me for 2 seconds. People don't use them as much anymore because it does not do much.

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8.) Grenades should be able to be thrown further. I have tried throwing flash bangs and grenades. They don't go too far. Even at max range while throwing a grenade it has a chance to injure/kill you.

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9.) The higher you aim your gun the less accurate (when at higher angles). This would help increase strategic positioning in houses/hills.

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10.) All guns spawn with a magazine inside the gun (full). If you are too afraid of letting players having one magazine then you shouldn't have the gun in the first place.

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11.) Ability to see if gun is on double fire mode or not. Usually I have to check by firing. Not the best thing to do. Maybe have a "Check Fire Mode" option.

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12.) Punching hard material should injur the players hand. It's kinda annoying that people can punch helmets and damage them so easily. Most helmets prevent the user from feeling much from punches or light hitting attacks. Punching doors to open them is pretty annoying too. Hard material should injured them depending on how many times they hit the material and depending on what it is.

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So I hope you liked reading this kinda unique suggestions! I hope there is a lot of feedback about the suggestions!

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6 minutes ago, Khalid Bin Walid said:

1.) You know how if your pistol is near the top of your backpack an item that is picked up can take up the space while your pistol is out? I am sure everyone finds it annoying. A simple fix would be to have a reserve space system where you can right click an item and then select "Reserve Space" so no items can take up the space. If your backpack has no extra slots and you try to pick up something it would not go in your backpack. To unreserved space you simply right click any slot and click "Remove Reseved Space". You can also make it so the reserved space is highlighted.

Another cool thing you can do is right click empty spaces and drag to select each slot. When you let go of right click an option comes up to reserve spaces for either Food, Weapons, Ammo, or MISC.

________________________

2.) Items in the backpack take a few seconds longer to pull out. The first row of the backpack could take shorter and the bottom rows take longer. Time delays depend on what backpack you have (smaller backpacks = quicker action).

________________________

3.) Injured players take longer to pull out items or other actions like that. If you shoot someone in the leg it's harder for them to walk until healed. If you hit their chest/arms it's harder to pull out items.

________________________

4.) Houses have randomly locked doors. To get in you can choose to be quiet (lock pick) or break it (loud option). This could also lead to crowbars having the use to make a low amount of noise to open doors by scrolling and clicking "Pry Open". I think this would be a pretty big game changer because people have to put some thought into their actions.

________________________

5.) Ability to fill canteens/bottles with soda or other drinks. Maybe one can fills it up by 25 percent.

________________________

6.) Different type of water bottles that are bigger (or current ones hold more water). I know we are all tired of loosing that bright green hydration so fast.

________________________

7.) Flash bangs should be improved. Larger Radius/Longer flash time. Flash bangs are super useless because the effects wear off too fast and I've had tons thrown at me that did nothing or flashed me for 2 seconds. People don't use them as much anymore because it does not do much.

________________________

8.) Grenades should be able to be thrown further. I have tried throwing flash bangs and grenades. They don't go too far. Even at max range while throwing a grenade it has a chance to injure/kill you.

________________________

9.) The higher you aim your gun the less accurate (when at higher angles). This would help increase strategic positioning in houses/hills.

________________________

10.) All guns spawn with a magazine inside the gun (full). If you are too afraid of letting players having one magazine then you shouldn't have the gun in the first place.

________________________

11.) Ability to see if gun is on double fire mode or not. Usually I have to check by firing. Not the best thing to do. Maybe have a "Check Fire Mode" option.

________________________

12.) Punching hard material should injur the players hand. It's kinda annoying that people can punch helmets and damage them so easily. Most helmets prevent the user from feeling much from punches or light hitting attacks. Punching doors to open them is pretty annoying too. Hard material should injured them depending on how many times they hit the material and depending on what it is.

________________________

So I hope you liked reading this kinda unique suggestions! I hope there is a lot of feedback about the suggestions!

- the backpack idea: seems fair enough.. but due to the mechanic of the game wouldn't work

- pulling items from backpack: see nr 1

- injured player idea: could work but would give anyone who swings/shoots first an unfair advantage.. although it makes the game more real

- houses have randomly locked doors: good idea if you ask me.. since some doors are open and others are closed right now.. so why not lock a few, there are always people in a post apoc. that have the 'need to lock my door' principle baked in no matter what.

- fill canteens with soda etc.: whats the point other than having no extra soda cans in your inventory, this would only work if the cans are left behind as waste like the epoch. mod so you have scrap metal to fix ur car or make traps. (soda can tripwire grenade FTW :P

- flashbangs/grenade improvement: they both should be improved.. if you throw a rock the weight of a grenade you don't throw it 4 feet infront of you... because trololol... more like 15-20 feet or something. + doing so in a building should have bounce back of some kind.

- higher aiming of guns... there's already some recoil in the game.. but this would only be accurate for multishot weapons like AK.. that are known for being notoriously in-accurate when 'emptying a clip' because they kick like a mule

- spawning guns with mags: this is a tricky one especially the way you're saying it 'if you are too afraid of letting players having one magazine then you shouldn't have the gun in the first place.'
this is called post apocalypse chances of finding an intact gun + mag + ammo are almost 0... since the guns have likely been used by military personal or civilians, 
to fight off the infected. so no gun should have full clips. but rather the 'random amount' like their going to incorporate in later patches!

- firing mode on guns: most guns used are single shot/full auto. if we want 'burst' fire the devs should incorp. this on the appropriate guns like the MP5 + the option to 'check fire mode' like you've said, so IDK if thats something thats important enough to put in, since its extra work/another cog in the machine (that could break) for the game mechanics 

- punching damage through objects and surfaces. kind of the same 'extra cog in the machine' like the one above.. good for the realism.. not so good for the overall game engine workload.

greetz,

tigermonk 

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Thanks for replying, Tigermonk! You do raise some valid points. For the suggestion I think it should be incorporated because people who do get the first hit should be rewarded with the opponent being weaker. Too many people survive the first shots and end up taking out the attacker because they drew their weapon at a lightspeed pace. People who get shot a bunch should have consequences. That would discourage people from running around just trying I get cheap kills COD style.

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6 minutes ago, Khalid Bin Walid said:

Thanks for replying, Tigermonk! You do raise some valid points. For the suggestion I think it should be incorporated because people who do get the first hit should be rewarded with the opponent being weaker. Too many people survive the first shots and end up taking out the attacker because they drew their weapon at a lightspeed pace. People who get shot a bunch should have consequences. That would discourage people from running around just trying I get cheap kills COD style.

Yes - there should be a stagger effect or a short moment of  wild-gun-sway when a player is hit.
A couple of times I have shot first from close range with a sawn-off and then been headshot or sprayed down. The point of a shotgun IRL is you don't have to aim it a lot - you point it AT the guy and pull the trigger = In real life he does NOT just 'grunt' and go on drawing a bead on you head. I guess we all agree on this

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