Espa 711 Posted December 31, 2015 Hello! Just wished to list a few improvements to proceed the current state of .59 Experimental. Infected people are pretty fantastic being back in the game, but they still need a population expanse of at least double or even triple their current size. Backpacks with randomized loot inside - Finding empty ones to become rare. Survival Guide item found uncommonly in houses, listing different formulas to primitive technology like the short bow, the splint, etc. Each restart adding in another randomized incomplete car in one of their existing spawnpoints - Allowing for up to a maximum of 15 cars before it no longer spawns. Share this post Link to post Share on other sites
XibaRootS 40 Posted December 31, 2015 do we have a changelog for .59? Share this post Link to post Share on other sites
Killawife 599 Posted January 1, 2016 Zeds will most likely come in larger numbers later, when they can optimize teh way the game handles them.I believe they mentioned backpacks spawning with loot, weapons with ammo etc might come later.Why would you need a guide for it ingame when you can find all the info you need for crafting very easily here, or on youtube?15 cars would be much to many to handle. Someone would just gather them in his camp, still leaving none for other players. There is also a matter right now with the cars desyncing each other out, a lot. I think 5 cars per server is probably alright. Bicycles, motorcycles and the heli will also increase the number of vehicles later on. Share this post Link to post Share on other sites