Swineflew 480 Posted July 3, 2012 There is absolutely no reason to discourage murder.You guys are literally trying to kill this game by suggesting things like this. Share this post Link to post Share on other sites
LumberBack 43 Posted July 3, 2012 There are few major issues with DayZ:- newly spawned player can "beat" the game within first 20-30 minutes. Food' date=' water and weapon are very easy accessible almost everywhere. Players don't need to worry about survival elements like starvation at all.- high class weaponry is too common, same with ammunition.- there are no consequences of killing survivors, bandits always win in this situation- there is no visual difference between survivor and bandit- bandits should be called murderers, criminals and chased by survivors, military and police, if captured or killed murderers should be punished- players should have goal like gathering food, building safe areas and fighting against zombies (zombies are no threat now)- so killing survivor should be last thing to do in DayZ[/quote']-not a major issue (exactly why you shouldnt become attached to gear)- not a major issue (exactly why you shouldnt become attached to gear)-not a major issue-not a major issue-not a major issue- ok sure-not a major issueStop trying to have your hand held or trying to force other people to conform to your low level of gameplay.to just shoot anything you see cant be more of "low level gameplay"... Share this post Link to post Share on other sites
preka 0 Posted July 3, 2012 The bandit skin was exceedingly lame.You killed some folks? Okay, well, you look different now because... because... because MAGIC! Yeah! Share this post Link to post Share on other sites
LumberBack 43 Posted July 3, 2012 There is absolutely no reason to discourage murder.You guys are literally trying to kill this game by suggesting things like this.yeah because all the threads about how bandits is destroying the gameplay isnt killing the game... Share this post Link to post Share on other sites
Swineflew 480 Posted July 3, 2012 Trying to survive by any means possible, insanely low average life expectancy and a very hostile environment.This is considered low level gameplay?Outsmarting and surviving when others can't. Putting yourself against the world, this is low level gameplay?Seriously? Share this post Link to post Share on other sites
maizel 1 Posted July 3, 2012 pewrsonallyI would like at least some effect for being a bandit/murderer. But then again, I doubt it would be much help on it's own.The game needs to be significantly harder for people to not consider shooting on sight. Maybe more damage resistant zombies, since you don;t need more than 2 hits with almost all weapons.Also I'd like to see zombies spawn in the wild. It would also be nice to have more stuff to do, because at the moment, kilkling weak zombies or players is pretty much all there is to do in the game. And any effect of being a murdere is useless if that is the only thing there is to do. Share this post Link to post Share on other sites
Redrick (DayZ) 72 Posted July 3, 2012 I'm sure glad everybody claiming 'deathmatch' knows all the numbers and statistics to back up such a well educated and non sensationalised argument for what can be the only possibility of things happening.The bandit system was flawed and moronic' date=' a binary system of 'evil' or not when the factors for becoming evil are much more varied than the results in no way improves or enhances gameplay or variety. It gives idiots a safety net telling them what they should do, even when that advice is very easily massively flawed, and that it not what day z is about. It doesn't hand hold you for anything else and the number of people advocating it should hand hold your human interaction actually saddens me.[/quote']You don't need evidence when there is a thread like this EVERY day at least once. Something is clearly wrong considering this many people are bitching about it. Yes, dying sucks, but I find it hard to believe that all of the people bitching are making these threads because they were killed only once. There has to be truth behind it considering just the sheer amount of threads involving the issue. Share this post Link to post Share on other sites
Swineflew 480 Posted July 3, 2012 Pvp isn't new. This game didn't go viral (no pun intended) due to an awesome pve environment. If you can't survive then you don't deserve to survive.There is a terrible trend of catering to people who refuse to adapt. Too many people hate a challenge.If you don't like playing a survival game then go play left4dead. It's not rocket (pun intended) science. Share this post Link to post Share on other sites
PinkTaco24 10 Posted July 3, 2012 This thread is dead' date=' The op will not submit to any logic or reason.[/quote']The only thing that is dead is your capacity for rational thought and a reading comprehension beyond a 1st grade level.logic: no murder penalty = game dilutes to deathmatch.The posts in this thread of 'yeah i kill everyone' is proof of that.There is absolutely no reason to discourage murder.You guys are literally trying to kill this game by suggesting things like this.How does this 'kill' the game?Think of all the extra benefits that come from a flagging system rather than being a fucking idiot that can't get your free kills.Main city's could start having bounty hunter posts of player names that are known murderers, with rewards.If you are murdered as an innocent, you can fork up rewards (ammo, food, blood packs, whatever) to whoever finds and kills the bandit.Suddenly bandit packs would run together seeking out innocents to kill, and innocents would band together to fend off the bandits. This kind of stuff happened all the time in UO with a flagging/murder system.Quit viewing things as 'OH NOES I CANT GET MY LEET EZ KILLS FOR FAT NEW LOOTS.' You tell everyone else to not be stupid and get their gear, so how about if you want free gear fucking earn it like everyone else. Not just snipe someone 50 yards away for free.Nothing about a flagging system kills anything.You can still murder people at willYou still get their loot.Nothing changes except people know you do it.Bottom line, the nay sayers are just afraid they won't get their free ez loot anymore. Boo hoo, the game just got harder for you. Share this post Link to post Share on other sites
Swineflew 480 Posted July 3, 2012 This thread is dead' date=' The op will not submit to any logic or reason.[/quote']The only thing that is dead is your capacity for rational thought and a reading comprehension beyond a 1st grade level.logic: no murder penalty = game dilutes to deathmatch.The posts in this thread of 'yeah i kill everyone' is proof of that.That's logic?-------Adapt to the game or quit. There is no reason for the game to adapt to you. Share this post Link to post Share on other sites
Rinner23 5 Posted July 3, 2012 The bandit skin mechanic simply did not work.. If anything it had the opposite effect of giving survivors a moral 'way out' of the shoot on sight dilemma.I do believe there is a place in the game for something related to humanity, but as of yet I've seen very few ideas that are much different from the original.The challenge to provide: * No advantage to either survivors or bandits.* Some incentive for survivors to avoid banditry.* Some incentive for bandits to murder survivors beyond LULZIt's a tough one.. Share this post Link to post Share on other sites
PinkTaco24 10 Posted July 3, 2012 This thread is dead' date=' The op will not submit to any logic or reason.[/quote']The only thing that is dead is your capacity for rational thought and a reading comprehension beyond a 1st grade level.logic: no murder penalty = game dilutes to deathmatch.The posts in this thread of 'yeah i kill everyone' is proof of that.That's logic?-------Adapt to the game or quit. There is no reason for the game to adapt to you.yeah, ok.. you are an idiot. don't post anymore. Share this post Link to post Share on other sites
LumberBack 43 Posted July 3, 2012 The bandit skin mechanic simply did not work.. If anything it had the opposite effect of giving survivors a moral 'way out' of the shoot on sight dilemma.I do believe there is a place in the game for something related to humanity' date=' but as of yet I've seen very few ideas that are much different from the original.The challenge to provide: * No advantage to either survivors or bandits.* Some incentive for survivors to avoid banditry.* Some incentive for bandits to murder survivors beyond LULZIt's a tough one..[/quote']Not really, when the skins was in, people cared about becoming a bandit, in a way as people "would" shoot you on sight. That was the risk/penalty you toke by going the bandit way... you dont have that anymore, so people shoot at everything instead... Share this post Link to post Share on other sites
re6p6p6er 0 Posted July 3, 2012 all hope is not lost, i too grew to the idea of just shooting on sight but one day i lagged out in the middle of cherno, sad to say that when i logged back in ( with my issue fixed..i had another game i forgot about running java in the background) i instantly fell unconscious my guy was like 20 secs from getting up and started screaming..zeds heard the screaming and i could hear them coming. BUT my guy started moving unconscious i jumped into 3rd person and someone dragged me outta the street, and said "there i saved your life" and ran off didnt kill me. so i hope isnt lost but its getting there. Share this post Link to post Share on other sites
PinkTaco24 10 Posted July 3, 2012 * No advantage to either survivors or bandits.* Some incentive for survivors to avoid banditry.* Some incentive for bandits to murder survivors beyond LULZIt's a tough one..A flagging/murder system wouldn't provide any advantage to anyone aside from showing who does what.The incentive is being constantly flagged as a murder for an extended period of time.The incentive to bandits to murder survivors is already in the game. Their loot.A flag system doesn't need to be any more complicated than this...after 1 innocent kill, you are flagged for 5-10 minutes as a bandit before returning to normal.every innocent kill adds to a tally. One tally is removed after X amount of play hours.After 4 or 5 tallys, you are flagged permanently as a bandit until your tallys drop below the threshhold again.Tally accumulation is account wide. Not server wide. Share this post Link to post Share on other sites
Refried 14 Posted July 3, 2012 The bandit skin mechanic simply did not work.. If anything it had the opposite effect of giving survivors a moral 'way out' of the shoot on sight dilemma.^ this X infinitywhich suggests that survivors actually want to shoot on sight as well but they have some mental block that requires moral justification for actions in a video game (lol). this in turn festers bitter resentment towards those without such qualms and then we get to read threads like this.the only thing bandit skins ever did was artificially turn this game into a faction system. all players should have regarded all other players as unknowns until they investigated further, not be handed some giant sign that says HEY ITS OKAY TO SHOOT THIS "BAD" GUY. Share this post Link to post Share on other sites
preka 0 Posted July 3, 2012 A flagging/murder system wouldn't provide any advantage to anyone aside from showing who does what.Why would you know, at a glance, what some random stranger has been up to? For someone who purports to be arguing from a position of logic and reason, you seem to spend a lot of time presenting "magic" as the only possible solution to the (perceived) problem. Share this post Link to post Share on other sites
Swineflew 480 Posted July 3, 2012 This thread is dead' date=' The op will not submit to any logic or reason.[/quote']The only thing that is dead is your capacity for rational thought and a reading comprehension beyond a 1st grade level.logic: no murder penalty = game dilutes to deathmatch.The posts in this thread of 'yeah i kill everyone' is proof of that.That's logic?-------Adapt to the game or quit. There is no reason for the game to adapt to you.yeah, ok.. you are an idiot. don't post anymore.Don't just name call, back up your claims.The official stats show like 1.5 million pvp deaths and nearly 5mil pve deaths.Also you realize that as with every game, the forum is a vocal minority of players. So even if there was let's say 100 threads on here about players hating pvp, there are a few thousand people online playing the game being happy.So stop being ignorant and sitting around telling me that I shouldn't post.You're just another player who wants the game to change to cater you.I'm actually against senseless killing, but I'd never suggest a penalty/flagging for pvp.I'm more for giving rewards for staying alive longer which would discourage people looking for fights and reward people who play to survive and who do a good job at surviving. 1 Share this post Link to post Share on other sites
LumberBack 43 Posted July 3, 2012 ffs its not about wanting to shoot bandits, its that the skins are a needed warning sign to people that this player is a "cod kiddie" be aware... Share this post Link to post Share on other sites
PinkTaco24 10 Posted July 3, 2012 the only thing bandit skins ever did was artificially turn this game into a faction system. all players should have regarded all other players as unknowns until they investigated further' date=' not be handed some giant sign that says HEY ITS OKAY TO SHOOT THIS "BAD" GUY.[/quote']OH NOES THE BAD GUYS HAD PENALTIES FOR BEING BAD? HOW SAD FOR YOU.Wise up.If you act like a murdering prick, you should have consequences. There is no problem with this... Share this post Link to post Share on other sites
LastShenanigan 8 Posted July 3, 2012 No, there should be no penelty for murder. You're suggesting magical punishment in the "zombie apocalypse". This is not a world with a clearly defined society. The actual number of players who murder is nowhere near the number of people running around alive. This to me seems like a made up issue from people who simply don't like the ambush PVP that they encounter in this mod. Or they see another player, procede to run straight at them and are then upset when that player shoots at them. This mentality is seeking to have it discouraged by devs rather then work through it themselves by establishing their own group. I'm all for more ingame benefits to being in a group, but there are already plenty of groups who murder outsiders. I do not murder other players, I play for very long hours and I don't feel we need an invisible policing system to stop other survivors from killing me. In fact in recent days the only player I remember taking a shot at me was a sniper on a hill somewhere. I've ran into 4 or 5 other people and almost all of them went about their business. One I spoke to briefly and then also went about his business. The only place this shoot on sight mentality seems to happen is in the Cherno/Electro area. I don't have an issue with this, I like how different parts of the map have different attitude players. These are supposed to be the major cities, it's not insane to assume it's not safe to head into them. I honestly can't believe the people who are angry that a mystery player that killed them wasn't punished for their actions. Completely missing the point of this mod with the "I want my character to live forever, make facebook friends, and kill zombies with them" attitude. There isn't a drop of anything resembling a deathmatch in this mod. Share this post Link to post Share on other sites
PinkTaco24 10 Posted July 3, 2012 Why would you know' date=' at a glance, what some random stranger has been up to? For someone who purports to be arguing from a position of logic and reason, you seem to spend a lot of time presenting "magic" as the only possible solution to the (perceived) problem.[/quote']Dude.. its a video game.You are arguing about a core video game mechanic in a game with zombies and respawning loot, respawning new people, and arguing about 'magic' mechanics.Come the fuck on... Share this post Link to post Share on other sites
Refried 14 Posted July 3, 2012 there's no problem other than an entire thread calling you wrong and player statistics to disprove any claims you have about rampant pvp endlessly slaughtering all playersmaybe you should wise up Share this post Link to post Share on other sites
Swineflew 480 Posted July 3, 2012 ffs its not about wanting to shoot bandits' date=' its that the skins are a needed warning sign to people that this player is a "cod kiddie" be aware...[/quote']Cod kiddies shouldnt be in a position to kill you.There is no realistic or logical reasons for bandits to have special clothes. Do you see drug dealers or killers or rapists running around in gillie suits irl?----I guess I have to address realism issues with respawning items and zeds.Do I really have to?These mechanics are required to keep the game going, it's not that there is selective realism, it's more of a constant world requirement.If items and zombies didn't respawning the game couldn't continue to function, those are not the same as someone getting a special skin because they killed someone. Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted July 3, 2012 If you act like a murdering prick' date=' you should have consequences. There is no problem with this...[/quote']And if you act like a naive child and trust everyone you meet, you should have consequences. There is no problem with this...The problem is when you're too afraid to take responsibility for seeing to those consequences yourself and instead run to the game designer and beg him to implement those consequences for you.Want consequences for banditry? Shoot them in their fucking brainboxes, Sherlock.If they shoot you dead first, your friends can return fire? Don't have friends? Get some, or try harder not to be seen next time."Oh, pwease papa rocket! He hit me! Come spank him with your paddle for being naughty!" Share this post Link to post Share on other sites